Author Topic: POF CS 1.2.00 released  (Read 7439 times)

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Offline Kazan

  • PCS2 Wizard
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POF CS 1.2.00 released
There is a new renderer [speed++, stability++] and it's locked always on.  You can pick up the new version at https://sourceforge.net/projects/alliance/

sorry, no more fancy installer, just a zip
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"The Mountains are calling, and I must go" - John Muir

 

Offline an0n

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w00t!
"I.....don't.....CARE!!!!!" ---- an0n
"an0n's right. He's crazy, an asshole, not to be trusted, rarely to be taken seriously, and never to be allowed near your mother. But, he's got a knack for being right. In the worst possible way he can find." ---- Yuppygoat
~-=~!@!~=-~ : Nodewar.com

 

Offline IceFire

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I think I'm doing something wrong but I don't see anything anywhere on what it is so here goes.

I extracted the files to a directory.  I double click the EXE and:

PCS.exe - Entry Point Not Found
The procedure entry point ilDeleteImages could not be located in the dynamic link library DevIL.dll.

??

Once its working, I'm sure it will be cool.
- IceFire
BlackWater Ops, Cold Element
"Burn the land, boil the sea, you can't take the sky from me..."

 

Offline Kazan

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ok icefire.. that's ueber weird... what version of windblows are you running
PCS2 2.0.3 | POF CS2 wiki page | Important PCS2 Threads | PCS2 Mantis

"The Mountains are calling, and I must go" - John Muir

 

Offline an0n

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Hmmm. I got "The PCS.EXE file is linked to a missing export DEVIL.DLL:ilDeleteImages"

And then a one saying a device is not attached to the system.

Sounds like you just need to include the dll.
"I.....don't.....CARE!!!!!" ---- an0n
"an0n's right. He's crazy, an asshole, not to be trusted, rarely to be taken seriously, and never to be allowed near your mother. But, he's got a knack for being right. In the worst possible way he can find." ---- Yuppygoat
~-=~!@!~=-~ : Nodewar.com

 

Offline vyper

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Getting the same problem here
"But you live, you learn.  Unless you die.  Then you're ****ed." - aldo14

 

Offline Kazan

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doh! i just realized what i did... doh doh doh... grrr ... new file will be released in five minutes

fixed - the dlls included were older versions, PCS 1.2.00 was linked against much newer versions, they are in the new file under the PCS 1.2.00 release
« Last Edit: July 10, 2002, 12:01:10 pm by 30 »
PCS2 2.0.3 | POF CS2 wiki page | Important PCS2 Threads | PCS2 Mantis

"The Mountains are calling, and I must go" - John Muir

 

Offline an0n

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Doesn't show the model, just a tiny white cube and it stalled when I clicked Ok on the renderer view command window.
"I.....don't.....CARE!!!!!" ---- an0n
"an0n's right. He's crazy, an asshole, not to be trusted, rarely to be taken seriously, and never to be allowed near your mother. But, he's got a knack for being right. In the worst possible way he can find." ---- Yuppygoat
~-=~!@!~=-~ : Nodewar.com

 

Offline Kazan

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you gotta zoom in on the model, if it's white that means it didn't find the textures in the vps or in /data/maps

stalling, dunno
PCS2 2.0.3 | POF CS2 wiki page | Important PCS2 Threads | PCS2 Mantis

"The Mountains are calling, and I must go" - John Muir

 

Offline an0n

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The stalling's probably just beause my computer is a piece of crap.

As for the zooming, it'd zoom in until the thing was about 1mm*1mm (although I do have my res on like 2046*whatever) and then it'd start zooming back out.
"I.....don't.....CARE!!!!!" ---- an0n
"an0n's right. He's crazy, an asshole, not to be trusted, rarely to be taken seriously, and never to be allowed near your mother. But, he's got a knack for being right. In the worst possible way he can find." ---- Yuppygoat
~-=~!@!~=-~ : Nodewar.com

  

Offline Kazan

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that's because it probably caused and inversion.. my screen navigation code is as of yet primative
PCS2 2.0.3 | POF CS2 wiki page | Important PCS2 Threads | PCS2 Mantis

"The Mountains are calling, and I must go" - John Muir

 

Offline Kazan

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im calling it a day when it comes to coding, but I'm going to add better controls [ a control window ] hopefully mouse control eventually.  

