Author Topic: Mechcommander Omnitech 424  (Read 16244 times)

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Offline magic

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Mechcommander Omnitech 424
MCO 424 RELEASED

Link:
http://www.moddb.com/mods/mechcommander-omnitech/downloads/mechcommander-omnitech

Latest changes:
Bugfix - custom made purchase files will never again crush the game if mech names and mech files are messed.

Mission mw2_10_1 Luthien.
Mission mw2_10_2 Luthien - last mission in mw2 mercs campaign.

New mech Fire Wraith in place of Hollander2. Hollander2 removed.
New Firestarter mech model.
New Champion mech model
New Jaegermech mech model.

NEWS 08112014

Disabled mechs at start of the mission are no longer fallen, they are shutdown.
Single Player pilot files changed, added statistics for weapons specialty skills for Veteran and Regular pilots.
Main menu button "return to game" disabled if no mission.
Support options for Salvage Craft, Repair Truck, Sensor, Artillery and Air Strike added to quick save/load.
Salvage Pilot List Box reloaded after quick load to show correct pilots.
Multiple drop zones - up to 3 drop zones, first 3 players mechs deployed in editor.
Left click on deployment team mech icon changes drop zone.
Only first 3 undamaged players mechs are used for drop zones.
Mechs from different drop zones are in different force groups.
Drop zone selection available in Pilot Ready Screen.
Pilot Ready Screen has a Tacmap showed in place for mech model if no mech without pilot selected.
Sound defined in editor is not playing when mission started, fixed. Disabled in mission start for now.
Tune number saved with quick save is the one played during save. Disabled play in quick load for now.
New mech specialty skills implemented.
Pilot Ready Screen changed - new specialty skills and attribute meters.
Every mission adds one point in specialty skill for mech class.
Allied Mechs can be repaired by players repair truck.
Disabled mechs at start have sensor system disabled.
More options in editor for scenario tune (up to 12 for now)
Polt Ready Screen - new skills.
Pilot Purchase Screen finished.
Pilot mech skills fix. Pilot files for regular and veteran pilots changed- mech skills added.
New pilot rank icons.
5 new pilot sound PAK files added from MCG crew voices. For Green, Regular, Veteran, Elite and Ace pilots.
Main menu screen changed - new look.
Pilot ready screen, change hire pilots button when pilots available for hire. Medal placement fix.
Info window fixed and finished.
Disabled mechs at start have their sensor sistem broken instead of disabled.
prefs - resolution detection changed.
Resolution 1366x768 fixed.
Resolution 1024x768 fixed.
******************************************************
Mechs

New Firefly mech.
New mech Hades - replaced centurion1.
New MadDog mech model (9 weapon nodes).
New Vulture mech model (MW4) (9 weapon nodes).
New Avatar mech model (9 weapon nodes).
New KitFox mech model.
New Dragon mech model (6 weapon nodes).
New Hunchback mech model.
New Hunchback2c mech model.
New Highlander model (9 weapon nodes) with new animation.
Improved NovaCat mech model with 8 weapon nodes.
New Cyclops mech model (9 weapon nodes).
New mech model StormCrow (7 weapon nodes).
New mech Crusader (10 weapon nodes - replaced Commando2c(removed)).
New Anihilator mech model (10 weapon nodes).
New Direwolf mech model (12 weapon nodes - walk anim fix).
New mech model Executioner
New mech model Jenner.
New mech model Jenner2c.
New mech model Raven.
New mech Gladiator,90t, clan, 9 weapon nodes in place of Highlander2c. Highlander2c removed from the game.
New mech model Wolfhound.
New mech model Adder.
New mech model Javelin.

Warhawk mech model fix (feet fix -walk anim fix).
Centurion mech model and texture fix.
Old Champion mech model returned.
******************************************************
BUILDINGS

New Building Component Stack.
New buildings LightPost, Medium post (completed med and lt walls and gates set1). Pine1,2,3 larger 1.3 times.
New building Command Center.
New Hanger model and texture.
******************************************************
New ABL commands

setmissiontune(tuneID)
tuneID - music ID number from sound.snd
------------------------------------------------------
setmechgesture(MechID, gestureID);
MechID - number from the editor for buildings, part id for mover (getunitmates(squadID)) from squad ID.
gestureID - (0,1,2,3,4,5,6,7 (fallen backward),8,..)
Effect: FOR DISABLED MECHS ONLY. set mech gesture to be fallen,...
------------------------------------------------------
destroymechbodylocation(MechID, locationID);
MechID - part id for mover (getunitmates(squadID)) from squad ID.
locationID - (    0 - HEAD, 1 - CTORSO, 2 - LTORSO, 3 - RTORSO, 4 - LARM, 5 - RARM, 6 - LLEG, 7 - RLEG,)
Effect: Destroy selected mech body location.
-------------------------------------------------------
damagemecharmor(MechID);
MechID - part id for mover (getunitmates(squadID)) from squad ID.
Effect: Random damage to all front mech armor locations.
-------------------------------------------------------
setrepairtruckenabled(state);
state can be True or False;
Effect: Enable/Disable repair truck in support for the mission.
-------------------------------------------------------
setsalvagecraftenabled(state);
state can be True or False;
Effect: Enable/Disable salvage craft in support for the mission.
******************************************************
MISSIONS:

