Author Topic: Piloting Cruisers  (Read 2191 times)

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Is there even a way in the FRED editor to have a player play as a cruiser? I mean, i would probably only be able to move around as the commander and manage energy, but why couldn't I command a Cruiser?
I've tried setting the player as a GTC Fenris. The thing that happens when i then try to save the file is "Invalid ship type for a player. Ship has been reset to non-player ship."
Does  :v-old: Just not want us to make the player a cruisers? Then again, why? FRED was originally for the devs only, as far as I'm aware.

  

Offline Spoon

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Well for one thing, none of the capital ships have the "player_ship" flag set by default in their ships.tbl entry. So FRED will give you that error when you try to give the player a capital ship.
But just adding that flag to the ships.tbl entry doesn't really make for exciting gameplay. Because it'll just allow you to fly a brick with a speed of 30, with no afterburners, primaries or secondaries. You can only just sort of watch the turrets do their thing, and thats it.

Then second off, there have already been a few missions in Blue Planet (and one mission in Dimensional Eclipse) which allows you to fly a capital ship around, which have a script that allows for significant more control over your ship than would otherwise be possible. Like for example here: http://www.hard-light.net/forums/index.php?topic=86706.0
And the single mission called 'The blade itself' which is accessible through the techroom in Blue planet. As well as the mission with the Gef asteroid (of which I forgot the name) that has you at the helm of a frigate/cruiser.
Urutorahappī!!

[02:42] <@Axem> spoon somethings wrong
[02:42] <@Axem> critically wrong
[02:42] <@Axem> im happy with these missions now
[02:44] <@Axem> well
[02:44] <@Axem> with 2 of them

 

Offline Lepanto

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Here's a hopefully-handy tutorial on setting up a capship mission.

Be warned, capship command requires a LOT of out-of-the-box FREDding to make work, and even more to make a fun mission where the player has lots of things to do. But if you're really set on giving the player a capship to command, read on.

The missions Spoon's referring to, "The Blade Itself" in the BP techroom and "One Future" in WiH act 3, are probably the best capship missions out there. You may want to study how they set up player capships, and design a mission around them, before you try yourself.
"We have now reached the point where every goon with a grievance, every bitter bigot, merely has to place the prefix, 'I know this is not politically correct, but...' in front of the usual string of insults in order to be not just safe from criticism, but actually a card, a lad, even a hero. Conversely, to talk about poverty and inequality, to draw attention to the reality that discrimination and injustice are still facts of life, is to commit the sin of political correctness. Anti-PC has become the latest cover for creeps. It is a godsend for every curmudgeon and crank, from fascists to the merely smug."
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Blue Planet: The Battle Captains: Missions starring the Admirals of BP: WiH
Frontlines 2334+2335: T-V War campaign
GVB Ammit: Vasudan strike bomber
Player-Controlled Capship Modding Tutorial

 
Well for one thing, none of the capital ships have the "player_ship" flag set by default in their ships.tbl entry. So FRED will give you that error when you try to give the player a capital ship.
But just adding that flag to the ships.tbl entry doesn't really make for exciting gameplay. Because it'll just allow you to fly a brick with a speed of 30, with no afterburners, primaries or secondaries. You can only just sort of watch the turrets do their thing, and thats it.

Then second off, there have already been a few missions in Blue Planet (and one mission in Dimensional Eclipse) which allows you to fly a capital ship around, which have a script that allows for significant more control over your ship than would otherwise be possible. Like for example here: http://www.hard-light.net/forums/index.php?topic=86706.0
And the single mission called 'The blade itself' which is accessible through the techroom in Blue planet. As well as the mission with the Gef asteroid (of which I forgot the name) that has you at the helm of a frigate/cruiser.
Here's a hopefully-handy tutorial on setting up a capship mission.

Be warned, capship command requires a LOT of out-of-the-box FREDding to make work, and even more to make a fun mission where the player has lots of things to do. But if you're really set on giving the player a capship to command, read on.

The missions Spoon's referring to, "The Blade Itself" in the BP techroom and "One Future" in WiH act 3, are probably the best capship missions out there. You may want to study how they set up player capships, and design a mission around them, before you try yourself.
Thanks, exactly what i was looking for. Didn't play blueplanet yet, only finished the FS1 Campaign now and starting FS2, and Just getting started on FREDing.
10/10

 

Offline procdrone

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If you want there is OTHER strategy around controlling capships which I've tried to employ.

If you set your ship to auto-targeting mode in the tables, you can have your ship weapons (non-beam weapons) lock onto your target regardless of the ship facing, but I'd recommend having frontal weapons based ships for you. If you are able in PSC2 you can swap out turrets for player controlled weapons, and fire them like in a fighter.

This method is very much different from BLUEPLANET solution, since the turrets themselves are NOT controllable (no scripts for that, though it is possible to EASLY fred up a Turret Disable-Enable button)

Here is an unfinished mod featuring this design https://www.dropbox.com/s/pgrjoc9g5vg0s6n/Aegis%20Desire.zip?dl=0
It has a testing mission with few weapons and enemies set up that gives you a control of a rather big ship (it is largely unfinished as I was setting up a table file for the Warlock, but did not finish it, but the test mission should be fine).

You may use it for your own reference to get a simple warship control scenario.
--Did it! It's RELEASED! VeniceMirror Thread--

 

Offline Mongoose

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I think there was an ancient stand-alone mission where you fly a Deimos that handled beam control that way.