Author Topic: World of Warships - Now Available  (Read 347776 times)

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Offline NGTM-1R

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Re: World of Warships - Closed Beta
Good man.

Random news:
EU currently has Mikasa as a Tier-2 premium BB. No word on it coming to the US server.
Bismarck or Tirpitz as a premium is expected for a patch SoonTM.
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Offline crizza

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Re: World of Warships - Closed Beta
According to a vid from the GC the Bismarck will be part of the german tree as tier 8, while the Tirpitz will be a premium BB.
Invalid YouTube URL: http://worldofwarships.eu/de/news/common/gc-announcements/

 

Offline Spoon

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Re: World of Warships - Closed Beta
Yeah, I've seen the Tirpitz a while back



Edit:

3x XP feels pretty gud
« Last Edit: August 09, 2015, 09:24:41 am by Spoon »
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Offline crizza

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Re: World of Warships - Closed Beta
I'm wondering if the Tirpitz torpedo launchers will actually come in handy or not^^

 

Offline NGTM-1R

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Re: World of Warships - Closed Beta
I'm wondering if the Tirpitz torpedo launchers will actually come in handy or not^^

Probably not on. They said BBs wouldn't get torps as a rule. Tirpitz is the only one that doesn't have fixed launchers, so...it's got a slim chance.
« Last Edit: August 09, 2015, 11:21:12 pm by NGTM-1R »
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Offline crizza

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Re: World of Warships - Closed Beta
Guess the Bismarck will loose her launchers with another hull.
But I'm asking myself what will the upgrades of the Bismarck be...

 

Offline Melon

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Re: World of Warships - Closed Beta
More than likely any upgrades Tirpitz may have received - similar to Wyoming down at tier 4. Wyoming's upgrades are actually the ones Arkansas received, since Wyoming had all of her main batteries replaced with twin-mount 5" guns for training purposes by 1935.
« Last Edit: August 10, 2015, 07:16:40 am by Melon »
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Offline TrashMan

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Re: World of Warships - Closed Beta
Part of the issue with people's perceptions of them being ridiculously powerful is the things that normally protected the heavies from getting torpedoed, like a screen, simply do not exist with this level of teamwork. We're recreating a confused melee off Guadalcanal more than we are the Battle of Jutland; and unlike Laffey, our torpedoes run hot, straight, and normal every time. This is part of the much shorter games' need to have things be more lethal for the time limit.

Normally, a battleship secondaries don't have **** for range, damage and accuracy and no DD would survive coming close to a BB either.


Quote
Accuracy has actually been significantly buffed from realistic dispersion and ships are significantly larger than they should be; North Carolina, for example, is nearly 700m long ingame. This is to allow more than occasional hits.

Ranges have been condensed, but that's about it.
Iowa had 220m dispersion at max range.
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Offline NGTM-1R

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Re: World of Warships - Closed Beta
Iowa had 220m dispersion at max range.

During Gulf One, but not at any timeframe covered by this game.

In combat conditions during early 1944, at 35000 yards Iowa's dispersion was well over a half-mile. This compares favorably to reported dispersions of the Center Force against Gambier Bay and to Hiei against USS Edsall. At 25000 yards dispersion was expected to be small enough to obtain a first-salvo hit against a battleship, but probably not with multiple shells.

Normally, a battleship secondaries don't have **** for range, damage and accuracy and no DD would survive coming close to a BB either.

Scharnhorst's last battle, the British destroyer attacks on Bismarck. And these are against ships that have fairly modern secondary batteries. A ship with casemate mounts, simple and unstabilized? Laffey vs. Hiei and Hoel vs. Kongo both provide instructive examples where destroyers literally approached so close the casemates couldn't depress to hit them. The second of those happened in broad daylight.

tl;dr: You're wrong and you don't know what you're talking about.
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Offline Hades

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Re: World of Warships - Closed Beta
To be fair, expecting this level of realism from a Wargaming game is unrealistic and unreasonable, especially when you have things like destroyers disappearing out of thin air 4 kilometers away in the open.
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Re: World of Warships - Closed Beta
One of the things that was pointed out to me by a friend is that U.S. battleship ranges are for the most part, at a .5 ratio compared to IRL, versus .75 to 1 for Japanese battleships.  Cruisers for both sides are at a 1-1 range ratio.  Even the Iowa by my math is around .59 of its actual max range.
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[07:57:43] <Caiaphas> i just killed my pilots with a high-g maneuver
[07:58:19] <Caiaphas> apparently people can't take 20 gees for 5 continuous seconds
[08:00:11] <Caiaphas> the plane however performed admirably, and only crashed because it no longer had any guidance systems

 

Offline StarSlayer

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Re: World of Warships - Closed Beta
IIRC WG has some weird height of range finder/gun director logic limiting gunfire rather than the capabilities of the particular naval rifle.  Since Japan invested in towering Pagoda masts they get to out range the USN.
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Offline Spoon

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Re: World of Warships - Closed Beta
I'm miffed how it seems impossible to actually fire your mainguns at planes. Something that did actually occure quite a bit in WWII.


