Author Topic: HLPX-COM: The Rebuild of Rebootening  (Read 28773 times)

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Offline NGTM-1R

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Re: HLPX-COM: The Rebuild of Rebootening
Curious as to why you didn't use grenades?

I didn't think about it.

In honesty, there was one good grenade target in that mission, when the aliens were bunched up behind the truck, and I couldn't remember enough of the hard cover/grenade interactions to be sure if it would have killed them or just got you flanked faster. Most of the time they were near a truck or something I could/should have managed to kill them quicker than waiting the turn for it to blow too.
"Load sabot. Target Zaku, direct front!"

A Feddie Story

 
Re: HLPX-COM: The Rebuild of Rebootening
Some of these shots about sectoids getting killed look as if they are being roadkilled 0_o.

 

Offline deathfun

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Re: HLPX-COM: The Rebuild of Rebootening
Quote
of the hard cover/grenade interactions to be sure if it would have killed them

It would have killed them
From what I recall, if it's in the radius, somebody is going to get hurt real bad cover or not (at least, that's what mine did... whether or not it was non-destructible cover at the time I can't recall)

Hindsight 20/20 regardless
"No"

 

Offline Gortef

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Re: HLPX-COM: The Rebuild of Rebootening
TrashMan, we salute you. May you rest in peace knowing that you did your job bravely.
Habeeb it...

 

Offline TrashMan

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Re: HLPX-COM: The Rebuild of Rebootening
Quote
of the hard cover/grenade interactions to be sure if it would have killed them

It would have killed them
From what I recall, if it's in the radius, somebody is going to get hurt real bad cover or not (at least, that's what mine did... whether or not it was non-destructible cover at the time I can't recall)

Hindsight 20/20 regardless

IIRC, enough damage and the truck/car can blow up immediately.
Nobody dies as a virgin - the life ****s us all!

You're a wrongularity from which no right can escape!

 
Re: HLPX-COM: The Rebuild of Rebootening
Curious as to why you didn't use grenades?

It looked like the only time more than 1 alien was in grenade range, DJ was the only one who could have grenaded them, and he had to move away from the flaming car that turn instead. Starslayer may have been able to hit them, but didn't seem to be carrying a grenade. And the next turn it was too late.

 

Offline NGTM-1R

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Re: HLPX-COM: The Rebuild of Rebootening
Yeah, I think Trash was the only one actually carrying a grenade in that op.
"Load sabot. Target Zaku, direct front!"

A Feddie Story

 

Offline TrashMan

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Re: HLPX-COM: The Rebuild of Rebootening
Yeah, I think Trash was the only one actually carrying a grenade in that op.

Unlike gun shots, grenades don't miss.

I learned to love explosives in my platroughs.
Nobody dies as a virgin - the life ****s us all!

You're a wrongularity from which no right can escape!

 

Offline StarSlayer

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Re: HLPX-COM: The Rebuild of Rebootening
CQB Specialist.
“Think lightly of yourself and deeply of the world”

 

Offline NGTM-1R

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Re: HLPX-COM: The Rebuild of Rebootening
AND WE'RE BACK. Scotty, kill them all please.

He tried, but the Interceptors make lousy ground-attack aircraft, so we're sending in the ground troops!

Operation Blinding Ruin
UFO Crash Recovery
South Africa
Present: StarSlayer, SpardaSon21, Gortef, Ironbeer, Kobrar44


This one went down hard, scattering bits of itself about and starting a lot of fires. Everyone grabs cover: Snipers wide, assaults up the middle, and rookie Kobrar44 on the flank most likely to be engaged. I'm hoping for some Sectoids he can grenade in this mission, as stuff suitable for rifle plink kills is getting thin on the ground.


This mission has been oddly quiet. It's turn three and still no contacts. The target UFO is significantly larger than before, which explains why Scotty had to put extra missiles into it to bring it down.


Kobrar reports the sound of aliens moving to the north and says “they sound like the Floater tapes”. We'll see.


Contact, multiple floaters, moving to flank. Three reaction shots hit nothing but air.

StarSlayer misses too.


IronBeer and StarSlayer close with the enemy. IronBeer hits, but doesn't kill, his target. Considering the range is point-blank, that one's gonna have to go before it returns fire. StarSlayer misses. Sparda drops the one menacing IronBeer.


