Vasudan Escape pods are never used to evacuate personell, only data and records, and second, an Admiral would never leave his ship. If it were destroyed, he would die with it!
does that really matter?

it was just a thought i had for location. i am in sydney if you really wanna know.
I have to admit I thought I was knew FS modelling pretty well, but even after reading through the first post several times, I still don't understand what you mean.
Could you copy/paste the truespace hierarchy tree here?
what i mean is that in modelview, i click the main hull in sub-object editor and it says it has a parent object-detail0.
i can't copy & paste the ts heirarchy, so i will do my best to copy it.
anything in brakets is a description.

Scene
|
|--detail0 (first lod group)
| |
| |--0 (main hull)
| |
| |--turret01
| | |
| | |--turret (turret model)
| | |
| | |--LocLight,2 (the light glued to the object)
| |
| |--turret02
| | |
| | |--turret (turret model)
| | |
| | |--LocLight,2 (the light glued to the object)
| \/(other two turrets)
|
|--detail1 (second lod group)
| |
| |--0 (second lod model)
| |
| |--LocLight,2
\/
(third lod-same as second)
/\
|--debris1 (changed to 01 in modview-first debris group of three)
| |
| |--debris (first debris model)
| |
| |--LocLight,2
(goes on with two more debris pieces)
to answer aldo, no, i'm not gluing a light to detail0. and how would i glue each one to the hull without the second turret being a sibling of the first group, and the third a sibling of the first group and second turret?