Author Topic: RELEASE: Derelict 3.7  (Read 26174 times)

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Offline CT27

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Re: RELEASE: Derelict 3.7.0
I noticed a minor problem with my recent playthrough of Derelict 3.7.  I just completed the game but just realized an issue:  I never got the second "GTVI loop" (where you attempt to capture the MTD Auriga (I remember that from previous playthroughs).  I never got the option to choose to play it like the first GTVI loop in the game.


Has anyone else ever had a loop 'skip' before?

 

Offline CT27

  • 210
Re: RELEASE: Derelict 3.7.0
Forgive what may be a silly question, but can I use the latest nightly builds to try this (a friend of mine here fixed a bug I had with Derelict 3.7 in a recent nightly build) or is it only the 3.7 that I can use on this?

 

Offline General Battuta

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Re: RELEASE: Derelict 3.7.0
Unless something has gone terribly wrong, or you've found very unusual circumstances, any given build of FSO is backwards compatible. You can always play older content on a newer build.

 

Offline CT27

  • 210
Re: RELEASE: Derelict 3.7.0
Thanks.

I thought I had heard once that you can only play Derelict "3.7" on "3.7"(.0) 

However, I guess that D3.7 can be played on 3.7.0 and beyond is the truth.

 

Offline Macfie

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Re: RELEASE: Derelict 3.7.0
There have been some reports of problems when using builds other than 3.7.0.  Most of the problems have centered around the set of missions where you are deploying nav buoys.  The problems went away when the individuals reporting the problem went back to using the 3.7.0 build.
Normal people believe that if it isn't broke, don't fix it. Engineers believe that if it isn't broke, it doesn't have enough features yet.
The difference between Mechanical Engineers and Civil Engineers is:
Mechanical Engineers build weapons.  Civil Engineers build targets
An optimist sees the glass half full; the pessimist sees it half empty. An engineer sees that the glass is twice as big as it needs to be.

 

Offline AdmiralRalwood

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Re: RELEASE: Derelict 3.7.0
There have been some reports of problems when using builds other than 3.7.0.  Most of the problems have centered around the set of missions where you are deploying nav buoys.  The problems went away when the individuals reporting the problem went back to using the 3.7.0 build.
As I understand it, the problem was that they were using the 2014 MediaVPs; since this requires a build newer than 3.7.0, they also coincidentally had a recent nightly, but the problem was caused by not using the 3.6.12 MediaVPs... as I understand it.
Ph'nglui mglw'nafh Codethulhu GitHub wgah'nagl fhtagn.

schrödinbug (noun) - a bug that manifests itself in running software after a programmer notices that the code should never have worked in the first place.

When you gaze long into BMPMAN, BMPMAN also gazes into you.

"I am one of the best FREDders on Earth" -General Battuta

<Aesaar> literary criticism is vladimir putin

<MageKing17> "There's probably a reason the code is the way it is" is a very dangerous line of thought. :P
<MageKing17> Because the "reason" often turns out to be "nobody noticed it was wrong".
(the very next day)
<MageKing17> this ****ing code did it to me again
<MageKing17> "That doesn't really make sense to me, but I'll assume it was being done for a reason."
<MageKing17> **** ME
<MageKing17> THE REASON IS PEOPLE ARE STUPID
<MageKing17> ESPECIALLY ME

<MageKing17> God damn, I do not understand how this is breaking.
<MageKing17> Everything points to "this should work fine", and yet it's clearly not working.
<MjnMixael> 2 hours later... "God damn, how did this ever work at all?!"
(...)
<MageKing17> so
<MageKing17> more than two hours
<MageKing17> but once again we have reached the inevitable conclusion
<MageKing17> How did this code ever work in the first place!?

<@The_E> Welcome to OpenGL, where standards compliance is optional, and error reporting inconsistent

<MageKing17> It was all working perfectly until I actually tried it on an actual mission.

<IronWorks> I am useful for FSO stuff again. This is a red-letter day!
* z64555 erases "Thursday" and rewrites it in red ink

<MageKing17> TIL the entire homing code is held up by shoestrings and duct tape, basically.

 

Offline niffiwan

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Re: RELEASE: Derelict 3.7.0
OK - so recent nightly is OK, but mediavps_2014 is not?

It's just that there's a SOC loop bug fixed in the recent nightlies, and I was wondering if this reported issue was fixed by that or not.

I noticed a minor problem with my recent playthrough of Derelict 3.7.  I just completed the game but just realized an issue:  I never got the second "GTVI loop" (where you attempt to capture the MTD Auriga (I remember that from previous playthroughs).  I never got the option to choose to play it like the first GTVI loop in the game.


