Author Topic: Mechcommander Omnitech 424  (Read 16249 times)

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Offline magic

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Re: Mechcommander Omnitech 424
GideonGray,

I will soon release new version with some bugfixes and forced resolution feature.
Minimum resolution is 1024x768. If your laptop cant support Y > 720, you will not be able to see any buttons at the bottom edge of the screen.

Shtoi,
Thank you for playing. I know about that "bug". The entire mission control system will be changed. I will try to add some more elements to this game...
...I need a long break from MCO...

CaptainSlide,
Thank you for playing. Exodus is not changed for now, it will be completely changed with expanded background story for the future.

Many of those random errors are created with the files like purchase files, model files, pilot files, object files, AI brain files. I am changing the code and I have (hopefully) eliminated all possible corruption errors with incorrect purchase files (the game will simply ignore problems). But there are many and some very hard to identify.

Most of those corruption errors are from the errors in the files not in the game exe.

 

Offline Shtoi

  • 22
Re: Mechcommander Omnitech 424
Another possible bug found: in the first Luthien mission, after completing the primary objective the extraction marker does not trigger mission success. Screenshot: http://i.imgur.com/fPlPKLz.jpg

I did salvage more mechs than I was "allowed" by in-mission message screen (2).

Thanks for looking into this!

 

Offline magic

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Re: Mechcommander Omnitech 424
Shtoi,

Strange, I tested this mission as solo and as part of the campaign, never had any problems with extraction?

 
Re: Mechcommander Omnitech 424
Did any of the pilots from your original loadout eject? I sorta remember there being an old bug where the mission won't complete if any of the original team of mechs is missing before reaching the extraction marker.

 

Offline TWJunky

  • 21
Re: Mechcommander Omnitech 424
Hi Guys, I am experience a similar bug. I am playing Omnitech 424 the exodus campaign. During Mission 8: Convoy Pickup when I go to the exit point the game wont end. I am using only 2 mechs tried the whole thing also with 3 but it never stopped. I also tried killing all hostiles, but still no success. can somebody point me in the right direction. nobody ejected none of my guys died. also tried it by slvadging enemy mechs and also tried it without. destroyed all brides and tried without. nothing works. do i maybe have to use all 5 of my pilots for the mission?
« Last Edit: December 04, 2014, 03:08:15 pm by TWJunky »

 
Re: Mechcommander Omnitech 424
Did you escort all 3 groups of cars to the extraction point? Gotta wait for everyone to get there.

 

Offline TWJunky

  • 21
Re: Mechcommander Omnitech 424
had to destroy all my support vehicles..that seemed to work...sooo lame

 

Offline Shtoi

  • 22
Re: Mechcommander Omnitech 424
magic + whoever else worked on this mod.

The title of one of my greatest gaming moments ever goes to this moment:

http://i.imgur.com/JkE3okY.jpg

Now I understand what drove you to invest all the effort to create this mod. As one of the top MCG players in TCL back in MPlayer days (early 2000's),  I understand.

magic, please check PM. CW is coming ; )

P.S: The extraction bug in the first Luthien mission was caused by a friendly (blue) fuel truck in the vicinity.

 

Offline Odisseu

  • 21
Re: Mechcommander Omnitech 424
Hey magic,

thank you for the new release of Omnitech 424. Great work!

 

Offline Varjo

  • 21
Re: Mechcommander Omnitech 424
Set your screen resolution to a widescreen resolution before running the game.
Examples are: 1600 x 900, 1366 x 768,  1280 x 720...
Just make sure the width : height ratio is 16 : 9 and you should be fine.

This isn't the issue. My screen is already set to such a resolution (1280x720). The game doesn't seem to support this resolution.

 
Re: Mechcommander Omnitech 424
Uh, 1280 x 720 works fine for me...

Have you tested magic's fix yet? http://www.hard-light.net/forums/index.php?topic=88793.0

 

Offline Greggy

  • 20
Re: Mechcommander Omnitech 424
Hi guys - really appreciate your work.
Is there anything to do with Intel HD4600 being unable to handle the game in hardware rasterizer mode? I can't even see options menu - all is shattered.
http://oi61.tinypic.com/2jg8e51.jpg
On my other PC with Radeon 6950 it's great.
« Last Edit: December 10, 2014, 02:27:08 am by Greggy »

 

Offline magic

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Re: Mechcommander Omnitech 424
MCO has problems with integrated Intel graphic cards.

 

Offline Mcray

  • 24
Re: Mechcommander Omnitech 424
Hi Magic!

I found some bugs.

MW 2 campaign:

Every second or third mission when I go to mech purchase, my whole GUI is empty and there are no mechs to buy. I get this every time. Dont know how to reproduce this but its a gamebreaker for me. I have to exit that game and restart to clear this.

