Author Topic: ANNOUNCEMENT: Solar War  (Read 5683 times)

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Offline JSRNerdo

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ANNOUNCEMENT: Solar War


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This is a thing I've been developing for.... about two months now. Starting life as a project to bring the Coldest War let's play of Aurora to Freespace 2, the project quickly took a life of its own, and here we are.
 
Solar War is a campaign set in a somewhat sort of original-ish universe the near future. The story follows the struggle between the Earth Union and the International Federation of Nations for control of Sol, when the least expected occurrence occurs, and they are forced to unite to stave off extinction.

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What to expect in Solar War

Branching campaign with cross-mission persistence and losing paths: Okay, well, let's just say this is probably going to be the main feature of act 2, and stay tuned for more and such.

Somewhat new storyline: The storyline will be both somewhat new, and not be set in the freespace universe!

Music: Solar War will feature music. Some of it might even be new music that you've never heard before! Some of it might even be tabled up in the sw-mus.tbm!

Vroom-vroom spaceships: Okay not exactly but you'll get cruisers moving around at speeds between 25 and 90 speeds per time unit and fighters'll pretty much always be over 100 but below 200 does that count? I guess we can call it medium manoeuvrability?

Capship command missions: The full release will have at least two capship command missions. You have been warned. Might even include further command! Fleet command missions? Theatre command? Maybe, we'll see!

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Screenshot gallery







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Release?

An act one (6 missions) is currently in the works, and will be released as soon as it is ready. Yes, I too am going for episodic releases, just like all the cool kids these days. The first act will throw you into the action of the Solar War, before the appearance of the Lapithians.

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Teaser trailer
As a bonus for getting this far through the post, here is a teaser trailer. I have no idea why I am posting this, as it's from one of the final missions of the campaign, but eh.


sorry for the incredibly terrible title, I promise the mod itself will be better than the name suggests
Former Inferno lead, BTA fredder-ish and DE fredder. Driven out by ordinary fascists the_e, aesaar and general battuta. Will return if they're ever removed.

 

Offline niffiwan

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  • Eluder Class
Re: ANNOUNCEMENT: Solar War
This looks pretty good  :yes:  Although, I was just getting into the trailer when it stopped! Robbed, robbed I say!! Where's the rest of it?!?  :lol:
(also, you might want to get rid of the FPS counter..  :nervous:)
Creating a fs2_open.log | Red Alert Bug = Hex Edit | MediaVPs 2014: Bigger HUD gauges | 32bit libs for 64bit Ubuntu
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Debian Packages (testing/unstable): Freespace2 | wxLauncher
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m|m: I think I'm suffering from Stockholm syndrome. Bmpman is starting to make sense and it's actually written reasonably well...

 

Offline procdrone

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Re: ANNOUNCEMENT: Solar War
thats fraps for sure, free version gives you only 25 seconds of recording
--Did it! It's RELEASED! VeniceMirror Thread--

 
Re: ANNOUNCEMENT: Solar War
I advise you to use obs

 
Re: ANNOUNCEMENT: Solar War
Its free and can record

 

Offline Darius

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Re: ANNOUNCEMENT: Solar War
"Get that interdictor!"

 

Offline JSRNerdo

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Re: ANNOUNCEMENT: Solar War
Although, I was just getting into the trailer when it stopped! Robbed, robbed I say!! Where's the rest of it?!?  :lol:

That's why it's called a teaser trailer!

thats fraps for sure, free version gives you only 25 seconds of recording

Yeah.

I advise you to use obs

Tried it, didn't work on FS2 so had to use fraps which did work!

"Get that interdictor!"

 :nod:
Former Inferno lead, BTA fredder-ish and DE fredder. Driven out by ordinary fascists the_e, aesaar and general battuta. Will return if they're ever removed.

 
Re: ANNOUNCEMENT: Solar War
MSI Afterburner is another free alternative, that works with FS2 ^^.

Use it with a good codec like MagicVUY or UtVideo for lossless recordings.

Quote
Branching campaign with cross-mission persistence and losing paths

I read something like this in hundres of other Announcement Threads... most of these campaigns were never released or were not branching in any way :D.
Shivan here, Shivan there, Shivan everywhere.

My english isn't very well, so sorry for a few mistakes.

FreeSpace Let's Plays on my Channel:
| The Great War | Silent Threat | Operation Templar | Silent Threat: Reborn | Shivans - Phantoms | Shivans - Echo Gate | Shrouding the Light: Origins | Shrouding the Light | Cardinal Spear | Cardinal Spear: Vega | Awakenings | The Destiny of Peace | Between the Ashes: Mefistofele

 

Offline CT27

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Re: ANNOUNCEMENT: Solar War
Sounds interesting.

What is the difference between the two human factions?  Is one a democracy/republic and one a dictatorship?

 

Offline JSRNerdo

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Re: ANNOUNCEMENT: Solar War
Progress continues at an acceptable pace.  As proof, enjoy a new fully tabled event music soundtrack, available here!


Sounds interesting.

What is the difference between the two human factions?  Is one a democracy/republic and one a dictatorship?
A regularly-sized chunk will be explained within the techroom entries in the release. I may also post some backstory updates within the thread later on, when those parts of the mod are prioritized.
Former Inferno lead, BTA fredder-ish and DE fredder. Driven out by ordinary fascists the_e, aesaar and general battuta. Will return if they're ever removed.

  

Offline Veers

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Re: ANNOUNCEMENT: Solar War
Watching with great interest!
Current Activities/Projects: Ideas and some storyline completed.

ArmA 2&3 Mission Designer and player.


WoD - I like Crystal. <3

 

Offline JSRNerdo

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Re: ANNOUNCEMENT: Solar War
Yeah at this point I think it's safe to say not happening. RIP

(pre-emptive apologies for the necrobump)
Former Inferno lead, BTA fredder-ish and DE fredder. Driven out by ordinary fascists the_e, aesaar and general battuta. Will return if they're ever removed.