Just curious if there are many HLPers who are also game designers. Given the amount of crazy awesome, vast scope mods, I would suspect that many of those modders either moved on to game design, or never quite stopped modding during work on game-like things. During my work week I create cloud applications that sadly do not involve explosions, stories, characters, ships, bullets or lasers, or any other awesome stuff.
I just barely started work on a real time strategy game using the Unity game engine. Now that I have started working on this as a side project, it is honestly all I can see myself doing in the long term future, I totally love it. Every small tiny feature that gets done is far more exciting than every tiny feature I'd normally complete at my day job.
I was kind of torn between putting this on the Game Discussion board and here, but I figured I'd place it on the Programming board just because about 98% of all the game design work I've done with the Unity game engine is code. They seem to kind of tell you that you don't so much need that much code and only need to throw in scripts here and there - that's a lie. A better way to think about the Unity engine in my experience thus far is that it provides the graphics and environment you need but all your mechanics still have to be written out. Of course, you can occasionally download some third party tools to do this for you.