Author Topic: The MediaVPs 2014 Open Beta [CLOSED - 1/1/14]  (Read 60312 times)

0 Members and 1 Guest are viewing this topic.

Offline Hades

  • FINISHING MODELS IS OVERRATED
  • 212
  • i wonder when my polycounts will exceed my iq
    • Skype
    • Steam
Re: The MediaVPs 2014 Open Beta
Since everyone else is posting glitches and bugs I thought I might point this out.
The new Colossus is great. However there are these little... things I keep seeing on the hull at odd angles (In game closer than 1500 meters).

-snip-

The little popups in example 2 appear to be in 3 dimensions. I'm assuming they are part of the model but it just weirds me out that they do this.
That's detail boxing being odd. I believe that, since it's a box, stuff that should but don't show up straight on will show up at what is further away than the straight on view point because you're in the corner of the detail box (as opposed to not in it at all). You'll see this happen with the Typhon as well.

Those little boxes are also some terrible detail thing that Galemp added that looks, well, terrible. I think they're either meant to be windows or they're meant to resemble our hubris in thinking we can make models look better?
[22:29] <sigtau> Hello, #hard-light?  I'm trying to tell a girl she looks really good for someone who doesn't exercise.  How do I word that non-offensively?
[22:29] <RangerKarl|AtWork> "you look like a big tasty muffin"
----
<batwota> wouldn’t that mean that it’s prepared to kiss your ass if you flank it :p
<batwota> wow
<batwota> KILL

 

Offline Hellzed

  • 28
Re: The MediaVPs 2014 Open Beta
So, I'm starting to play through the campaign again, and I noticed something weird with the new GTFr Poseidon (Capricorn 1) model in The Romans Blunder.
The ship has been hit maybe once or twice, then something odd happens with the in game physics and the ship looks like it spinning very fast on itself, colliding with its cargo...
It takes a lot of damage and then dies...

EDIT : Ouch, the NTI Boadicea is soooooo ugly ! I thought there was a HTL version somewhere on this forum ?
« Last Edit: December 01, 2013, 05:42:52 am by Hellzed »

 
Re: The MediaVPs 2014 Open Beta
the Colossus
I'm... I'm sorry, but... I think I might be in love with you.

Yes, it should have been mentioned that some of the stuff in the MV_Beta require the latest nightly.
Good to know, thanks! :)

 

Offline DahBlount

  • 29
  • Alpine ☆ Cancer Tribulation
    • Minecraft
    • Skype
    • Steam
Re: The MediaVPs 2014 Open Beta
Since everyone else is posting glitches and bugs I thought I might point this out.
The new Colossus is great. However there are these little... things I keep seeing on the hull at odd angles (In game closer than 1500 meters).

-snip-

The little popups in example 2 appear to be in 3 dimensions. I'm assuming they are part of the model but it just weirds me out that they do this.
That's detail boxing being odd. I believe that, since it's a box, stuff that should but don't show up straight on will show up at what is further away than the straight on view point because you're in the corner of the detail box (as opposed to not in it at all). You'll see this happen with the Typhon as well.

Those little boxes are also some terrible detail thing that Galemp added that looks, well, terrible. I think they're either meant to be windows or they're meant to resemble our hubris in thinking we can make models look better?
Thanks for letting me know. I'm still very impressed with the model over all but these detail boxes seem to act in strange ways.
<Axem> yet still more insightful than #hard-light

<Axem> jad2.23 will just be cat videos

<DahBlount> So
<DahBlount> JAD2.2 is like that
<Axem> maybe
<Axem> it can be whatever you like!
<DahBlount> A Chocolate Sundae?
<Axem> sure

My models: GTF Gilgamesh - GTD Nuadha [Redesigning] - Ningirama [WIP] - GTG Zephyrus

 

Offline mjn.mixael

  • Cutscene Master
  • Moderator
  • 212
  • Chopped liver
    • Steam
    • Twitter
Re: The MediaVPs 2014 Open Beta
EDIT : Ouch, the NTI Boadicea is soooooo ugly ! I thought there was a HTL version somewhere on this forum ?

We have a model in FSU. It needs a LOT of work before it's game ready, though.
Cutscene Upgrade Project - Mainhall Remakes - Between the Ashes
Youtube Channel - P3D Model Box
Between the Ashes is looking for committed testers, PM me for details.
Freespace Upgrade Project See what's happening.

 

Offline Trivial Psychic

  • 212
  • Snoop Junkie
Re: The MediaVPs 2014 Open Beta
Has the FSU team forgone the use of an FSO-styled build naming scheme in favor of a year-specific one?
The Trivial Psychic Strikes Again!