Gortef and Kobrar haven't got a shot, so go overwatch to close off alien routes of advance. The alien falls back, so the assaulties go in after it. A pair of Sectoids emerge from the ship in an attempt to flank...straight into fire from Gortef, Sparda, and Kobrar. Gortef brings one down with the long-rifle, the other two miss the target.

Kobrar gets his unrookie-ing kill with a grenade. Just As Planned.


The Floater has gotten away, but we've already gotten a breach of the ship while looking for him, so everyone's going to go in that way.

Confession: I've never actually used the Battle Scanner ability before that Gortef has, so we're in unknown territory here. Still...tossing it into a larger room ahead of my troops actually sounds like a good plan.

Then it runs into the wall while being tossed and doesn't go where I wanted. (It's the thing above the doorway radiating blue light. Secretly, the battle scanner is the hyperintelligent shade of blue.) Well frak.


The Floater launches himself through a door, without opening it. (No I'm dead serious, the door isn't open.) Directly between StarSlayer and IronBeer, and also within line-of-sight to Kobrar. Everyone shoots. Only StarSlayer hits, because the alien was first-round killed. The body? I have no ****ing idea. I think it phased through the top of the ship as it was blowing up, because all that's left is blood spatter.

The bridge proper is empty. We need one of the Crystalline Entity “Outsider” aliens alive, so this is a disappointment.


“The ****! Sectoids behind us!” StarSlayer just saved the team and...crap, an Outsider in the other engine room as well. Both snipers pistol-plink it to bring its health down, and then IronBeer crashes the party from the other door with his arc thrower.



No eyes on the Sectoids. We had a count of three before they skittered into the dark. I also have three stuns left, so I'd kind of like to stun them all for their weapons in anticipation of the new era of plasma tech. This may not be practical, though, so I'll kill them if I have to.

Kobrar takes a minor hit while seeking a good firing position, on the second Sectoid to actually shoot at him. The 1 HP slap of the Dice Gods rests upon the aliens this time.



He returns fire and...actually does his weapon's maximum theoretical damage, 4 HP, which kills the target. I don't think anyone else has, though plenty of people have gotten crits. Hell, I don't think anyone else has done more than 2 HP with an assault rifle. Kobrar is The Favored of the Dice Gods! Bow down before him!


StarSlayer kills another one. The last one will go to the cap thing, I guess. First, it misses Kobrar because he is The One.


IronBeer plinks. Kobrar plinks. (Hit on a 45% chance! Favored of the Dice Gods!) StarSlayer tries to stun, but it doesn't work. Oh well, get this guy next turn...and the StarSlayer's CQB overwatch shot fries the bastard because it tried to move. Whoops!


Mission complete.


Congrats Kobrar, you're a Sniper now. And though we had to replace the chestplate of your armor, you're also just fine.


Sometime soonish: TERROR MISSION. I am trying to figure out how to use Twitch.tv, but the next one will probably be screenshots.
"Load sabot. Target Zaku, direct front!"

A Feddie Story

 

Offline deathfun

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Re: HLPX-COM: The Rebuild of Rebootening
I can render assistance with twitch if you require it. I use it regularly
As for screenshots, I'd say just do them anyways. Some people prefer reading, while others prefer video commentary
"No"

 

Offline Hobbie

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Re: HLPX-COM: The Rebuild of Rebootening
Sometime soonish: TERROR MISSION.

We're boned!

Not even Kobrar, One With The Matrix, can save us from.... THE CHRYSSALIDS.
In the arena of logic, I fight unarmed.

 

Offline Patriot

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Re: HLPX-COM: The Rebuild of Rebootening
oh crud, i completely forgot about those Hobbie, thanks for reminding me of those pesky critters >.<

Just make sure you KILL the zombies it creates in the first turn of them being zombies. Unless i'm mistaken and it takes 3 turns for them to turn into chryssalids themselves

 

Offline deathfun

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Re: HLPX-COM: The Rebuild of Rebootening
oh crud, i completely forgot about those Hobbie, thanks for reminding me of those pesky critters >.<

Just make sure you KILL the zombies it creates in the first turn of them being zombies. Unless i'm mistaken and it takes 3 turns for them to turn into chryssalids themselves

It takes three turns
Although an easier fashion apparently (just read this) is to actually use explosives before they rise up to eat your face. According to reports, that eliminates them outright, preventing them from ever rising in the first place
"No"

  

Offline crizza

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Re: HLPX-COM: The Rebuild of Rebootening
A Terror Mission won't involve flying that fancy flier? :P

 

Offline TrashMan

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Re: HLPX-COM: The Rebuild of Rebootening
HA! I played with a 100% zombification chance (on AND off-screen).
The vanilla is childs play.
Nobody dies as a virgin - the life ****s us all!