Finally had my first battleship on destroyer ram. At least made 1 kill before their own team brutally ravaged my nubile kongo body.
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[02:44] <@Axem> well
[02:44] <@Axem> with 2 of them

 

Offline NGTM-1R

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Re: World of Warships - Closed Beta
I'm miffed how it seems impossible to actually fire your mainguns at planes. Something that did actually occure quite a bit in WWII.

Not directly, but you can actually hit planes with main battery fire. I've seen it happen a couple of times.
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Offline crizza

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Re: World of Warships - Closed Beta
Why?
Six against three... Three BBs, two cruisers(whats the shortform anyway?) against a single Fuso, an Aoba and a CV...
While my team rushed north to cap, their Aoba managed to sneak on our CV and fired torps the moment before my salvos sunk it...
Five against two... we still can win this...
But no, our Kumas start to cap instead of going for the CV and got sunk by planes and their Fuso...
Allright, three against two, we can do this...
While one of our BBs started to cap, the other decided to circle outside the cap circle...tada


[attachment deleted by nobody]

 

Offline TrashMan

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Re: World of Warships - Closed Beta
Iowa had 220m dispersion at max range.

During Gulf One, but not at any timeframe covered by this game.

In combat conditions during early 1944, at 35000 yards Iowa's dispersion was well over a half-mile. This compares favorably to reported dispersions of the Center Force against Gambier Bay and to Hiei against USS Edsall. At 25000 yards dispersion was expected to be small enough to obtain a first-salvo hit against a battleship, but probably not with multiple shells.

I distinctly remember reading reports of Iowa accuracy made in 1945 and it sure as hell wasn't half a mile.


Quote
Normally, a battleship secondaries don't have **** for range, damage and accuracy and no DD would survive coming close to a BB either.

Scharnhorst's last battle, the British destroyer attacks on Bismarck. And these are against ships that have fairly modern secondary batteries. A ship with casemate mounts, simple and unstabilized? Laffey vs. Hiei and Hoel vs. Kongo both provide instructive examples where destroyers literally approached so close the casemates couldn't depress to hit them. The second of those happened in broad daylight.

tl;dr: You're wrong and you don't know what you're talking about.

Stranger things have happened in war. 1 in a million scenarios are not something one should use as a base for anything.
But that doesn't change the fact that secondaries are nerfed to hell on BB's
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Offline Scotty

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Re: World of Warships - Closed Beta

Thank you for once again demonstrating you don't know what the **** you're talking about.

Rest of the thread, please continue.

 
Re: World of Warships - Closed Beta
IIRC WG has some weird height of range finder/gun director logic limiting gunfire rather than the capabilities of the particular naval rifle.  Since Japan invested in towering Pagoda masts they get to out range the USN.
That has to be the most ass-backwards thing ever considering we didn't need giant towering pagoda masts to accurately direct our cannon fire at those ranges.
17:37:02   Quanto: I want to have sexual intercourse with every space elf in existence
17:37:11   SpardaSon21: even the males?
17:37:22   Quanto: its not gay if its an elf

[21:51] <@Droid803> I now realize
[21:51] <@Droid803> this will be SLIIIIIGHTLY awkward
[21:51] <@Droid803> as this rich psychic girl will now be tsundere for a loli.
[21:51] <@Droid803> OH WELLL.

See what you're missing in #WoD and #Fsquest?

[07:57:32] <Caiaphas> inspired by HerraTohtori i built a supermaneuverable plane in ksp
[07:57:43] <Caiaphas> i just killed my pilots with a high-g maneuver
[07:58:19] <Caiaphas> apparently people can't take 20 gees for 5 continuous seconds
[08:00:11] <Caiaphas> the plane however performed admirably, and only crashed because it no longer had any guidance systems

 
Re: World of Warships - Closed Beta
Did you ever play Tier 7 or higher DD and tried to engage a Yamato or Izumo? I got ripped apart at > 7 km by their secondary guns while a full spread of 6 torpedoes from Hatsuharu may reduce their hitpoints by less than 40%. So secondary batteries are doing exactly what to expect: Sink DDs.

Mainguns are part of the flak for many ships, though there is no animation and you can still use the same gun on other ships while it is firing on planes. The maingun AA fire is represented by the flak aura with the highest range.
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Offline NGTM-1R

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Re: World of Warships - Closed Beta
That has to be the most ass-backwards thing ever considering we didn't need giant towering pagoda masts to accurately direct our cannon fire at those ranges.

You haven't even heard ArdRaiess ranting on how radar FC sucks yet. The WG devs are either terrified of or hate USN fire control.
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