 

Offline The E

  • He's Ebeneezer Goode
  • 213
  • Nothing personal, just tech support.
    • Steam
    • Twitter
Re: The MediaVPs 2014 Open Beta
Has the FSU team forgone the use of an FSO-styled build naming scheme in favor of a year-specific one?

Yes. It's simpler and easier for everyone involved.
If I'm just aching this can't go on
I came from chasing dreams to feel alone
There must be changes, miss to feel strong
I really need lifе to touch me
--Evergrey, Where August Mourns

 

Offline Yarn

  • 210
Re: The MediaVPs 2014 Open Beta
The GVF Ptah in 0_MV_Beta.vp causes an assertion to fail in debug builds:
Code: [Select]
Assert: num_faces <= MAX_INS_FACES
File: modelread.cpp
Line: 2214

ntdll.dll! ZwWaitForSingleObject + 21 bytes
kernel32.dll! WaitForSingleObjectEx + 67 bytes
kernel32.dll! WaitForSingleObject + 18 bytes
fs2_open_3_7_1-DEBUG-20131201_r10178.exe! SCP_DumpStack + 354 bytes
fs2_open_3_7_1-DEBUG-20131201_r10178.exe! WinAssert + 194 bytes
fs2_open_3_7_1-DEBUG-20131201_r10178.exe! read_model_file + 19681 bytes
fs2_open_3_7_1-DEBUG-20131201_r10178.exe! model_load + 782 bytes
fs2_open_3_7_1-DEBUG-20131201_r10178.exe! ss_load_icons + 331 bytes
fs2_open_3_7_1-DEBUG-20131201_r10178.exe! ss_load_all_icons + 231 bytes
fs2_open_3_7_1-DEBUG-20131201_r10178.exe! ship_select_common_init + 128 bytes
fs2_open_3_7_1-DEBUG-20131201_r10178.exe! common_select_init + 254 bytes
fs2_open_3_7_1-DEBUG-20131201_r10178.exe! brief_init + 508 bytes
fs2_open_3_7_1-DEBUG-20131201_r10178.exe! game_enter_state + 705 bytes
fs2_open_3_7_1-DEBUG-20131201_r10178.exe! gameseq_set_state + 310 bytes
fs2_open_3_7_1-DEBUG-20131201_r10178.exe! game_process_event + 318 bytes
fs2_open_3_7_1-DEBUG-20131201_r10178.exe! gameseq_process_events + 152 bytes
fs2_open_3_7_1-DEBUG-20131201_r10178.exe! game_main + 782 bytes
fs2_open_3_7_1-DEBUG-20131201_r10178.exe! WinMain + 330 bytes
fs2_open_3_7_1-DEBUG-20131201_r10178.exe! __tmainCRTStartup + 358 bytes
fs2_open_3_7_1-DEBUG-20131201_r10178.exe! WinMainCRTStartup + 15 bytes
kernel32.dll! BaseThreadInitThunk + 18 bytes
ntdll.dll! RtlInitializeExceptionChain + 99 bytes
ntdll.dll! RtlInitializeExceptionChain + 54 bytes
"Your fighter is running out of oil.  Please check under the hood and add more if necessary"
--strings.tbl, entry 177

"Freespace is very tired.  It is shutting down to get some rest."
--strings.tbl, entry 178

 

Offline mjn.mixael

  • Cutscene Master
  • Moderator
  • 212
  • Chopped liver
    • Steam
    • Twitter
Re: The MediaVPs 2014 Open Beta
The Ptah uses more than 10 faces for insignia. I asked that either the limit in the code be bumped or that The Dagger reduce the number of insignia faces.. whichever happens first.
Cutscene Upgrade Project - Mainhall Remakes - Between the Ashes
Youtube Channel - P3D Model Box
Between the Ashes is looking for committed testers, PM me for details.
Freespace Upgrade Project See what's happening.

 

Offline Hellzed

  • 28
Re: The MediaVPs 2014 Open Beta
Anyone has tried to play Bearbaiting ?
A few seconds into the mission (when the Sathanas destroys the vasudan destroyer), the 3D part of the render turns black (no objects, no starmap, only a bright star...). The HUD is still shown, but with a weird orb in the upper left corner. I reproduce it everytime I try this mission.

I'm running Ubuntu 13.10 64, fs2_open 3.7.1 (i'll get the debug build ASAP).

