Author Topic: Freespace n 3D Studio MAX  (Read 5887 times)

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Offline RoachKoach

  • Artisté
  • 27
    • http://heavymetalinc.ath.cx
Freespace n 3D Studio MAX
how do i open freespace models in 3d studio max 4? ie, what convertors/plugins do i need

pls point me in the right direction here, so u can see some truelly amazing renders from moi :D its worth it, beleive me ;7
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Offline Pera

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  • 28
Freespace n 3D Studio MAX
First extract the models and textures with VPview, and then use Kazans PCS for first converting them to truespace .cob, and then 3D exploration (or something similar) to convert them to 3ds. You also need Paint shop pro or Irfanview to convert the textures.
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Offline Darkage

  • CRAZY RENDER RABBIT
  • 211
Freespace n 3D Studio MAX
Quote
Originally posted by Pera
First extract the models and textures with VPview, and then use Kazans PCS for first converting them to truespace .cob, and then 3D exploration (or something similar) to convert them to 3ds. You also need Paint shop pro or Irfanview to convert the textures.



They changed the name, from 3Dexploration to Deep exploration, but both do the same. And you can also convert texture maps whit 3Dexploration/Deep exploration.
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Offline Ryx

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Offline RoachKoach

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    • http://heavymetalinc.ath.cx
Freespace n 3D Studio MAX
thanx guys
http://heavymetalinc.ath.cx

Never share a foxhole with anyone braver than you are.

 

Offline RoachKoach

  • Artisté
  • 27
    • http://heavymetalinc.ath.cx
Freespace n 3D Studio MAX
but people, 3d exploration only converts to .3ds format, i need to convert to .max format right? 3ds max doesnt open .3ds files
http://heavymetalinc.ath.cx

Never share a foxhole with anyone braver than you are.

 

Offline Bobboau

  • Just a MODern kinda guy
    Just MODerately cool
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  • 213
Freespace n 3D Studio MAX
oh, yes, how could we think 3DS max could open 3DS files
;)
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Offline Darkage

  • CRAZY RENDER RABBIT
  • 211
Freespace n 3D Studio MAX
Quote
Originally posted by RoachKoach
but people, 3d exploration only converts to .3ds format, i need to convert to .max format right? 3ds max doesnt open .3ds files



But DeepExploration, does convert to .max format;)
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Offline Pera

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Freespace n 3D Studio MAX
Quote
Originally posted by RoachKoach
but people, 3d exploration only converts to .3ds format, i need to convert to .max format right? 3ds max doesnt open .3ds files


Have you ever wondered what does that little "import"-button in the file-bar do?
One is never alone with a rubberduck - Hitchhikers guide to the Galaxy

The Apocalypse Project

 

Offline Darkage

  • CRAZY RENDER RABBIT
  • 211
Freespace n 3D Studio MAX
Quote
Originally posted by Pera


Have you ever wondered what does that little "import"-button in the file-bar do?


That doesn't work ( for me atleast ) as far as i know you need a plugin to convert to .max files
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Offline Pera

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Freespace n 3D Studio MAX
Quote
Originally posted by darkage


That doesn't work ( for me atleast ) as far as i know you need a plugin to convert to .max files


Ehh.. what? Read the message I quoted.
One is never alone with a rubberduck - Hitchhikers guide to the Galaxy

The Apocalypse Project

 

Offline Darkage

  • CRAZY RENDER RABBIT
  • 211
Freespace n 3D Studio MAX
Quote
Originally posted by Pera


Ehh.. what? Read the message I quoted.


I did, i replyed to your awnser to RK. I can import 3ds files but not max files. To be able to convert to .max whit 3dexp, you need to have a plugin.
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Offline aldo_14

  • Gunnery Control
  • 213
Freespace n 3D Studio MAX
Um...(what Pera means is);

Open max.

file->import

Select the 3ds file - bingo. ;)
« Last Edit: July 21, 2002, 08:02:13 am by 181 »

 

Offline Pera

  • Tapper
  • 28
Freespace n 3D Studio MAX
Quote
Originally posted by aldo_14
Um...(what Pera means is);

Open max.

file->import

Select the 3ds file - bingo. ;)


Yeah, Roach thought 3DS MAX couldn't open 3ds files, which it can :)
One is never alone with a rubberduck - Hitchhikers guide to the Galaxy

The Apocalypse Project

  

Offline RoachKoach

  • Artisté
  • 27
    • http://heavymetalinc.ath.cx
Freespace n 3D Studio MAX
forgive my ignorance, im just a pawn in His prerendered scheme ;)
http://heavymetalinc.ath.cx

Never share a foxhole with anyone braver than you are.

 

Offline RoachKoach

  • Artisté
  • 27
    • http://heavymetalinc.ath.cx
Freespace n 3D Studio MAX
besides, who ever gave u guys the idea i know how to use 3d studio max :D  well, now u can tell me...
http://heavymetalinc.ath.cx

Never share a foxhole with anyone braver than you are.

 

Offline RoachKoach

  • Artisté
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    • http://heavymetalinc.ath.cx
Freespace n 3D Studio MAX
ahem, further problems, what about the skins? the converted models r "nude"
http://heavymetalinc.ath.cx

Never share a foxhole with anyone braver than you are.

 

Offline RoachKoach

  • Artisté
  • 27
    • http://heavymetalinc.ath.cx
Freespace n 3D Studio MAX
ok, they seem to wear their skins when rendered, but, the model seems to be flat, see thru, yknow? i can see the front of the ship, thru the rear end
http://heavymetalinc.ath.cx

Never share a foxhole with anyone braver than you are.

 

Offline Darkage

  • CRAZY RENDER RABBIT
  • 211
Freespace n 3D Studio MAX
Quote
Originally posted by aldo_14
Um...(what Pera means is);

Open max.

file->import

Select the 3ds file - bingo. ;)
.


aahh..sory, my bad;)

I thought he was still talking about 3Dexploration.
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Offline Flipside

  • əp!sd!l£
  • 212
Freespace n 3D Studio MAX
The normals are round the wrong way, that's why the ship looks 'odd'. It something to do with the way 3DExploration converts normals (Ant-clockwise, instead of clockwise), you need to flip all the faces of the model after you've loaded it, and don't ask me how, cos I don't have 3DS :)

Flipside