Flying aliens! Zounds! Phantom Hoover, kill them all!

Actually, Phantom does pretty well. The aliens shoot faster than our Interceptors get off Avalanche AAMs, but only by a little bit. They fired four times and hit once. Phantom fired three times and hit twice. Scratch one, down in flames.

Of course Phantom didn't actually kill them all, but we'll let it go this time.
Operation Stone King
UFO Crash Site Assault
Present: StarSlayer, esarai, Spardason21, IronBeer

The area is a bit of a mess, or as they said back in MechWarrior 4: just follow the big skid marks in.

And then aliens.

StarSlayer takes a shot, but the shotgun's not really good at this kind of range.

...the missed alien then kills Esarai with one shot to the head, which is how I assume a two-damage weapon gets a six-hit critical.

So this is a little much for IronBeer, who flips the **** out and decides the most rational response is to attempt to shoot SpardaSon in the back! Fortunately he missed that.

So StarSlayer declares **** this, and it's Run and Gun time, right up to the alien, 100% hit chance, let's do this thing!


...one damage. APPEASE THE DICE GODS, MAN. Probably in the afterlife, at this point, because I'm pretty sure you're headed straight to plasma hell. Just for good measure, this guy pops up to flank StarSlayer.

I am a terrible prophet. StarSlayer got flanked by a Sectoid, took the hit, for two HP of six and fought through it, closed with the second alien, and blew their brains out. They were boosting the alien that shot StarSlayer, so they both died.


That still leaves the other one flanking StarSlayer and neither of the rookies has a good shot. So it's time to creatively use grenades. SpardaSon tosses his grenade against the hull of the alien ship, between Ironbeer and the other alien. This lets Ironbeer see it.

Ironbeer eschews the use of his rifle, with its possible 1-damage-plus-plasma-hell-for-StarSlayer, and uses his grenade to kill the alien. A plan, coming together, and best of all: lots of explosives.

Then the other two little grey bastards flank SpardaSon. This mission is a comedy of ****ing errors I tell you. Sparda doesn't have any available cover worth a damn so he pulls a fade to break contact, while Ironbeer grabs cover in the wreckage of the ship. StarSlayer is out of position and will need a turn to get back to the action.
Naturally, being the only thing visible, IronBeer gets shot at. The other alien goes overwatch.

IronBeer returns fire. No hitter, but it does seem to break the overwatch as the alien doesn't shoot at StarSlayer or SpardaSon as they both grab cover closer to the fight. (I'm pretty sure Overwatch does not work that way, but **** it, I'll take the bug.)

This time the nearer alien shoots at IronBeer, but only hurts the wreck. Still, need to move him now because his cover is gone.

Then StarSlayer, undeterred by the first effort at Run and Gun, goes for the whole “Moving at the speed of death!” again and charges right up to the nearest alien, on the other side of their cover. 100% hit chance, 70% critical chance, let's do this thing!

It works!
SpardaSon and IronBeer take shots at the last alien, but nothing doing.

I thought they shot StarSlayer. They didn't. Didn't look that way.

StarSlayer shot back. Also a miss, but blew the hell out of the alien's cover.

So if you'd take the honors here Sparda...

Done. As you can see, this wasn't our best outing.
