Author Topic: POF CS 1.2.00 released  (Read 7435 times)

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Offline Kazan

  • PCS2 Wizard
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the import features will be restored with time, im working on looking for the stuff with glut
PCS2 2.0.3 | POF CS2 wiki page | Important PCS2 Threads | PCS2 Mantis

"The Mountains are calling, and I must go" - John Muir

 

Offline Killfrenzy

  • Slaughter-class cruiser
  • 210
  • Randomly Existing
The first person to include a UV mapper as part of their POF editor, wins!!! :D:D:D
Death has more impact than life, for everyone dies, but not everyone lives. [/b]
-Tomoe Hotaru (Sailor Saturn
------------
Founder of Shadows of Lylat

 

Offline Kazan

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*Sigh* do you know how complex UV mapping is? do your UV mapping in the modeling engine perferably, - i could let you manually edit your UV coordinates, but that would be an ueber ***** to code, and would be slated for perhaps PCS 2.0, im going to complete the renderer and all it's features first,, right now OpenGL is fighting me on something, one it stops doing that i should be able to hurry up and get the rest of it done
PCS2 2.0.3 | POF CS2 wiki page | Important PCS2 Threads | PCS2 Mantis

"The Mountains are calling, and I must go" - John Muir

 

Offline vadar_1

  • Mr. Crispy
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Kaz... the suite can't handle too big of models... I tried to load quite a big model into it... and it just crashed. Smaller ships work fine... Whats the limitations of polys/textures you can load?
"Shockingly, checking Draw Lines Between Marked Icons draws lines between the marked icons. " -Volition quality help files

Projects;
The Full Circle Project (site down - server side problem)
Paradox (site down - server side problem)

 

Offline Kazan

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vadar: there are none - it's 100% pure dynamic loading

I jsut loaded the SBD Diablo [dunno who made that model] into it, no problem... if cptwhite would give me a copy of Babylon 5 i'd try it with the ultimate fat model.  I have to get this glColor() problem fixed and then i'll work on my navigation code
« Last Edit: July 11, 2002, 04:26:41 pm by 30 »
PCS2 2.0.3 | POF CS2 wiki page | Important PCS2 Threads | PCS2 Mantis

"The Mountains are calling, and I must go" - John Muir

 

Offline Kazan

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actually.. the SBD Diablo doesn't work on Build 58 [1.2.00 public]... it works on Build 59
PCS2 2.0.3 | POF CS2 wiki page | Important PCS2 Threads | PCS2 Mantis

"The Mountains are calling, and I must go" - John Muir

 

Offline Kazan

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ok the problem i've been fighting with is fixed, tommorow i can proceed to start impelementing the useful features that actually show you things - like your firepoints, shields, etc

I will make what's shown context-based [ie what editor you have open]
PCS2 2.0.3 | POF CS2 wiki page | Important PCS2 Threads | PCS2 Mantis

"The Mountains are calling, and I must go" - John Muir

 

Offline Kazan

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PCS2 2.0.3 | POF CS2 wiki page | Important PCS2 Threads | PCS2 Mantis

"The Mountains are calling, and I must go" - John Muir

 

Offline Anaz

  • 210
:D:yes:


sweeet!
Arrr. I'm a pirate.

AotD, DatDB, TVWP, LM. Ph34r.

You WILL go to warpstorm...

 

Offline Kazan

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the version out there has a memory leak the size of Mt Everest

it has been fixed in the developement version, but it's not in a releasable condition atm
PCS2 2.0.3 | POF CS2 wiki page | Important PCS2 Threads | PCS2 Mantis

"The Mountains are calling, and I must go" - John Muir

 

Offline Kazan

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ok i have it into a releasable condition

http://sourceforge.net/project/showfiles.php?group_id=26889&release_id=99645


Red = Missile Point
Yellow = Gun Point

Also what ever object is last selected in the OBJ2 editor is the "root" object used by the renderer - ie for ships like the Orion that have their LOD1 instead of their LOD0 as their OBJ2[0] and other uses

PCS2 2.0.3 | POF CS2 wiki page | Important PCS2 Threads | PCS2 Mantis

"The Mountains are calling, and I must go" - John Muir

  