Has anyone else ever had a loop 'skip' before?
Creating a fs2_open.log | Red Alert Bug = Hex Edit | MediaVPs 2014: Bigger HUD gauges | 32bit libs for 64bit Ubuntu
----
Debian Packages (testing/unstable): Freespace2 | wxLauncher
----
m|m: I think I'm suffering from Stockholm syndrome. Bmpman is starting to make sense and it's actually written reasonably well...

 

Offline CT27

  • 210
Re: RELEASE: Derelict 3.7.0
I had an issue with mission 5 of Derelict 3.7 ("Last Leg").

When playing the campaign I accomplish the first part of the mission (escort freighters out of asteroid belt) but when I'm told to do the second part of the mission (drop nav beacons) I can't do that in the campaign mode of the recent nightly build I'm using because the nav drop points don't appear on my radar or on escort list).

However, the weird thing is, this mission plays fine (I'm able to target nav drop points on radar and on my escort list) when playing this mission in the techroom (even on the nightly build) and I don't have to switch back temporarily to 3.7 to complete this mission that way.

Any ideas about this?
« Last Edit: May 26, 2014, 10:53:29 pm by CT27 »

 

Offline Goober5000

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Re: RELEASE: Derelict 3.7.0
You're not the first person to mention this bug.  Someone will need to take a look at the mission file and test it out.  It could be a FREDding bug or a SCP bug.

 

Offline CT27

  • 210
Re: RELEASE: Derelict 3.7.0
Some more info:  I was using the 3612 media VPs.

 
Re: RELEASE: Derelict 3.7.0
I have the same bug with mediavps_2014 and stuck

 

Offline Macfie

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  • If somebody made a campaign I've probably got it
Re: RELEASE: Derelict 3.7.0
Release was tested on the official release build 3.7.0 and mediaVPs 2012.  If you are using anything else you are on your own.  There have been no reports of any problems when using this combination.

To quote the release post:
"!! Important !! You need FSO 3.7.0 and the mediavps 3.6.12!! No guarantee that this will work without the mediavps. And please have a look into the mod.ini before you start and check out if the mediavps folder name in the "secondrylist" line matches yours!"
Normal people believe that if it isn't broke, don't fix it. Engineers believe that if it isn't broke, it doesn't have enough features yet.
The difference between Mechanical Engineers and Civil Engineers is:
Mechanical Engineers build weapons.  Civil Engineers build targets
An optimist sees the glass half full; the pessimist sees it half empty. An engineer sees that the glass is twice as big as it needs to be.

 

Offline AdmiralRalwood

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Re: RELEASE: Derelict 3.7.0
I just tested this mission with a recent build with both the 3.6.12 MediaVPs and the 2014 MediaVPs and the mission exhibited no problems in the nav beacons not showing up. Anybody experiencing this problem, please post your fs2_open.log file.  Instructions on how to do this can be found in this post.
Ph'nglui mglw'nafh Codethulhu GitHub wgah'nagl fhtagn.

schrödinbug (noun) - a bug that manifests itself in running software after a programmer notices that the code should never have worked in the first place.

When you gaze long into BMPMAN, BMPMAN also gazes into you.

"I am one of the best FREDders on Earth" -General Battuta

<Aesaar> literary criticism is vladimir putin

<MageKing17> "There's probably a reason the code is the way it is" is a very dangerous line of thought. :P
<MageKing17> Because the "reason" often turns out to be "nobody noticed it was wrong".
(the very next day)
<MageKing17> this ****ing code did it to me again
<MageKing17> "That doesn't really make sense to me, but I'll assume it was being done for a reason."
<MageKing17> **** ME
<MageKing17> THE REASON IS PEOPLE ARE STUPID
<MageKing17> ESPECIALLY ME

<MageKing17> God damn, I do not understand how this is breaking.
<MageKing17> Everything points to "this should work fine", and yet it's clearly not working.
<MjnMixael> 2 hours later... "God damn, how did this ever work at all?!"
(...)
<MageKing17> so
<MageKing17> more than two hours
<MageKing17> but once again we have reached the inevitable conclusion
<MageKing17> How did this code ever work in the first place!?

<@The_E> Welcome to OpenGL, where standards compliance is optional, and error reporting inconsistent

<MageKing17> It was all working perfectly until I actually tried it on an actual mission.

<IronWorks> I am useful for FSO stuff again. This is a red-letter day!
* z64555 erases "Thursday" and rewrites it in red ink

<MageKing17> TIL the entire homing code is held up by shoestrings and duct tape, basically.

