Author Topic: The Star Citizen HLP Brigade  (Read 25294 times)

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Offline Mikes

  • 29
Re: The Star Citizen HLP Brigade
The "pay-to-win" scenario is almost a given by now to me, and all this constant talk in RSI about milestones and all the increasingly convoluted merchandising and marketing gimmicks to get them more money is making me dizzy in an unfunny way.

No gold ammo or anything ala WoT, nothing that you can not get ingame with ingame credits. A statement to avoid both "pay2win" as well as "grind2win".
(A highend ship like the Constellation has been said to take ~ 60 hours of gameplay to acquire in game without ever spending any real cash at all. Hardly outrageous for a highend goal.)

+ it's an actual spacesim where combat is all about piloting skill and aim.


Frankly... I believe that anyone buying those ships expecting to "pwn" people with "pay2win" ships will be rather disappointed.
Looks more like an early "leg up" so you can right away pick the ship with the role/specialication that you want to fly, instead of having to start in the newbie ship ... but somehow I doubt it will really matter what you pledged for after the first couple of weeks.
« Last Edit: July 08, 2013, 09:08:24 am by Mikes »

 

Offline Turambar

  • Determined to inflict his entire social circle on us
  • 210
  • You can't spell Manslaughter without laughter
Re: The Star Citizen HLP Brigade
I put in my money because I want the Space Fighter Sim genre to come back to life.  Everything else is secondary.
10:55:48   TurambarBlade: i've been selecting my generals based on how much i like their hats
10:55:55   HerraTohtori: me too!
10:56:01   HerraTohtori: :D

 

Offline qazwsx

  • POST DRUNK GET TITLE
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    • Minecraft
<Achillion> I mean, it's not like he's shoving the brain-goo in a usb slot and praying to kurzweil to bring the singularity

<dsockwell> idk about you guys but the reason i follow God's law is so I can get my rocks off in the afterlife

 

Offline MatthTheGeek

  • Captain Obvious
  • 212
  • Frenchie McFrenchface
Re: The Star Citizen HLP Brigade
Any "pay-to-win" aspect will only be in the official server anyway, which is why I am not worried in the slightest. There is a whole universe of modding out there that will forever remain clean of these threats :)
People are stupid, therefore anything popular is at best suspicious.

Mod management tools     -     Wiki stuff!     -     Help us help you

666maslo666: Releasing a finished product is not a good thing! It is a modern fad.

SpardaSon21: it seems like you exist in a permanent state of half-joking misanthropy

Axem: when you put it like that, i sound like an insane person

bigchunk1: it's not retarded it's american!
bigchunk1: ...

batwota: steele's maneuvering for the coup de gras
MatthTheGeek: you mispelled grĂ¢ce
Awaesaar: grace
batwota: oh right :P
Darius: ah!
Darius: yes, i like that
MatthTheGeek: the way you just spelled it it means fat
Awaesaar: +accent I forgot how to keyboard
MatthTheGeek: or grease
Darius: the killing fat!
Axem: jabba does the coup de gras
MatthTheGeek: XD
Axem: bring me solo and a cookie

 

Offline Deathsnake

  • 28
  • Again there
    • German Wing Commander Site
Re: The Star Citizen HLP Brigade
If its pay to win, why they limited the Idris to 250 and not sell 10000 more. In the SC Forums the people would pay 1500 Dollar for the frigate or 2000 Dollar for the escort carrier. Even without knowing the specs of the ship. Pay to win would be a ship no other get without paying for it. The Retalitor is farmed in about 80-90 hours. So as a Backer I have only a time bonus. If I play only 2-3 hours a day and another one plays 9 hours he have soon the ship an my bonus is gone.
Star Citizen Garage No. 250:

AEGIS: Hammerhead, Vanguard Harbinger, Sabre
RSI: Polaris, Constellation Andromeda
ANVIL: Carrack, Hawk, Arrow

 
Re: The Star Citizen HLP Brigade
First of, hello as this is my very first post in this community.
Achileas.K talked a lot about you guys and mentioned that you would be getting in Star Citizen when it comes out.
He was the one who also directed me to this thread ;)

As I will also be joining the game once it comes out, I would like to join you guys in the adventure.

https://robertsspaceindustries.com/citizens/gfailure

Though the 300i really appeals to me, I'm still not sure if I may actually go for something.....bigger.

Edit: Forgot to mention that my pledge is the Digital Bounty Hunter pack
« Last Edit: July 08, 2013, 12:53:42 pm by gfailure »

 
Re: The Star Citizen HLP Brigade
Greetings Mr. Failure! Welcome to HLP. Feel free to look around and get acquainted with this lovely community.

On topic and somewhat related to the F2P v. P2W discussion, do we have any idea how much (in credits) certain ships or upgrades will cost?
I'm basically wondering how far the starter credits would take someone.

 

Offline Mikes

  • 29
Re: The Star Citizen HLP Brigade
If its pay to win, why they limited the Idris to 250 and not sell 10000 more. In the SC Forums the people would pay 1500 Dollar for the frigate or 2000 Dollar for the escort carrier. Even without knowing the specs of the ship. Pay to win would be a ship no other get without paying for it. The Retalitor is farmed in about 80-90 hours. So as a Backer I have only a time bonus. If I play only 2-3 hours a day and another one plays 9 hours he have soon the ship an my bonus is gone.