 

Offline Skarab

  • 26
Re: The MediaVPs 2014 Open Beta
getting a ctd in the mission "A Game of Tag"... attached debug

For ship 'SF Manticore', detail level
mismatch. Table has 4,
POF has 3.
ntdll.dll! ZwWaitForSingleObject + 21 bytes
kernel32.dll! WaitForSingleObjectEx + 67 bytes
kernel32.dll! WaitForSingleObject + 18 bytes
fs2_open_3_7_1-DEBUG-20131127_r10174.exe! <no symbol>
fs2_open_3_7_1-DEBUG-20131127_r10174.exe! <no symbol>
fs2_open_3_7_1-DEBUG-20131127_r10174.exe! <no symbol>
fs2_open_3_7_1-DEBUG-20131127_r10174.exe! <no symbol>
fs2_open_3_7_1-DEBUG-20131127_r10174.exe! <no symbol>
fs2_open_3_7_1-DEBUG-20131127_r10174.exe! <no symbol>
fs2_open_3_7_1-DEBUG-20131127_r10174.exe! <no symbol>
fs2_open_3_7_1-DEBUG-20131127_r10174.exe! <no symbol>
fs2_open_3_7_1-DEBUG-20131127_r10174.exe! <no symbol>
fs2_open_3_7_1-DEBUG-20131127_r10174.exe! <no symbol>
fs2_open_3_7_1-DEBUG-20131127_r10174.exe! <no symbol>
fs2_open_3_7_1-DEBUG-20131127_r10174.exe! <no symbol>
fs2_open_3_7_1-DEBUG-20131127_r10174.exe! <no symbol>
fs2_open_3_7_1-DEBUG-20131127_r10174.exe! <no symbol>
fs2_open_3_7_1-DEBUG-20131127_r10174.exe! <no symbol>
fs2_open_3_7_1-DEBUG-20131127_r10174.exe! <no symbol>
fs2_open_3_7_1-DEBUG-20131127_r10174.exe! <no symbol>
kernel32.dll! BaseThreadInitThunk + 18 bytes
ntdll.dll! RtlInitializeExceptionChain + 99 bytes
ntdll.dll! RtlInitializeExceptionChain + 54 bytes

 

Offline Aardwolf

  • 211
  • Posts: 16,384
    • Minecraft
Re: The MediaVPs 2014 Open Beta
I was going to check myself, but the download says it's going to take a long time... did my Shivan CM make it?

 

Offline Macfie

  • 210
  • If somebody made a campaign I've probably got it
Re: The MediaVPs 2014 Open Beta
I was going to check myself, but the download says it's going to take a long time... did my Shivan CM make it?

Yes, there's a shivan Counter measures in the release
Normal people believe that if it isn't broke, don't fix it. Engineers believe that if it isn't broke, it doesn't have enough features yet.
The difference between Mechanical Engineers and Civil Engineers is:
Mechanical Engineers build weapons.  Civil Engineers build targets
An optimist sees the glass half full; the pessimist sees it half empty. An engineer sees that the glass is twice as big as it needs to be.

 

Offline Rodo

  • Custom tittle
  • 212
  • stargazer
    • Minecraft
    • Steam
Re: The MediaVPs 2014 Open Beta
I cannot progress further from "Into the Maelstrom", I'm getting a crash to desktop without warnings or anything.

Just run the mission with debug, attaching the file and here's a resume:

