Author Topic: POF CS 1.2.00 released  (Read 7420 times)

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Offline Kazan

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any modeling program can cause the error.. belnder is the most common.. it happens when more than 16 polygon's centers resolve to the same point in 3d space.. basically it says the model is geometrically defective and/or not suitable for BSPing

or is this a very LAAAAARGE and complex model? because it could get a false-positive in the detection system
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Offline LtNarol

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the model is simple in the extreme....50 polys to be exact forming a double canister look, are there any other model defects that can cause this because i really doubt that 16 of those 50 are around the same centerpoint.

 
I have yet to successfully convert a 2000 or LESS poly model from COB to .pof using the PCS...

on 10 models half of them simply fail "encountered unknown error, would you like to tell microsoft?" HELL NO!

on the other half it fails by saying "polugon points > 20"

????? these are small enough to run in game what's the poblem?

Is there another program I canuse to get other files (not just COB's) converted to .pof's? I gathered 30 or 40 models I want to use and think that half them are definatly within the poly limit...

Any help would be appreciated...
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Offline karajorma

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As far as I know there is no other format (apart from truespace .scn) which can be converted. There are other converters however. Have you tried looking on the HLP download page for cob2fs2 or one of the other DOS based converters?
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Offline aldo_14

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Quote
Originally posted by Star Dragon
I have yet to successfully convert a 2000 or LESS poly model from COB to .pof using the PCS...

on 10 models half of them simply fail "encountered unknown error, would you like to tell microsoft?" HELL NO!

on the other half it fails by saying "polugon points > 20"

????? these are small enough to run in game what's the poblem?

Is there another program I canuse to get other files (not just COB's) converted to .pof's? I gathered 30 or 40 models I want to use and think that half them are definatly within the poly limit...

Any help would be appreciated...


"poly points>20" normally means you haven't triangulated the models.  Or, to be more precise, a polygon has >20 vertices.  I think it may also occur with too high a polycount (not sure... )

I think PCS either doesn't convert unloded models, or you have to glue a light to the main hull (to do an unloded model).. I always LOD stuff, so I dunno.

I have, admittedly had a few problems with converting the odd model - but I had an older version of PCS with those.  You can try cob2fs2 off of VWatch if you need to, although it - AFAIK - isn't as good.

 

Offline LtNarol

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Where can i get one of the older versions? before PCS 1.2? I never had this problem with the old one and given that 2 out of 10 missiles that I've tried to convert in the last 2 days refuse to convert, I'm worried.  I will note that these are two of the simplist ones.

 

Offline Kazan

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narol check your models - nothing in the compiler has changed in recent versions.. noting in the BSP code or any other primary compilation code - it is your models



Dragon the highest number of poiints al,lowable in a polygon is 20 points - this is a freespace 2 rule

you have to group the objects [either multiple geometry pieces glued togeather or a single glued to a light]
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Offline Nico

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Quote
Originally posted by Kazan
Dragon the highest number of poiints allowable in a polygon is 20 points - this is a freespace 2 rule


having polys with that many vertices in a LPM is nonsense anyway. Btw, Kazan, I know PCS can convert models with more polys than some other converters ( 5000+, I know, woomeister just converted the ryujin succesfully ), just wondered if the 3D viewer itself could handle them too? can't check now, I still have some stuff to install on my PC ( I hate PC crashes ).
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Offline LtNarol

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well, thats exactly the thing, same model, same polys, rebuilt exactly the same way 3 times and it only worked on the second...is that 16 polys that are over the same point in the center of the model or is that 16 polys sharing their center points?

Also, the second model, a simple tube missile with 8 fins in the aft, no matter what i've done with it, it wont convert.  Is it the fins?

 

Offline Kazan

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sharing 3d center points

the renderer's ability to handle high poly counts depend on your video card - it's designed to handly unlimited polycounts
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That's why I'm getting models off sites, from donations, or buying them from modlers. I have models in 3DS, 3MAX, Lightwave, and COB, VRML, RD, and some other formats I don't remember... I heard people use some of these in FS2 so how do they convert them? will search the net for more COB convertes, L8tr..

Thanks for the info so far...
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