If you want there is OTHER strategy around controlling capships which I've tried to employ.
If you set your ship to auto-targeting mode in the tables, you can have your ship weapons (non-beam weapons) lock onto your target regardless of the ship facing, but I'd recommend having frontal weapons based ships for you. If you are able in PSC2 you can swap out turrets for player controlled weapons, and fire them like in a fighter.
This method is very much different from BLUEPLANET solution, since the turrets themselves are NOT controllable (no scripts for that, though it is possible to EASLY fred up a Turret Disable-Enable button)
Here is an unfinished mod featuring this design
https://www.dropbox.com/s/pgrjoc9g5vg0s6n/Aegis%20Desire.zip?dl=0It has a testing mission with few weapons and enemies set up that gives you a control of a rather big ship (it is largely unfinished as I was setting up a table file for the Warlock, but did not finish it, but the test mission should be fine).
You may use it for your own reference to get a simple warship control scenario.