And yet some games put neat and interesting twists into these old flawed premises.
I mean, what are some ideas that you have? Talk's cheap, but this being a space sim game, I'm hard pressed to think of things you could do that aren't "fly around and shoot stuff".
No, that's exactly why I'm here and why I still play this game. I want to fly around and shoot stuff. X1-3 and Eve Online(not that I will ever play that mess) took care of trading and simulation for me.
Blow stuff up? Let's make a mission where blowing stuff up is the bad outcome, in which the whole mission revolves around talking and scanning (to, say, find proof) in order to prevent a fight.
Isn't this exactly what happened with the fight between Gallactica and Pegasus when Starbuck showed up with camera footage of the resurrection ship? And yet this mission has already been done in the original Freespace where you scan the Shivan destroyers.
I think the real problem here is that it isn't the missions that need redesigning, it's the ships.
This is going to sound really stupid, but we need:
ships with cockpits and custom startup sequences,
custom loadout screens(different ship, different weapons, different usage)
actually selecting and arming missiles instead of just pushing a button to fire them all off...
different types of countermeasures,
actual window/visibility ports on spaceships to detect stealth instead of just being so close,
blindspots on ships here you can hide,
smart weapons/camera-guided weapons,
dust clouds,
forward dispensing countermeasures to stop head-on missile attacks,
weapons that actually KILL capital ships on the 1st or 2nd hit instead of needing dozens of bombs to do a take-down
actual functioning and malfunctioning radar with scanning limitations
visual target acquisition only, none of this push t-y to scan through everything in the universe.
a universe where the story happens around the game, not where the game happens because the story needs it to
actual technology development in the war...not just excuses to keep using the same WW2 style model over and over
...
The missions are never going to change, they've been played out. What needs to happen if Freespace is to evolve isn't evolution of the graphics or storyline, it's actual evolution of the in-game technology. If you make it realistic, add in launching and landing instead of just jumping in and out, and add a ton of technical limitations, you will get a more realistic and enjoyable experience. If you just keep pushing for prettier graphics(which are nice, by the way...) and more intense story plots without admitting that the keyboard interface is effectively flawed to begin with, you aren't going to get anything satisfactory in the long run.
The ships don't feel real. Yeah they shake and vibrate and blow up, but it still feels like you are flying a space sim with toy ships and action figures...