I'll be adding wireframe and solid modes [i just have to add a state varaible and either remove the bind texture and replace it with a color for solid, or do solid + change the glBegin() flag from GL_POLYGONS to GL_LINE_STRIP for wireframe]
PCS2 2.0.3 | POF CS2 wiki page | Important PCS2 Threads | PCS2 Mantis

"The Mountains are calling, and I must go" - John Muir

 

Offline CP5670

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cool; I will try this out in a little while.

 

Offline Galemp

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Wow. I've never seen this before. And after getting the latest version of ModelView two weeks ago, I think I'll actually be able to edit some POFs!
"Anyone can do any amount of work, provided it isn't the work he's supposed to be doing at that moment." -- Robert Benchley

Members I've personally met: RedStreblo, Goober5000, Sandwich, Splinter, Su-tehp, Hippo, CP5670, Terran Emperor, Karajorma, Dekker, McCall, Admiral Wolf, mxlm, RedSniper, Stealth, Black Wolf...

 

Offline IceFire

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Ok....it works now.  But umm...model preview choaked up and died and I'm about to reset because of memory usage going through the roof.

Can I disable that?

And system specs incase its a more widespread problem.

PIII 733, 384mb PC-133 ram, GeForce 2 GTS 32mb (latest nVidia drivers).  Windows XP Home Edition with the latest service packs and updates.
- IceFire
BlackWater Ops, Cold Element
"Burn the land, boil the sea, you can't take the sky from me..."

 

Offline Kazan

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the renderer is currently locked on... until i can find a way to open and close the second thread without terminating the main thread *annoyances*


grr i had another joystick [a refurbished force 3d go ****out on me today] im going to shoot the dude who sold me it


btw my test system


P III 600mhz, ATI Radeon 32meg DDR with Catalyst 0.21 drivers, 1600x1200 resolution
« Last Edit: July 10, 2002, 05:14:15 pm by 30 »
PCS2 2.0.3 | POF CS2 wiki page | Important PCS2 Threads | PCS2 Mantis

"The Mountains are calling, and I must go" - John Muir

 

Offline an0n

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Can't you just make it return a null (or invalid) response thing upon clickage of a Close button to get it to kill the renderer and go back to the main?
"I.....don't.....CARE!!!!!" ---- an0n
"an0n's right. He's crazy, an asshole, not to be trusted, rarely to be taken seriously, and never to be allowed near your mother. But, he's got a knack for being right. In the worst possible way he can find." ---- Yuppygoat
~-=~!@!~=-~ : Nodewar.com

 

Offline StratComm

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How do you get it to import data (pathing, dock, turret)?  The buttons don't seem to work.

EDIT: Also, the old "import POF extended data" was helpful as a whole; I do a lot of post-pofing editing to models and being able to pull in all thrusters, paths, docks, subsystems, etc from an older copy of a ship in one go is extremely useful.  Having it present alongside the import buttons, as an alternative if you will, would be better I think.
« Last Edit: July 10, 2002, 09:27:38 pm by 570 »
who needs a signature? ;)
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Last edited by StratComm on 08-23-2027 at 08:34 PM

 

Offline Shrike

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How many times do I have to say it?

The Freespace forums exist for a reason. :p
WE ARE HARD LIGHT PRODUCTIONS. YOU WILL LOWER YOUR FIREWALLS AND SURRENDER YOUR KEYBOARDS. WE WILL ADD YOUR INTELLECTUAL AND VERNACULAR DISTINCTIVENESS TO OUR OWN. YOUR FORUMS WILL ADAPT TO SERVICE US. RESISTANCE IS FUTILE.

 

Offline IceFire

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For sure Shrike.  This definately allows us to show both our interest and our desire to help the programmers get us the best tools around.  And that has been the result so far...upwards and onwards no doubt!
- IceFire
BlackWater Ops, Cold Element
"Burn the land, boil the sea, you can't take the sky from me..."