Also the other bug that has been mentioned about reducing tonnage. If I reduce tonnage and start a mission with 1 mech. Die, and try the mission again. I see that the tonnage has reset to its original vallue but I still have the money bonus for reducing tonnage from my previous failed mission thus granting me infinate credits if I reduce the tonnage again...

Hope you can fix this.

Thank you!

 

Offline jays175

  • 20
Re: Mechcommander Omnitech 424
Hi Guys,

I currently am stuck with an old laptop and can't get out to replace it due to an operation.  I am running Windows Vista.  Will Mechcommander run on this?

 
Re: Mechcommander Omnitech 424
The sound in this new release is just dreadfull, i mean lasers sound like a broken microwave, the uac sound makes me not want to use it etc etc. In my last playthrough I just could not play with sound ON.

I know im *****ing but then again, if you provide me with a list of all sounds ingame i can remaster them and maybe even make new ones, I do have a lot of skill with audio and sound production.

Let me know.

Best regards

Ulric

 
Re: Mechcommander Omnitech 424
Hi Guys,

I currently am stuck with an old laptop and can't get out to replace it due to an operation.  I am running Windows Vista.  Will Mechcommander run on this?

MechCommander should work on Vista, any of them should.

The sound in this new release is just dreadfull, i mean lasers sound like a broken microwave, the uac sound makes me not want to use it etc etc. In my last playthrough I just could not play with sound ON.

I know im *****ing but then again, if you provide me with a list of all sounds ingame i can remaster them and maybe even make new ones, I do have a lot of skill with audio and sound production.

Let me know.

Best regards

Ulric

Have you downloaded the MechCommander 2 Shared Source? Many sound files are available there, I believe.  Here's the link: http://www.microsoft.com/en-us/download/details.aspx?id=11457

 
Re: Mechcommander Omnitech 424
Hi Guys,

I currently am stuck with an old laptop and can't get out to replace it due to an operation.  I am running Windows Vista.  Will Mechcommander run on this?

MechCommander should work on Vista, any of them should.

The sound in this new release is just dreadfull, i mean lasers sound like a broken microwave, the uac sound makes me not want to use it etc etc. In my last playthrough I just could not play with sound ON.

I know im *****ing but then again, if you provide me with a list of all sounds ingame i can remaster them and maybe even make new ones, I do have a lot of skill with audio and sound production.

Let me know.

Best regards

Ulric

Have you downloaded the MechCommander 2 Shared Source? Many sound files are available there, I believe.  Here's the link: http://www.microsoft.com/en-us/download/details.aspx?id=11457

I have found the sounds and everything, but I would like a confirmation from one of the devs, since I dont want any flame war  to arise or do anything unwanted besides it would be nice to hear from the people that actually play the game what they think about the new sounds in MCO 0.424, and basically im also interested if the sound file that is going to get swapped must be of a certain lenght and how the game handles it... does it cut the sound if it is longer, stretch it if its shorter etc, is there any surround effect eg. if zooming closer to a mech does the sound get enhanced with for an example an echo to the original and so on.

I know im making fuss, but its good to know.

Best regards,

Ulric


 
Re: Mechcommander Omnitech 424
Hi Magic!

I found some bugs.

MW 2 campaign:

Every second or third mission when I go to mech purchase, my whole GUI is empty and there are no mechs to buy beyond/after the first mission (in older versions/build of MCO if I am not mistaken there was only one time that one could purchase them after the first) . I get this every time. Dont know how to reproduce this but its a gamebreaker for me. I have to exit that game and restart to clear this.

Also the other bug that has been mentioned about reducing tonnage. If I reduce tonnage and start a mission with 1 mech. Die, and try the mission again. I see that the tonnage has reset to its original vallue but I still have the money bonus for reducing tonnage from my previous failed mission thus granting me infinate credits if I reduce the tonnage again...

Hope you can fix this.

Thank you!

Its a feature, not a bug.

The bug in this case is, if you DO actually get mechs to purchase, which does happen from time to time... A rare occasion in which a bug is a welcome thing. :)

The point of the campaign, if Exodus is on the table as far as I can see it is you must manage with limited resources  - mechs, equipment, pilots (in previous versions/builds there was I think just one occasion when one could buy mechs after the first mission briefing/start and one occasion when one could actually buy noteworthy gear (Clan)),
the goal/aim of it is more or less salvage (which was just made easy as taking candy from a baby in the newer builds in which one can allocate C bills for in mission usage, making the campaign fairly easy even on Elite).

Cannot and will not comment for other campaigns (Mercenaries and other third party) since I have went through it only once.

Best regards,

Ulric
« Last Edit: February 24, 2015, 04:26:52 am by ulric_bekker »

 

Offline magic

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Re: Mechcommander Omnitech 424
Ulric, you are welcome to try to make better sounds.

I only changed laser sounds and I agree it dies not sound good when downgraded to the format useable by the game.

About HUAC sounds, it was my mistake (typed wrong number), already changed to the sound of HAC.

Large laser sound changed to the LL sound form MCG.