Small update.When you play Ephesus, you'll notice I have made substantial changes to virtually every capital ship, non-beam capital ship weapon and fighter weapon in the game. Every capital ship is far stronger than it was and I have dealt with and removed a lot of the very silly tactics which lead to cruisers becoming virtually useless. You can't kill capital ships (even cruisers) without specialised weaponry now. Every single capital ship from cruiser upwards has an extensive point defense suite working in tandem with anti-capital ship weaponry.
I haven't done this out of some fetish for cruisers. I've done it mainly so I can greatly diversify the range of ships which are viable in missions. Even a modest Fenris can pose a severe threat to two wings of fighters. When deployed in tandem with fighters, a cruiser can fortify a location enormously. More importantly, it allowed me to begin to reform the bombing game, something that has annoyed me a lot.
The Bombing GameBombing in Ephesus and Shetland is a multi stage affair which in the in universe nomenclature is known as an Anti Capital Ordinance engagement or ACO run. An ACO run consists of a two stage strike. A wing of heavy fighters carrying disarm weaponry make a pinpoint strike on the close in weapons systems on the ship using either Stilletos or the new Anlace multi role anti-subsystem strike swarm missile. This wing of heavy fighters engages the ships fighter screen and its CIWS turrets.
Once the CIWS turrets are down, a wing of rapid strike bombers will then use heavy bombing ordinance to destroy the ship. Bombs reload much faster so if you are playing a strike mission, the bombs should feel more responsive. Further, there's more to do. Bombers have a wider range of anti-capital ship weaponry as well, including more effective primary weapons (like the Prometheus R, repurposed as a slow firing multi role anti-shipping weapon) but I also changed a few of their defenses. I tried to emphasize the idea of a strike bomber, not a heavy bomber.
The idea is that once you are through a capital ships point defenses, you have already won. The goal is then to get through its point defenses and anti-fighter weaponry. As such, strike bombers are more nimble, faster and I think more enjoyable to fly. The Zeus, the Athena (Shetland reintroduces the Athena as a legacy bomber) and the Artemis are ideal for this and have all received some love. They fly like fighters now but are weapon restricted.
So what about heavy bombers? Well, you won't get to fly them in Ephesus, but heavy bombers are not strike bombers. I am -hoping- to remodel heavy bombers slightly along the lines of an ultra-heavy missile boat with multiple turrets as a kind of intermediate between patrol cruisers (gunboats) and strike bombers. Essentially, a heavy bomber would fly like a mini capital ship with shields with its own point defenses and so on.
In a heavy bomber or missile boat, you sit in the centre of a formation of fighters and circle your target, picking off turrets and delivering heavy ordinance. I am hoping to expand on this a lot in Shetland.
Anti-Subsystem WeaponsNo longer suck. They take the role of good anti-shield weapons. This counts for all anti-subsystem weapons.
All torpedoes and bombs function as anti-subsystem weapons. Trebuchets are great and all, but they don't manuever like they used to and they can be shot down.
I won't talk too much more about what I've done - I'll include a lot of it in the Journal and Tech Rooms.
The Fenris and LeviathanThe Fenris and Leviathan always felt very similar. I really wanted to nail on this strike cruiser vs defensive cruiser idea. Both are much more sturdy and much more powerful. The Fenris now totes the newly buffed SGreen and cruises along at a nice and steady 35 mps along with its substantially buffed CIWS defenses. The Leviathan retains its sluggish disposition but also now features a rear LTerSlash beam cannon, also slightly buffed. It also features Flak. All flak weapons now feature the CIWS weapon flag. This is balanced by weapons that can be shot down being much, much more available.
Anti-Capital Ship Missile WeaponsAre much more common than they used to be. This is a tactical concession as well - nearly all of them can be shot down. You can even make it easier for your bombers by shooting at the capital ship from another angle using torpedoes or ASMs (Stilletos, Anlaces) and watching its turrets track your own missiles. Or you can take advantage of the Vasudan's newly discovered predilication for mass missile volleys!
In ConclusionI've spent a long time messing about with bits and pieces to get this feeling right and to change how Freespace combat feels in a positive and interesting way. I hope people will enjoy it when I release it. I'm on 4/6 missions at present. Not sure when release will be, but the hardest missions are out of the way