Just adding to it: Escort Carrier will not be a player ownable ship.

Flyable yes, like the Bengal and the Cruisers, but persistent in the universe and unable to dock. None of them will be for sale. Not for money and and not ingame either. (Reasoning: What you think will happen if you walk up to an actual military naval yard and ask to buy a Carrrier? Right.... you get arrested.)

These ships will likely be more of a hot spot / guild endeavor, that will change hands every now and then as people board it and kick the old owners out....    that is, once someone manages to find a derelict one and fixes it up in the first place.


 

Offline Patriot

  • 28
Re: The Star Citizen HLP Brigade
so what you're saying is that carriers and the like are a highly rare thing to see. working, even.

 

Offline IronBeer

  • 29
  • (Witty catchphrase)
    • Minecraft
Re: The Star Citizen HLP Brigade
(Reasoning: What you think will happen if you walk up to an actual military naval yard and ask to buy a Carrier? Right.... you get arrested.)
I dunno. If you approached the Russian military with enough money, they might be willing to talk.
"I have approximate knowledge of many things."

Ridiculous, the Director's Cut

Starlancer Head Animations - Converted

 

Offline Mikes

  • 29
Re: The Star Citizen HLP Brigade
so what you're saying is that carriers and the like are a highly rare thing to see. working, even.

As I understand it there will be quite a few Carriers. I.e. The Carriers of the UEE fleet and the Vanduul that they are at war with.

Carriers in private / non military ownership are deliberately designed to be rather rare though (even makes sense lol), as they kinda want to avoid becoming a "capital ship blob vs capital ship blob" game ala Eve and want to focus on fighter combat instead.

 

Offline Luis Dias

  • 211
Re: The Star Citizen HLP Brigade
They totally should have beamz. Why they don't have beamz? Are they insane? Beamz ffs!

 

Offline jg18

  • A very happy zod
  • 210
  • can do more than spellcheck
Re: The Star Citizen HLP Brigade
Okay, I'm in.

https://robertsspaceindustries.com/citizens/jg18

Aurora.

EDIT: Aesaar, I think this is the current link to the Digital Mercenary pack.
« Last Edit: July 09, 2013, 02:14:31 am by jg18 »

 

Offline Deathsnake

  • 28
  • Again there
    • German Wing Commander Site
Re: The Star Citizen HLP Brigade
They totally should have beamz. Why they don't have beamz? Are they insane? Beamz ffs!

The Bengal has on the underside 4 big railguns and the corvette a little one in front:

;) Maybe they give them the look of beamz ! :P
Star Citizen Garage No. 250:

AEGIS: Hammerhead, Vanguard Harbinger, Sabre
RSI: Polaris, Constellation Andromeda
ANVIL: Carrack, Hawk, Arrow

 

Offline Davin

  • 26
Re: The Star Citizen HLP Brigade
Fine, I'll temporarily stop lurking.

https://robertsspaceindustries.com/citizens/maldavros

Freelancer and 300i

 

Offline Aesaar

  • 210
Re: The Star Citizen HLP Brigade
EDIT: Aesaar, I think this is the current link to the Digital Mercenary pack.
Yeah, it looks like the link changed when the LTI deadline passed on Saturday.  First post edited.

 

Offline Deathsnake

  • 28
  • Again there
    • German Wing Commander Site
Re: The Star Citizen HLP Brigade
Another thing is:

How could a Orion Class looks in Star Citizen Mod? Like the Sleeping Room, Bridge, Hangar, Showers, manned Gun Turrets, Storage (Missile/Bombs), Restrooms, Bar, Briefing Room, Commanders Room etc.? ;)
Star Citizen Garage No. 250:

AEGIS: Hammerhead, Vanguard Harbinger, Sabre
RSI: Polaris, Constellation Andromeda
ANVIL: Carrack, Hawk, Arrow

 

Offline Mikes

  • 29
Re: The Star Citizen HLP Brigade
Another thing is:

How could a Orion Class looks in Star Citizen Mod? Like the Sleeping Room, Bridge, Hangar, Showers, manned Gun Turrets, Storage (Missile/Bombs), Restrooms, Bar, Briefing Room, Commanders Room etc.? ;)

Considering the size of the Orion... may be a good idea to only do strategic parts of the ship (bridge engineering, hangar and some corridors that connect everything - with closed doors to most parts of the ship). - that is... if someone is actually crazy enough to start modeling one with an interior lol.

 

Offline Luis Dias

  • 211
Re: The Star Citizen HLP Brigade
That would take a ****ton of modelling work.

 

Offline Aesaar

  • 210
Re: The Star Citizen HLP Brigade
I'll probably give it a try at some point.  Interior sections have the advantage of allowing you to just repeat sections (and their textures) over and over again, which is probably how CIG managed the Bengal.

Generally, since they don't need to bake all the lighting to get good results, they can cut corners in UV mapping and texturing that FSO modelers can't.  I'm not even sure they need to bake most of their AO.  In short, CE3 can make tilemapping look good.  FSO can't.