Hello everyone!
So I'm compeletely new here. I've never done any mods in the past. I've played the FS2 demo a lot when I was a kid and recently bought the game on GOG and finally finished the campain. These days I mostly play EVE Online, but coming games like Elite: Dangerous and EVE Valkyrie did make me think back at FS2.
A while ago, I saw this video of a guy who where making an EVE mod for FS2
http://youtu.be/sbbfHZFYt5s but it seem he didn't continue developement.
So here is my plan: make an EVE Online mod for FS2, in part to get in the hype train for EVE Valkyrie.

My objectives:
- Create an EVE Online ship pack for FSO;
- Make some missions.
What I've managed so far:
-Exported models and textures from the EVE client with Triexporter [.gr2->.3ds];
-Extracted diffuse maps from EVE files with GIMP [.dds->.dds];
-Textured, re-oriented and re-scales models with Blender [.3ds->.dae];
-Organise models with PCS2 [.dae->.pof];
-Copy/paste and generally messing around in a ship table [.tbm];
-Flying in space with EVE Fighters.
Here are some images of the ships I imported in the game:
http://imgur.com/a/ZBgfn#11I must say I'm impressed on how good these look with the small amount of work I've done.
[Edit] Here are all the fighters and drones, in-game
http://imgur.com/a/uyUsP#0Here are some tutorials I used:
http://www.youtube.com/playlist?list=PLzpPwMASh4pPsFoVtPa3BUE6CBzOTuKv5What's next?
So now I want to get most of the ships imported and give them some unique stats. Next thing I'm gonna work on is getting capital ships and structures in there.
I don't think I want to mess around with moving turrets, but those would be a really nice adition, since all ships in eve online use them. If anyone has a good tutorial on that, or if someone is interested in doing it, please leave a comment below.
The textures right now are ony the diffuse texture map. In a EVE University tutorial they show how to get all the texture maps using the materials in blender. I tried it (and got a beautiful result in blender) but PCS2 didin't like that. So if any of you have a fix for that or want to take care of it, please leave a comment below as well.