As we have merged in SDL2 now, the next release is now planned to be 3.8.0, so none of this 3.7.6 nonsense ok?
I've played a little TBP+Zathras tonight, noticed some bugs on 3.7.0 that may or may not still be issues, mostly campaign stuff but some asset stuff. Is there a Mantis? I'll at least document them here for reference:
Campaign: Raider Wars
The last briefing is cut off. The voice acting does not cover the entire presented text. Not sure if the text was modified after the VA work, or what, but the display time needs to be increased so a person with reasonable reading speed can finish reading what isn't spoken.
After a few tries to get all the goals accomplished, I did so well that I disabled the carrier that is supposed to jump out before you can disable it. A protect or whatever on it and its engine subsystem should prevent me from stopping it. At least, when I did blow it up, it allowed the mission to end as all hostiles were eliminated, even though the debriefing still said it escaped.
Also, on the second mission, the breaching pods behave very oddly. One keeps ramming into the Hood's turrets and seemingly getting stuck, and the other, on my third play through when I had things clicking nicely, didn't even manage to dock with the freighter even though it had approached it. Like it bounced off and had to go for another pass or something.
Lastly, an asset issue (possibly). When blowing up the carrier, its 3d shockwave did not have working transparency. The area behind it was washed out in solid black, and for a good ways leading out in front of the visible parts of the shockwave. This issue might be a 3.7.0 thing that's already fixed, not sure. Can't run on newer versions without some of the fixes people have been working on to get the game in a running state.