Mission mw2_n_0 replaced (old MC2 mission replaced with new one).
Mission Solaris 3 fixed.
Missions mw2_n_7 and mw2_10_1 Luthien added to mw2mercs campaign.

MCO is at version 415. There are 2 missions (final MW2 Mercs campaign missions) to be made, some fixes and testing before this release.
« Last Edit: November 25, 2014, 01:54:19 am by magic »

 
Testing? As in just playing through the missions and looking for odd stuff, reinstalling old campaigns to test for compatibility, porting old savegames... etc?

If that's what you need, I can do that and post anything odd I find here.

 
I could do some testing and report back too.  I have been eagerly awaiting the next update.

 

Offline magic

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Post updated at top.

captainslide, Ezmankong, thank you for your support.
New MCO will be released soon, please feel free to post any/all errors you encounter while playing.

 
Quote
destroymechbodylocation(MechID, locationID);
MechID - part id for mover (getunitmates(squadID)) from squad ID.
locationID - (    0 - HEAD, 1 - CTORSO, 2 - LTORSO, 3 - RTORSO, 4 - LARM, 5 - RARM, 6 - LLEG, 7 - RLEG,)
Effect: Destroy selected mech body location.

Almost confused that with targeting bodyparts in-game with numpad. "8-click" on mechs is a bad habit of mine.

Quote
Allied Mechs can be repaired by players repair truck.

I've tried doing that in the current release (304) and it works, but it breaks the AI's script and they don't power up or move after getting fully repaired (or if I move the repair truck away mid-repair). Hope it works as intended in this version.

Quote
Polt Ready Screen - new skills.
wut?


By the way, this might not be related to the new release, but I noticed that version 304 has lag when loading up the savegame screen when you have tons of savegames in there. It goes from loading almost instantly with 5-6 savegames, to needing around 10 seconds when there are around 50 savegames. I've had to dump the savegames in a different folder periodically to avert this problem.

Also in 304, it seems odd that only Elementals use clan ferro-fibrous armor. I would have thought it to be more widespread in clan mechs. Headshotting an elemental just to salvage it for the clan FF; some lol memories there.

Hunchback2c only can carry 2 clan UAC20s, despite the usual (canon) configuration of 2 C/UAC20 + 2 C/ER M Laser. Might not be significant enough to change the mech's weapon grid though.
« Last Edit: November 09, 2014, 04:48:41 am by Ezmankong »

 

Offline magic

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Almost there...

I am replaying mw2_mercs campaign and fixing mission related bugs.
Almost forgot how much work must be done to prepare new release.

 

Offline magic

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Re: Mechcommander Omnitech 424
424 released...

Post updated at top.

 

Offline luxebo

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Re: Mechcommander Omnitech 424
Hey Magic, good to see a new release! Glad MW2 Mercs is pretty much good to go! However, I can't get my old save files to work from version 304, which is a huge bummer as I don't want to have to replay the entire set of missions. I hope there is a way to finish my campaign from way back.  :)

 
Re: Mechcommander Omnitech 424
Lol magic, you messed up the download link up there. :P

http://www.moddb.com/mods/mechcommander-omnitech/downloads/mechcommander-omnitech

not

http://www.moddb.com/mods/mechcommander-omnitech/downloads/meccommander-omnitech


Anyways, downloading, will post back in a week or so.

 
Re: Mechcommander Omnitech 424
I shall download this just as soon as I get home. 

Thanks for all your hard work.

 
Re: Mechcommander Omnitech 424
Hi, I'm a big fan of previous versions of this mod, and I'd love to play this one, but I'm having resolution issues with it.  My laptop runs 1280x800 native, and whenever I run the game I get a zoomed in image, with most everything missing.  To try and solve this, I brought the resolution down to 1024x768 and now I get a weird, off-center version of the main menu.  I can run the first mission from the Carver V campaign, but I can't run any more because the "Mission Start" button is off the screen.  I'd love some advice/help, because I'd love to play this game!