Offline Vasudan Admiral

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i opened the diabalo, and the whole thing slowed right down. it sort of lets you move, freezes, lets you move, freezes. my computers a pent3 700mhrz with a geforce2 card. (if that helps at all.) pcs is proving too hard to use at the moment, it doesn't just freeze the render, it freezes the mouse. is this pcs or my computer :confused:
hehe, mabey you could meld pcs with the pofview proggy, that has heaps of things you can view
(path lines, invisable textures, quadrents of the model etc), but you can't edit a thing. the bad bit is it shows the model as it would be shown in fred. so the textures are all demented.
Get the 2014 Media VPs and report any bugs you find in them to the FSU Mantis so that we may squish them. || Blender to POF model conversion guide
Twisted Infinities

 

Offline Bobboau

  • Just a MODern kinda guy
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I have yet to get it to render a model with textures, what does it look for and were and how
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Offline Kazan

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im still implementing the renderer, i implemented paths and shields today


and it's your computer
PCS2 2.0.3 | POF CS2 wiki page | Important PCS2 Threads | PCS2 Mantis

"The Mountains are calling, and I must go" - John Muir

 

Offline IceFire

  • GTVI Section 3
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Quote
and it's your computer

That doesn't really help him does it?  If he's got a problem with a piece of software written by you...then you should endeavour to discover why he has a problem and not blame his computer right off the bat.  If it doesn't appear to be a problem with your software (ie. it runs fine on innumerable other computers) then maybe it is his machine.  At least consider the possibility.
« Last Edit: July 15, 2002, 08:45:01 am by 18 »
- IceFire
BlackWater Ops, Cold Element
"Burn the land, boil the sea, you can't take the sky from me..."

 

Offline Vasudan Admiral

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strange, my computer runs everything else fine, even multiple 3d things fine. and the display windows are all considerably larger than pcs's. closing all other proggys doesn't really help either. and my computer's a pent 3. A LOT of people have pent 2's. if i can't run it, a lot of people won't be able.

and how does this work?
it runs on:
Quote

btw my test system


P III 600mhz, ATI Radeon 32meg DDR with Catalyst 0.21 drivers, 1600x1200 resolution


and doesn't run on:
P III 700mhz, AGP NVIDIA Ge-force2 32meg SDD with latest drivers, 1152x864 res


:confused: :confused: is it my graphis card?
Get the 2014 Media VPs and report any bugs you find in them to the FSU Mantis so that we may squish them. || Blender to POF model conversion guide
Twisted Infinities

 

Offline IceFire

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I've got a similar system and while the POF display in the latest version now works for me....I have to reset afterwards because it starts loading everything from the hardrive swap files.  I think this problem will hopefully resolve itself as Kazan tweaks the code and that it will just take some time.  Kazan, while your in there....are you going to add the Moment of Inertia stuff into POF CS?  That seems to be pretty important (and according to Et1, the center of mass is not so scratch that out).
« Last Edit: July 15, 2002, 08:48:37 am by 18 »
- IceFire
BlackWater Ops, Cold Element
"Burn the land, boil the sea, you can't take the sky from me..."

 

Offline Kazan

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The Swap Files: That's a memory leak in 1.2.00 - a massive one because it's in the cod e that's called multiple times each frame is rendered [n sobjs * leak 1, n texured poly gons * leak 2, n untextured polygons * leak 3]

i corrected it in 1.2.1 and the download link is above
PCS2 2.0.3 | POF CS2 wiki page | Important PCS2 Threads | PCS2 Mantis

"The Mountains are calling, and I must go" - John Muir

 

Offline IceFire

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I've updated it and that still seems to be the case.  I'll ensure that I am using the latest version and get back to you about it (just incase).
- IceFire
BlackWater Ops, Cold Element
"Burn the land, boil the sea, you can't take the sky from me..."

 

Offline Kazan

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the version stamp should be 1.2.1 Build 59
PCS2 2.0.3 | POF CS2 wiki page | Important PCS2 Threads | PCS2 Mantis

"The Mountains are calling, and I must go" - John Muir