Author Topic: any coder willing to make a small change to the sound code?  (Read 7057 times)

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Offline FUBAR-BDHR

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Re: any coder willing to make a small change to the sound code?
A and Z are thrusters not throttle.  I always played with throttle set to full (/ key) and controlled speed in combat with the a/z thruster and tab AB keys.   Relating engine sound to A/Z thruster just seems wrong even for retail FS2. 
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Offline AdmiralRalwood

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Re: any coder willing to make a small change to the sound code?
A and Z are thrusters not throttle.  I always played with throttle set to full (/ key) and controlled speed in combat with the a/z thruster and tab AB keys.   Relating engine sound to A/Z thruster just seems wrong even for retail FS2. 
All A and Z do are temporarily set your throttle to max and 0, respectively. If you're already flying at full throttle, the A key does absolutely nothing.
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Re: any coder willing to make a small change to the sound code?
Actually, thinking of an in-universe explanation, does make more sense that the 'engine hum' should be related to speed rather than throttle. Why? When pressing the 'full throttle' key, you audibly hear the engine engaging; it doesn't quite sound like the low 'woosh' that comes with speed. Furthermore, the actual engine sound fades out again, indicating that it might be related to the speed difference between engine exhaust and 'ambient' (yes I know there's no air in space), rather than with the actual throttle setting.

So I don't think the 'speed sound' is produced by the engines; rather, it could be an audible indication of ship speed, added to the cockpit/helmet to improve the pilot's situational awareness while he's not looking at his speed indicator.

Anyway, that's my two cents. I know, FS != realistic and all. But keeping this an option would probably be good, gives users more freedom.

 

Offline z64555

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Re: any coder willing to make a small change to the sound code?
So I don't think the 'speed sound' is produced by the engines; rather, it could be an audible indication of ship speed, added to the cockpit/helmet to improve the pilot's situational awareness while he's not looking at his speed indicator.

 :rolleyes:

Yeah, that's what Kopachris and I had deduced earlier.
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Re: any coder willing to make a small change to the sound code?
So I don't think the 'speed sound' is produced by the engines; rather, it could be an audible indication of ship speed, added to the cockpit/helmet to improve the pilot's situational awareness while he's not looking at his speed indicator.

 :rolleyes:

Yeah, that's what Kopachris and I had deduced earlier.
O rite :nervous:

 

Offline fightermedic

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Re: any coder willing to make a small change to the sound code?
one more observaton regarding this topic:
right now, the volume is also depending on the CURRENT top speed, taking into account the energy diverted to the engines
wouldn't it be much more logical if the maximum velocity (or maybe max overclock speed) as specified in the table were the point everything else is calculated from?

consider this situation:
1. ship's max speed is 100, max overclock is 150
2. player is deverting minimum energy to the engines, so max speed drops to 50

if the player is flying at 48 speed in 2., the engines are louder than when flying at 130 if full power is diverted to the engines, despite the engines beeing actually much more active in this later case


however, all that aside, i still think the best behaviour really is the volume depending soley on the absolute throttle settings

just a few thoughts, should somebody actually consider working on this...
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