A curiosity: why only multicannons?
I usually put in one or two beams to wear down the shields more quickly on a different weapon bank, countermeasures have their own button.
Because my Gunship demands that I have so much dakka that the sound layering starts to bug up
And as mentioned earlier, it's effective against shields once you engineer them to hell and back
You're able to throw a lot of fire downrange which *typically* is able to keep shields under a consistent and constant fire
Specially once folks start deploying shield cell banks, it's always nice to be able to out output them
But, also as stated, Incendiary took a bit of a hit, but I haven't seen too much of a killing efficiency drop yet. I am however, less worried about my heat buildup so that's always nice