You're a wrongularity from which no right can escape!

 
Re: HLPX-COM: The Rebuild of Rebootening
HA! I played with a 100% zombification chance (on AND off-screen).
The vanilla is childs play.

Yeah, we get it. No need to labor the point >.>.

 

Offline Gortef

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Re: HLPX-COM: The Rebuild of Rebootening
The battle scanner works as I thought it would. Only thing is that it looks like my avatar needs some aiming practice for it before it can be of any help.
« Last Edit: July 11, 2013, 02:04:19 am by Gortef »
Habeeb it...

 

Offline deathfun

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Re: HLPX-COM: The Rebuild of Rebootening
HA! I played with a 100% zombification chance (on AND off-screen).
The vanilla is childs play.

...Uh
When the antlion kills a human, it's already a 100% zombification chance...
"No"

 

Offline NGTM-1R

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Re: HLPX-COM: The Rebuild of Rebootening
IT'S TERROR MISSION TIME.


Operation Black Breath
Guangzhou, China
Responding to Terror Attack
Present: SpardaSon21, IronBeer, StarSlayer, The E, Gortef



We're clearing a road. Not because the Chinese asked us to; any local military or police presence is already fully engaged. Rather, we've tracked the greatest amount of alien comms chatter to this location and we're wiping out everyone here to make it stop. Hoping for a C3I target but will settle for just a body count.


In the words of the Halo Marines: CONTACT! LOTS OF CONTACT! Lots of reaction shots too, nothing but air.




Snipers start cleaning it up. Two kills, one to each.



Unfortunately everyone else blows it.


The aliens shoot civilians because they're aliens, and also dicks.



And then it's Chryssalid time.


See how StarSlayer missed the reaction shot? That's gonna be a recurring theme on Chryssalids in this mission. Everyone will blow their best defense against the charging alien monstrosity.

The Dice Gods prove to once again hate StarSlayer. Actually, at this point, I'm beginning to suspect his Double Shot is rigged to only do one damage on a first round hit. The second is actually a 6 HP crit, but for some reason doesn't show. Incidentally, this also runs StarSlayer dry on ammo, which is kind of awkward since he still has the CQC reaction shot to fall back on if it charges him...



Gortef blows a shot for the first time in several missions.


The E finishes off the disturbingly close Chryssalid with a dose of 7.62mm to the face, buying time for StarSlayer to reload.


IronBeer blows his reaction shot at a Chryssalid. Warned ya; it's a recurring theme.


Sparda gets a three-damage hit on a Floater. Not good enough for a kill, but it doesn't quite qualify as "plink" either.


The E injures a Chryssalid, but not very much. It just took down a civvie, too.


We ARE NOT reenacting that ****ing World War Z adapation, people! KILL IT.


IronBeer, positioned to reaction-shot the Chryssalid into submission if it charges an empty-gun StarSlayer, instead has it go the other way. And misses again.


Gortef fires a reaction shot and he actually hit the Chryssalid! But for one damage, living up to his nickname of "Plink", so he might as well not have.


Aliens shootin' civilians again.



A reloaded StarSlayer doubletaps the zombie, getting two crits in the process for eight damage total. (This seems wrong; it also kills the zombie, which I thought had ten HP...)



Sparda drops the Chryssalid, freeing us of the zombie menance.


Gortef drops a Floater.


The E gets the last alien.


Mission Complete. Didn't expect only six aliens...


Sparda, Gortef, The E, all Captain now. (Sniper, Sniper, and Heavy). Log your preferences. Same for IronBeer, but you're a Lieutenant Assault.
"Load sabot. Target Zaku, direct front!"

A Feddie Story