Code: [Select]
==========================================================================
DEBUG SPEW: No debug_filter.cfg found, so only general, error, and warning
categories can be shown and no debug_filter.cfg info will be saved.
==========================================================================
FreeSpace 2 Open version: 3.7.1
Passed cmdline options:
  -spec_exp 90
  -ogl_spec 10
  -spec_static 1
  -spec_point 0.2
  -spec_tube 0.6
  -ambient_factor 60
  -missile_lighting
  -nomotiondebris
  -3dshockwave
  -soft_particles
  -post_process
  -bloom_intensity 70
  -fxaa
  -fxaa_preset 5
  -fb_explosions
  -orbradar
  -3dwarp
  -ship_choice_3d
  -weapon_choice_3d
  -warp_flash
  -snd_preload
  -mod mediavps_2014_beta
Building file index...
Found root pack 'C:\Games\FreeSpace2\mediavps_2014_beta\0_MV_Beta.vp' with a checksum of 0xcce6b7cb
Found root pack 'C:\Games\FreeSpace2\mediavps_2014_beta\MV_A-Glows.vp' with a checksum of 0xb71153f6
Found root pack 'C:\Games\FreeSpace2\mediavps_2014_beta\MV_Advanced.vp' with a checksum of 0xc4ec4c72
Found root pack 'C:\Games\FreeSpace2\mediavps_2014_beta\MV_Assets.vp' with a checksum of 0xa439fef3
Found root pack 'C:\Games\FreeSpace2\mediavps_2014_beta\MV_CB_ANI_1.vp' with a checksum of 0x6788e102
Found root pack 'C:\Games\FreeSpace2\mediavps_2014_beta\MV_CB_ANI_2.vp' with a checksum of 0xf9fefcbb
Found root pack 'C:\Games\FreeSpace2\mediavps_2014_beta\MV_Effects.vp' with a checksum of 0x1ced67fa
Found root pack 'C:\Games\FreeSpace2\mediavps_2014_beta\MV_Music.vp' with a checksum of 0xa37a4e9c
Found root pack 'C:\Games\FreeSpace2\mediavps_2014_beta\MV_Root.vp' with a checksum of 0xab1b6f5d
Found root pack 'C:\Games\FreeSpace2\multi-mission-pack.vp' with a checksum of 0x377695e0
Found root pack 'C:\Games\FreeSpace2\multi-voice-pack.vp' with a checksum of 0xd50e7442
Found root pack 'C:\Games\FreeSpace2\Root_fs2.vp' with a checksum of 0xce10d76c
Found root pack 'C:\Games\FreeSpace2\smarty_fs2.vp' with a checksum of 0xddeb3b1e
Found root pack 'C:\Games\FreeSpace2\sparky_fs2.vp' with a checksum of 0x164fe65a
Found root pack 'C:\Games\FreeSpace2\sparky_hi_fs2.vp' with a checksum of 0xa11d56f1
Found root pack 'C:\Games\FreeSpace2\stu_fs2.vp' with a checksum of 0xd77da83a
Found root pack 'C:\Games\FreeSpace2\tango1_fs2.vp' with a checksum of 0x4c25221e
Found root pack 'C:\Games\FreeSpace2\tango2_fs2.vp' with a checksum of 0x86920b82
Found root pack 'C:\Games\FreeSpace2\tango3_fs2.vp' with a checksum of 0x705e8d71
Found root pack 'C:\Games\FreeSpace2\warble_fs2.vp' with a checksum of 0xd85c305d
Searching root 'C:\Games\FreeSpace2\mediavps_2014_beta\' ... 2 files
Searching root pack 'C:\Games\FreeSpace2\mediavps_2014_beta\0_MV_Beta.vp' ... 516 files
Searching root pack 'C:\Games\FreeSpace2\mediavps_2014_beta\MV_A-Glows.vp' ... 1735 files
Searching root pack 'C:\Games\FreeSpace2\mediavps_2014_beta\MV_Advanced.vp' ... 1601 files
Searching root pack 'C:\Games\FreeSpace2\mediavps_2014_beta\MV_Assets.vp' ... 1742 files
Searching root pack 'C:\Games\FreeSpace2\mediavps_2014_beta\MV_CB_ANI_1.vp' ... 32 files
Searching root pack 'C:\Games\FreeSpace2\mediavps_2014_beta\MV_CB_ANI_2.vp' ... 57 files
Searching root pack 'C:\Games\FreeSpace2\mediavps_2014_beta\MV_Effects.vp' ... 2043 files
Searching root pack 'C:\Games\FreeSpace2\mediavps_2014_beta\MV_Music.vp' ... 32 files
Searching root pack 'C:\Games\FreeSpace2\mediavps_2014_beta\MV_Root.vp' ... 734 files
Searching root 'C:\Games\FreeSpace2\' ... 9 files
Searching root pack 'C:\Games\FreeSpace2\multi-mission-pack.vp' ... 110 files
Searching root pack 'C:\Games\FreeSpace2\multi-voice-pack.vp' ... 307 files
Searching root pack 'C:\Games\FreeSpace2\Root_fs2.vp' ... 157 files
Searching root pack 'C:\Games\FreeSpace2\smarty_fs2.vp' ... 10 files
Searching root pack 'C:\Games\FreeSpace2\sparky_fs2.vp' ... 3027 files
Searching root pack 'C:\Games\FreeSpace2\sparky_hi_fs2.vp' ... 1337 files
Searching root pack 'C:\Games\FreeSpace2\stu_fs2.vp' ... 2355 files
Searching root pack 'C:\Games\FreeSpace2\tango1_fs2.vp' ... 32 files
Searching root pack 'C:\Games\FreeSpace2\tango2_fs2.vp' ... 15 files
Searching root pack 'C:\Games\FreeSpace2\tango3_fs2.vp' ... 10 files
Searching root pack 'C:\Games\FreeSpace2\warble_fs2.vp' ... 52 files
Found 22 roots and 15915 files.
ERROR: Unknown Language Checksum: 589986744
Using default language settings...
TBM  =>  Starting parse of 'mv_root-lcl.tbm' ...
Setting language to English
TBM  =>  Starting parse of 'mv_root-lcl.tbm' ...

