The "pay-to-win" scenario is almost a given by now to me, and all this constant talk in RSI about milestones and all the increasingly convoluted merchandising and marketing gimmicks to get them more money is making me dizzy in an unfunny way.
No gold ammo or anything ala WoT, nothing that you can not get ingame with ingame credits. A statement to avoid both "pay2win" as well as "grind2win".
(A highend ship like the Constellation has been said to take ~ 60 hours of gameplay to acquire in game without ever spending any real cash at all. Hardly outrageous for a highend goal.)
+ it's an actual spacesim where combat is all about piloting skill and aim.
Frankly... I believe that anyone buying those ships expecting to "pwn" people with "pay2win" ships will be rather disappointed.
Looks more like an early "leg up" so you can right away pick the ship with the role/specialication that you want to fly, instead of having to start in the newbie ship ... but somehow I doubt it will really matter what you pledged for after the first couple of weeks.