 

Offline CT27

  • 210
Re: RELEASE: Derelict 3.7.0
Release was tested on the official release build 3.7.0 and mediaVPs 2012.  If you are using anything else you are on your own.  There have been no reports of any problems when using this combination.

To quote the release post:
"!! Important !! You need FSO 3.7.0 and the mediavps 3.6.12!! No guarantee that this will work without the mediavps. And please have a look into the mod.ini before you start and check out if the mediavps folder name in the "secondrylist" line matches yours!"


The problem is when I play Derelict 3.7 on 3.7.0 (while playing with the 2012 vps) I encounter other bugs. 


In regards to this particular mission I've been talking about (no nav beacons on mission 5), it plays fine when I play it through the techroom but it's when I play it through the campaign I have these problems.
« Last Edit: June 08, 2014, 06:52:06 pm by CT27 »

 

Offline CT27

  • 210
Re: RELEASE: Derelict 3.7.0
For what it's worth, here's the fs2 open log I got when I used a recent debug build.



[attachment kidnapped by pirates]

 

Offline AdmiralRalwood

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Re: RELEASE: Derelict 3.7.0
For what it's worth, here's the fs2 open log I got when I used a recent debug build.
The checksum of your DerelictSCP1.vp (0x40924812) doesn't match mine (0x0eff4777)... although that should only be voices, and I don't see anything else wrong with your checksums.
Ph'nglui mglw'nafh Codethulhu GitHub wgah'nagl fhtagn.

schrödinbug (noun) - a bug that manifests itself in running software after a programmer notices that the code should never have worked in the first place.

When you gaze long into BMPMAN, BMPMAN also gazes into you.

"I am one of the best FREDders on Earth" -General Battuta

<Aesaar> literary criticism is vladimir putin

<MageKing17> "There's probably a reason the code is the way it is" is a very dangerous line of thought. :P
<MageKing17> Because the "reason" often turns out to be "nobody noticed it was wrong".
(the very next day)
<MageKing17> this ****ing code did it to me again
<MageKing17> "That doesn't really make sense to me, but I'll assume it was being done for a reason."
<MageKing17> **** ME
<MageKing17> THE REASON IS PEOPLE ARE STUPID
<MageKing17> ESPECIALLY ME

<MageKing17> God damn, I do not understand how this is breaking.
<MageKing17> Everything points to "this should work fine", and yet it's clearly not working.
<MjnMixael> 2 hours later... "God damn, how did this ever work at all?!"
(...)
<MageKing17> so
<MageKing17> more than two hours
<MageKing17> but once again we have reached the inevitable conclusion
<MageKing17> How did this code ever work in the first place!?

<@The_E> Welcome to OpenGL, where standards compliance is optional, and error reporting inconsistent

<MageKing17> It was all working perfectly until I actually tried it on an actual mission.

<IronWorks> I am useful for FSO stuff again. This is a red-letter day!
* z64555 erases "Thursday" and rewrites it in red ink

<MageKing17> TIL the entire homing code is held up by shoestrings and duct tape, basically.

 

Offline CT27

  • 210
Re: RELEASE: Derelict 3.7.0
I haven't had anything wrong with audio so I don't really know what to do now.

If it can be fixed one day, great; however, switching back to the 3.7.0 build for this one mission is a way to progress through the mission I've found.  Switching builds for one mission isn't that big a deal (I had bigger issues when using 3.7.0).

 

Offline Macfie

  • 210
  • If somebody made a campaign I've probably got it
Re: RELEASE: Derelict 3.7.0
What problems have you with Derelict when using 3.7.0?
Normal people believe that if it isn't broke, don't fix it. Engineers believe that if it isn't broke, it doesn't have enough features yet.
The difference between Mechanical Engineers and Civil Engineers is:
Mechanical Engineers build weapons.  Civil Engineers build targets
An optimist sees the glass half full; the pessimist sees it half empty. An engineer sees that the glass is twice as big as it needs to be.

 

Offline CT27

  • 210
Re: RELEASE: Derelict 3.7.0
1-After completing the first SOC loop (investigating mercenaries), the "exit loop" button was still in the upper right corner and remained that way throughout the rest of the campaign

2-This may be related to problem #1 or it may be a separate issue, but I never got to play the second SOC loop of Derelict 3.7 (hunting the MTD Auriga).  Let's say this second SOC loop is supposed to happen between missions "X" and "Y", after beating mission "X" I went right to "Y" without getting the option to play the second SOC loop of the campaign

 

Offline SF-Junky

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Re: RELEASE: Derelict 3.7.0
Sorry for not having answered to the various issues here for so long, but I was (and am) quite engaged with other things. I promise, however, that I'll have a look into that loop problem next weekend, CT27.