Long-time lurker. First-time poster. I've been thinking recently that the thing most missing from the Lawrence Holland games (and really every space combat sim) is a more WWII or WWI feel to the dogfighting. Most of the space combat in the movies is based on WWII footage IIRC. I'm not sure how the flight model should work, but what has been described above certainly gets much closer to a WWII feel: fast ships, slow(er) turning, Newtonian effects. In TIE Fighter it was simply too easy to aim at enemy fighters. In the movies (especially Ep. IV) it's apparent that getting a lock on an enemy fighter is hard because the ships tend to side-slip more. It also seems to be much harder to maneuver out of an enemy's sights completely. Anyone who's flown WWII or WWI simulators knows that aiming is very hard to do, and once someone gets on your tail it's very hard to get them off your tail. I look forward to trying out the first release, but it sounds like the team is very close to replicating that WWII feel.