Going to debriefing!
Got event GS_EVENT_DEBRIEF (33) in state GS_STATE_GAME_PLAY (2)
SOUND: c:\code\fs2_open_0\code\sound\ds.cpp:1268 - OpenAL error = 'Invalid Operation'
Unloading in mission messages
Storing stats now


It says a sound is missing, but I'm sure I downloaded everything.

[attachment deleted by an evil time traveler]
el hombre vicio...

 

Offline Hellzed

  • 28
Re: The MediaVPs 2014 Open Beta
So here is the crach log for Bearbaiting :
Code: [Select]
ATTENTION: default value of option force_s3tc_enable overridden by environment.
ATTENTION: default value of option force_s3tc_enable overridden by environment.
WARNING: "For ship 'SJ Sathanas', detail level mismatch. Table has 4, POF has 3." at ship/ship.cpp:9011
WARNING: "SJ Sathanas (Sathanas.pof) has no mass! setting to 53457060.000000" at ship/ship.cpp:4688
WARNING: "Null vec3d in vec3d normalize. Trace out of vecmat.cpp and find offending code." at math/vecmat.cpp:434
WARNING: "Null vec3d in vec3d normalize. Trace out of vecmat.cpp and find offending code." at math/vecmat.cpp:434
WARNING: "Null vec3d in vec3d normalize. Trace out of vecmat.cpp and find offending code." at math/vecmat.cpp:434
WARNING: "Null vec3d in vec3d normalize. Trace out of vecmat.cpp and find offending code." at math/vecmat.cpp:434
WARNING: "Null vec3d in vec3d normalize. Trace out of vecmat.cpp and find offending code." at math/vecmat.cpp:434
WARNING: "Null vec3d in vec3d normalize. Trace out of vecmat.cpp and find offending code." at math/vecmat.cpp:434
WARNING: "Null vec3d in vec3d normalize. Trace out of vecmat.cpp and find offending code." at math/vecmat.cpp:434
ASSERTION FAILED: "t_goal < delta_t" at math/vecmat.cpp:1700


 
Re: The MediaVPs 2014 Open Beta
So I understand that this is the beta (and therefore will refrain from using it as I won't be of much help) but other then the Arcadia and Colossus, what can we expect to have changed in this other then, well, a lot.

 

Offline Yarn

  • 210
Re: The MediaVPs 2014 Open Beta
In addition to what I reported earlier, I also noticed that there's a file in 0_MV_Beta.vp called "new_fog-obt .tbm". Notice the space before ".tbm"; I'm pretty sure that the file isn't loading because of that.
"Your fighter is running out of oil.  Please check under the hood and add more if necessary"
--strings.tbl, entry 177

"Freespace is very tired.  It is shutting down to get some rest."
--strings.tbl, entry 178

 

Offline mjn.mixael

  • Cutscene Master
  • Moderator
  • 212
  • Chopped liver
    • Steam
    • Twitter
Re: The MediaVPs 2014 Open Beta
I would like to know of the endgame cutscene is playing correctly. There were reports from a while back that they weren't. Seems like some of you are playing the campaign, so please report back.

Also, for the bugs posted in this thread, I will try to get to them. But.. there are already quite a few, so please use mantis to report them even if you've already posted about them here.
Cutscene Upgrade Project - Mainhall Remakes - Between the Ashes
Youtube Channel - P3D Model Box
Between the Ashes is looking for committed testers, PM me for details.
Freespace Upgrade Project See what's happening.

 
Re: The MediaVPs 2014 Open Beta
How can I use these with a custom campaign?
You will need to open that campaign's mod.ini, look for the mediavps or mediavps_3612 entry, and change it to mediavps_2014_beta.

BTW is there a reason you started to rename your mediaVP folder with every major release?

The last time I was here (2007-2008), it was only called "mediavps". Then at some point you decided to add a version number after it. And now there's a year number??

Not that this would prevent me from playing, but I find it exceedingly irritating to manually edit every mod.ini file of my 30+ mods :P

Too much hard work ;D