Author Topic: Interplay purchases rest of FS IP rights  (Read 23989 times)

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Offline The E

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Re: Interplay purchases rest of FS IP rights
This is interesting:

Interplay apparently reserved a Steam ID for FS2.

Wonder if that's gonna come to anything.
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Offline Deathsnake

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Re: Interplay purchases rest of FS IP rights
Hmm..

Steam Version HD maybe for the Steambox with a release in 2014 with a new engine?

BUY IT! :D
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Re: Interplay purchases rest of FS IP rights
Probably just a contingency action.

...but it would be awesome to finally have Steam UI compatibility for FS2!
Fun while it lasted.

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Offline headdie

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Re: Interplay purchases rest of FS IP rights
could you imagine them integrating achievements into it lol
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Offline Lorric

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Re: Interplay purchases rest of FS IP rights
could you imagine them integrating achievements into it lol

 :D

I don't normally pay attention to achievements, but it could be a fun sub-topic imagining Freespace Achievements.

Stuff like:

Declaw The Beast

Destroy all 4 beams on the Sathanas Juggernaut

 
Re: Interplay purchases rest of FS IP rights
There needs to be a nonlethal achievement imo
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Offline Lorric

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Re: Interplay purchases rest of FS IP rights
There needs to be a nonlethal achievement imo

What do you mean? Winning levels by not killing things? How would it work?

 

Offline General Battuta

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Re: Interplay purchases rest of FS IP rights
There needs to be a nonlethal achievement imo

Even if you Akheton fighters they'll self-destruct  :(

 

Offline Lorric

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Re: Interplay purchases rest of FS IP rights
I just thought of a great idea. It's all pie in the sky, but has anyone played Star Wars Rogue Squadron on N64? The medal system? That kept me coming back for more to the levels over and over and over and over again. That would be great in Freespace.

There needs to be a nonlethal achievement imo

Even if you Akheton fighters they'll self-destruct  :(

And even if you clean all the turrets off a capship, the game will still want it's destruction.

 
Re: Interplay purchases rest of FS IP rights
There needs to be a nonlethal achievement imo

Even if you Akheton fighters they'll self-destruct  :(

Well that's their problem!
The good Christian should beware of mathematicians, and all those who make empty prophecies. The danger already exists that the mathematicians have made a covenant with the devil to darken the spirit and to confine man in the bonds of Hell.

 

Offline Killer Whale

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Re: Interplay purchases rest of FS IP rights
You've been targetted by a AAA beam. Mash E to jam.

No wait... that's something else.

 

Offline pecenipicek

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Re: Interplay purchases rest of FS IP rights
Achievements would be trivial(-ish) to set up through lua. You need various icons, a text file containing the various achiev's, another file containing the data for the achievs and voila.
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Re: Interplay purchases rest of FS IP rights
Not sure how the legality of the source code works - but let me take a whack at finding out.

Since they own the IP and licensing rights, would that mean they could simply take the work HLP has done and release that as an HD package for sale?
Fun while it lasted.

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Offline An4ximandros

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Re: Interplay purchases rest of FS IP rights
 QTE: Shivan on a fighter > Press "afterburn" to not die.

 
Re: Interplay purchases rest of FS IP rights
Hey, that doesn't quite count. Nobody told you to hit the afterburner. ;)
Fun while it lasted.

Then bitter.

 

Offline Lorric

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Re: Interplay purchases rest of FS IP rights
Hey, that doesn't quite count. Nobody told you to hit the afterburner. ;)

Indeed. "Hey, what's goi..." Death was the result of that the first time...  :(

I figured it out the second time though  :D

That would be one for an achievement.

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Re: Interplay purchases rest of FS IP rights
FSO has already had a QTE modded in complete with on-screen cues and timed button presses.  Spoon did one for Wings of Dawn, the rat bastard. :P
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Offline Deathsnake

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Re: Interplay purchases rest of FS IP rights
Star Citizen No. 250

 

Offline Dragon

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Re: Interplay purchases rest of FS IP rights
Achievements would be trivial(-ish) to set up through lua. You need various icons, a text file containing the various achiev's, another file containing the data for the achievs and voila.
All this talk about the achievement, it seems like none of you have earned a single campaign medal... :) FS already does have an achievement system in place, you can get badges for kills, completing mission objectives... Pretty much achievements, only better integrated into the setting. Steam could track of those (like it does with Tropico 4, for example) in it's own achievement system, but that's it.

 

Offline yuezhi

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Re: Interplay purchases rest of FS IP rights
But almost all are campaign specific.
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