You know, if someone would add much RPG stuff to some projects in FS, we would get... THAT: http://www.battlestar-galactica.bigpoint.com/?lang=en
I mean, Freespace isn't an RPG and propably won't be. From the beginning the game was set to test player's skill, agility and quick thinkig, tactics (the last is full of BP
). The multi RPG's (^) of present test patience, and victory in them is oftenly brought only thanks to item levels. Or numerous advantage. Items & levels aren't bad, really, but the decisive factor should be skill.
However, i wondered what would happen if we take some space-sim RPG's and combine them with Freespace. (^) These games really aren't bad but when a fighter is flying like a cruiser, there is certainly something wrong
. The only stuff they need is Freespace-ish ship behaviour.