Author Topic: Using DX8.1 pointsprites to replace particle trails  (Read 5167 times)

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Using DX8.1 pointsprites to replace particle trails
If you're learning by poking the code, might I suggest also getting the Half-Life SDK? Taught me a lot through it. It's also faster to compile then the Freespace exe.

 

Offline Martinus

  • Aka Maeglamor
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    • Hard Light Productions
Using DX8.1 pointsprites to replace particle trails
Quote
Originally posted by ##UnknownPlayer##
If you're learning by poking the code, might I suggest also getting the Half-Life SDK? Taught me a lot through it. It's also faster to compile then the Freespace exe.


Speaking of which doesn't the HL SDK have some of the best networking code available? If so would it not be a fairly hot item to incorporate into FS's engine?

 

Offline JC Denton

  • Node For Me
  • 27
Using DX8.1 pointsprites to replace particle trails
Well, if I had Half-Life that'd be great, eh? :(

And if I ever got HL that would be one more reason to never leave home.
"I condemn false prophets, I condemn the effort to take away the power of rational decision, to drain people of their free will -- and a hell of a lot of money in the bargain. Religions vary in their degree of idiocy, but I reject them all. For most people, religion is nothing more than a substitute for a malfunctioning brain."  - Gene Roddenberry

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Offline Kazan

  • PCS2 Wizard
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  • Soul lives in the Mountains
    • http://alliance.sourceforge.net
Using DX8.1 pointsprites to replace particle trails
we already have the freespace 2 TCP/IP code

they just ripped out PXO, we can easily write a new chat server and list server

and it's a good idea, but since so few video cards support it and it doesn't give that much of a visual increase this feature is IMPO pointless
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