 

Offline magic

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Re: Mechcommander Omnitech 424
Thank you Ezmankong,

Link corrected at top.


Lol magic, you messed up the download link up there. :P

http://www.moddb.com/mods/mechcommander-omnitech/downloads/mechcommander-omnitech

not

http://www.moddb.com/mods/mechcommander-omnitech/downloads/meccommander-omnitech


Anyways, downloading, will post back in a week or so.

 

Offline magic

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Re: Mechcommander Omnitech 424
Hi, I'm a big fan of previous versions of this mod, and I'd love to play this one, but I'm having resolution issues with it.  My laptop runs 1280x800 native, and whenever I run the game I get a zoomed in image, with most everything missing.  To try and solve this, I brought the resolution down to 1024x768 and now I get a weird, off-center version of the main menu.  I can run the first mission from the Carver V campaign, but I can't run any more because the "Mission Start" button is off the screen.  I'd love some advice/help, because I'd love to play this game!

There is no Carver 5 campaign in the package?
Please, post a screenshot of the menu in question.

 
Re: Mechcommander Omnitech 424
I installed the Modified Carver V campaign separately.  It's not the campaign that is the issue, it's the main menu itself.

Attached is the main menu running at my laptop's native resolution (1280x800)

I wonder if this is an issue with the resolution auto-detect?

[attachment kidnapped by pirates]

 
Re: Mechcommander Omnitech 424
Omnitech 424 Preliminary report.

As stated yesterday I downloaded the latest version last night.

For the record I am running
AMD Athlon x4 64
Nvidia 660ti
8gb ram
Windows Profesional 7 64
Native resolution 1680*1200

Download thru Moddb - check
Install to E: - check no dramas although it take a while to process
MS distributable - check loaded from previous versions so no issues

Played first 6 missions of MW2 Mercs.   
-no crashes
-quick/save load seemed to work ok
-font in front end screens gets a little small at my resolution
-all MechWarrior brains worked ok so far
-on the mission where you escort the prince (mission 5) he did another lap of the map after destroying all the enemies.  Evacuation point didn't registerer properly, radius might be a bit small, maybe resolution related
-tonnage/cbill adjustment is awesome but does have the potential to be game breaking for missions not designed for it.  May be a hard limit of +/-100 tons is worth considering.

Overall Magic you seemed to have fixed all the bugs I can think of from previous versions and the game feels like a BT game should with all the resourcing and economy improvements.

Will keep playing and report back.

Word of advice to other players.  Hire pilots as they become available in the MW2 campaign.  You need Isis from about mission 3 so you can complete the second Galedon mission and salvage a mech.  I had to back track 2 missions to be able to achieve this and salvage is extremely important in the early missions as Cbill are in short supply (as it should be).  Being able to select a pilot for the salvaged mech is also an awesome improvement.


 

Offline luxebo

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Re: Mechcommander Omnitech 424
Still have issues with loading previous save files Magic. I have tried to add in every single file from past 304 edition but it just ended with extreme lag and not really anything else. (Not showing save files.)

I'll give a try again.

 

Offline magic

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Re: Mechcommander Omnitech 424
I installed the Modified Carver V campaign separately.  It's not the campaign that is the issue, it's the main menu itself.

Attached is the main menu running at my laptop's native resolution (1280x800)

I wonder if this is an issue with the resolution auto-detect?

Please post a pic of the menus when you changed desktop resolution to 1024x768. The game should run in that resolution and all the buttons should be in place.

 

Offline magic

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Re: Mechcommander Omnitech 424
Still have issues with loading previous save files Magic. I have tried to add in every single file from past 304 edition but it just ended with extreme lag and not really anything else. (Not showing save files.)

I'll give a try again.

You cant load previous save game files, version of the save file has changed. The game wont see those files, sorry.
« Last Edit: November 26, 2014, 01:46:50 am by magic »

 

Offline magic

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Re: Mechcommander Omnitech 424
A while ago I changed the game to save before_mission files, like in MCG.

The game will open and check version of every save file from savegame folder and this can produce "extreme" lag.
Should I remove before_mission save files?
From my experience, I never had to load any of them...

 
Re: Mechcommander Omnitech 424
Okay, reset resolution to 1024x768.

Attachment 1 is of the main menu.  Everything is visible, but everything also seems skewed to the right.

Attachment 2 is of the encyclopedia.  Again, everything is visible, but everything seems shrunk and shifted to the top left.

Attachment 3 is of the mission start screen.  Now the size seems more or less correct, but everything is shifted to the right, making buttons inaccessible.

Sorry to pester you with this, but I figured someone else might have this issue down the road.

[attachment kidnapped by pirates]