Author Topic: Freespace/Blue Planet Illustrations  (Read 26252 times)

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Re: Freespace/Blue Planet Illustrations
Is it just my internet connection being stupid or some of the drawings here (especially the early ones) are no longer accessible?
Some of those early drawings are starting to show their age but for posterity I rehosted them. Most of them.

More not-Freespace.

Timelapse: https://streamable.com/dspf4

« Last Edit: July 05, 2019, 05:54:34 am by OneOneThree »

  
Re: Freespace/Blue Planet Illustrations
Awesome, I love this type of sci-fi look you used there! :)

 
Re: Freespace/Blue Planet Illustrations
Now comes blanketed in ERA. Also this ship may appear as a model at some point.




 
Re: Freespace/Blue Planet Illustrations
:yes: :yes: :yes:

Would be nice to see how it looks in 3D. :nod:

 
Re: Freespace/Blue Planet Illustrations
The early shots may be showing some age, but that doesn't matter. One, they're brilliant either way. Two, they are a part of the representation of your drawing skills and your journey as an artist throughout the years. Believe me, it's very interesting to see this. And three, each one of these drawings is a different original idea, and it's really sad to see these disappear.

Besides, that latest one is also a great design!
Mito [PL] - Today at 8:52 PM
I was supposed to make a short presentation about basics of optical fibers and here I am, listening to Eurobeat while reading about quantum cryptography.

 
Re: Freespace/Blue Planet Illustrations




Figuring some stuff out.

 
Re: Freespace/Blue Planet Illustrations
Whoaa, that's awesome! You did super quality art from the beginning, and now you're hitting exactly my personal taste as well. :D

BTW, do you have higher-res versions of these 2? It seems like some of the quality has fallen victim to size and jpg compression. :(

 
Re: Freespace/Blue Planet Illustrations
But if I posted the hi-res versions, you'd be able to see that the text is just Lorem Ipsum and that the drawing quality is actually ****. It's my newest trick in the book, just make the jpeg so tiny no one can see how little work you did.

 
Re: Freespace/Blue Planet Illustrations
Well I have to live with this here then :o

*still going to save a copy of them*

 
Re: Freespace/Blue Planet Illustrations



Needs more glowmaps.

 
Re: Freespace/Blue Planet Illustrations
Glowmaps? So the 3D model has evolved? ;7

 
Re: Freespace/Blue Planet Illustrations
Woah, this is really nice.

Is this reactive or some other special kind of armor I see there?
Mito [PL] - Today at 8:52 PM
I was supposed to make a short presentation about basics of optical fibers and here I am, listening to Eurobeat while reading about quantum cryptography.

 
Re: Freespace/Blue Planet Illustrations
Woah, this is really nice.

Is this reactive or some other special kind of armor I see there?

It's some kinda future explodey armor for sure. And I'm having the idea that they could be destructible sub-objects, so you'd be able to watch the blocks being blown off as you shoot the ship in real time. That shouldn't be too hard in FSO, right?

 

Offline Colonol Dekker

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Re: Freespace/Blue Planet Illustrations
Should be easy but the sub object limit is the only restraint so the blocks might be  bigger than you'd prefer
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Re: Freespace/Blue Planet Illustrations
There's only 32 of them on this ship, shouldn't that be well within the limit? For a larger ship they would be scaled appropriately so there would only be a few dozen. Only problem I'm seeing is that baking a blue glow under those panels isn't going to work after they get blown off.

 
Re: Freespace/Blue Planet Illustrations
There's only 32 of them on this ship, shouldn't that be well within the limit? For a larger ship they would be scaled appropriately so there would only be a few dozen. Only problem I'm seeing is that baking a blue glow under those panels isn't going to work after they get blown off.

You can have 32 pieces of debris in total, but if you use them all for "live" debris there will be nothing left for actual debris. ( https://wiki.hard-light.net/index.php/Engine_limitations#Models )

It depends on how much work you'd like to invest to make it work - when a modeled subsystem is destroyed it switches to a <subsystem>-destroyed model (if there is one). If you include the surrounding part of the hull (on which the glow map is applied) into the subsystem, you could be able to turn off the glow map upon destruction.

 

Offline Colonol Dekker

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Re: Freespace/Blue Planet Illustrations
In addition if you sectioned off the glow textures by panel and saved each individually , you could use the texture-replace SexP in Fred to to "turn them off" when a panel is removed.  Possibly long winded but a fix for now until a code wizard makes it easier.
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Re: Freespace/Blue Planet Illustrations
texture-replace SexP in Fred
Sadly there is no such thing AFAIK. :( You can turn off individual glowpoint banks but not specific glowmaps, only for the entire ship.

 
Re: Freespace/Blue Planet Illustrations
You can have 32 pieces of debris in total, but if you use them all for "live" debris there will be nothing left for actual debris. ( https://wiki.hard-light.net/index.php/Engine_limitations#Models )

It depends on how much work you'd like to invest to make it work - when a modeled subsystem is destroyed it switches to a <subsystem>-destroyed model (if there is one). If you include the surrounding part of the hull (on which the glow map is applied) into the subsystem, you could be able to turn off the glow map upon destruction.

That's very informative. In that case I'll just make the tops of the armor destructible and leave the bases intact with the glows to avoid the extra work.

 

Offline Colonol Dekker

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Re: Freespace/Blue Planet Illustrations
texture-replace SexP in Fred
Sadly there is no such thing AFAIK. :( You can turn off individual glowpoint banks but not specific glowmaps, only for the entire ship.


What a hell of a thing to misremember  :nervous:
I must have misread something in Fred over the years, possibly the nameplate feature.
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