Okay, so this thing's been in the works for far too long.
After a double HDD crash ragequit, various breaks due to reasons such as stints in various MMOs including but not limited to TERA/PSO2/WoT and acting a replacement maid for my grandparents in hong kong for a month, it's taken...over a year to actually finish this one model.
And I didn't even make it from scratch.
Anyhow, let's get to the good stuff. I put this here because it's...somewhat related? It's done in the same style as the Tethys and Rhea models. Some of you may remember the original model - I've done away with the hi-poly rotators and rebuilt some other sections. My rotators are considerably lower poly, but also about three billion times less of a pain in the ass to UVmap, and are more in line with the detail level of the rest of the ship.
: InfinitySquared, with sections reconstructed by Droid803 for optimizationTextures
Table file is included, should be compatible with any version of DE floating around out there, if you just want to ctrl-click down one and have it go at something else. For other uses, I presume you should know which fields you want to change.
A note - the large turrets are tabled to have a limited field of fire - they can "elevate" 10 degrees (point away from the hull) and "depress" 3 degrees (point towards the hull). The limits could probably be increased to +15/-5 without looking too awkward but any more would probably look silly. They can rotate the full 360 degrees to shoot up/down/behind the ship though. That's the main thing of interest with this ship I guess, other than having a butt-ton of VLS.