Hmm then what should we look at in the Root_fs2.vp file?
Here's a sample for the Thoth. If regeneration is constant and only maximum energy varies, where's the maximum energy defined?
$Name: GVF Thoth
$Short name: VFight9
$Species: Vasudan
+Type: XSTR("Space Superiority", 3081)
+Maneuverability: XSTR("Excellent", 3082)
+Armor: XSTR("Light", 3083)
+Manufacturer: XSTR("Sahr Corporation", 3084)
+Description: XSTR(" ", 3085)
$end_multi_text
+Tech Description:
XSTR(
"The GVF Thoth has been manufactured exclusively in the Sahr Corp.'s shipyards at Altair for over 40 years. During the heyday of the Hammer of Light, the HoL captured these yards and the Thoth became a primary fighter among HoL forces. When these shipyards were recaptured, the Thoth once again became an important component of the Vasudan navy. In the hands of a skilled pilot, the Thoth's maneuverability and small size make it a hard target to hit. A single missile bank means that a Thoth pilot relies on his primary weapons to make most kills.", 3086)
$end_multi_text
+Length: 17 Meters
+Gun Mounts: 4
+Missile Banks: 1
$POF file: fighter09.pof
$Detail distance: (0, 70, 300, 700)
$Show damage: YES
$Density: 1
$Damp: 0.2
$Rotdamp: 0.4
$Max Velocity: 0.0, 0.0, 65.0
$Rotation time: 2.7, 2.7, 3.0
$Rear Velocity: 0.0
$Forward accel: 3.0
$Forward decel: 1.5
$Slide accel: 0.0
$Slide decel: 0.0
$Expl inner rad: 25.0
$Expl outer rad: 55.0
$Expl damage: 15.0
$Expl blast: 1000.0
$Expl Propagates: NO ;; If set to Yes, then when the ship dies, the explosion propagates through it.
$Shockwave Speed: 0.0 ;; speed shockwave expands at, 0 means no shockwave
$Allowed PBanks: ( "Mekhu HL-7" "Akheton SDG" "Morning Star" "Prometheus S" "Prometheus R" "Circe" "Lamprey")
$Allowed Dogfight PBanks: ( "Mekhu HL-7D" "Prometheus D" )
$Default PBanks: ( "Prometheus R" )
$Allowed SBanks: ( "Rockeye" "Tempest" "Harpoon" "Hornet" "TAG-B" "Tornado" "Hornet#Weak" "EMP Adv." )
$Allowed Dogfight SBanks: ( "Tempest D" "Hornet D" )
$Default SBanks: ( "Harpoon" )
$SBank Capacity: ( 80 )
$Shields: 200
$Shield Color: 100 255 100
$Power Output: 2.5
$Max Oclk Speed: 78.0
$Max Weapon Eng: 150.0
$Hitpoints: 200
$Flags: ( "player_ship" "fighter" "in tech database")
$AI Class: Captain
$Afterburner: YES
+Aburn Max Vel: 0.0, 0.0, 130.0
+Aburn For accel: 0.7
+Aburn Fuel: 300.0
+Aburn Burn Rate: 50.0
+Aburn Rec Rate: 25.0
$Countermeasures: 20
$Scan time: 2000
$EngineSnd: 129 ;; Engine sound of ship
$Closeup_pos: 0.0, 0.0, -27
$Closeup_zoom: 0.5
$Shield_icon: shield-f09
$Ship_icon: iconfighter09
$Ship_anim: ssfighter09
$Ship_overhead: loadfightV09
$Score: 10
$Trail:
+Offset: -6.2 .20 -2.18
+Start Width: 0.25
+End Width: 0.05
+Start Alpha: 1.0
+End Alpha: 0.0
+Max Life: 1.0
+Spew Time: 120
+Bitmap: Contrail01
$Trail:
+Offset: 6.2 .20 -2.18
+Start Width: 0.25
+End Width: 0.05
+Start Alpha: 1.0
+End Alpha: 0.0
+Max Life: 1.0
+Spew Time: 120
+Bitmap: Contrail01
$Subsystem: weapons, 15,0.0
$Subsystem: sensors, 5,0.0
$Subsystem: communications, 5,0.0
$Subsystem: navigation, 5,0.0
$Subsystem: engine, 35,0.0