some feedback:
lcw_00: ok, nice use of cameras, I found no particular flaw in the use of those. The only thing I'd recommend is to check the dialogue to make it more plausible and interesting to the player.
lcw_01: Good execution, but the mission lacks purpose other than being a practice mission. I'd have you consider merging this one with lcw_02 using it as a prelude and at the same time learning to use those cool ingame warp effects Axem showed us on recent tutorials
lcw_02: Messy combat, never knew what I had to do. I've seen this on a lot of missions and from lots of different fredders, it's a consequence of wanting to add a lot of action and fun stuff for the player to do yet what it accomplishes is making the player dizzy. My personal approach on this is turning missions in a series of tasks the player must accomplish to win. The tasks are almost everytime sequential and tend to require the entire focus and skill of the player.
Eg: on your mission setting you've got 2 cruisers. I'd make and objective to keep both alive so they can do their "magic" against other capital ships, thus your wing objective is to negate fighter and bomber wings.
1st task, fight an enemy wing already in the field that's targeting them (easy first step)
2nd task, fight a bomber wing that arrives after the first wing is destroyed, when the player is 1000m away from the bombers make an enemy wing jump behind him. (hard step)
3rd task, help cruisers disabling an enemy corvette or maybe disarm it, half way through the task make an enemy wing jump in to disrupt the players work. (medium difficulty step)
And finally some FRED random advices:
Try not using waves, if anything the use of this feature means that the role of the player in the mission is nothing more than an automatic fighter grinder, you should try avoid that and implement the task approach I mentioned earlier.
Try keeping chat as short as possible while retaining relevance, and make chat interactions happen only when fights are not happening, this is hard to achieve but possible.
Don't take this to the extreme though, it will be necessary to use chat on fights eventually but be mindfull about when to use it.
Don't use chained events with time delays to decide when enemy and friendly wings arrive, this should happen only when certain things happen in the mission. If you do this you'll have greater control about what the player does, when he does it and you'll know exactly how to react to that.
I'm actually glad to see someone trying to learn fred again, it's refreshing. I'll be cheering for you Hound! hope your get the experience to become a great fredder, HLP can use one more for sure
