Author Topic: [Release] Apollo HTL and MK2, Prototype, Bomber variants  (Read 30198 times)

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Offline CT27

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Re: [Release] Apollo HTL and MK2, Prototype, Bomber variants
For a "true" Apollo experience, you would want to remove the other tbms as well, since they seem to be based on personal preference, despite making everything a little wonky.

How big exactly is the Apollo indicator for you?

I tried your method of having your tbm be the only tbm in both table subfolders and unfortunately I still got the huge icon.

It covers over 3/4 of the radar circle for me I'd say.  I tested it in the tech room on the first FS1 mission (defending the Orff) and while the green triangle was covering most of the radar circle, it was somewhat clear so I could see the cruiser and nav point icons beneath it (both were normal sized).

I was playing the mediavps 2014 version of FSPort 3.5  and tried it with two different builds (3.7.4 final and a nightly released earlier today).
« Last Edit: August 31, 2016, 08:09:54 pm by CT27 »

 

Offline Cobra

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Re: [Release] Apollo HTL and MK2, Prototype, Bomber variants
There's something else affecting your radar icon, then, because my icon isn't nearly as big.
To consider the Earth as the only populated world in infinite space is as absurd as to assert that in an entire field of millet, only one grain will grow. - Metrodorus of Chios
I wept. Mysterious forces beyond my ken had reached into my beautiful mission and energized its pilots with inhuman bomb-firing abilities. I could only imagine the GTVA warriors giving a mighty KIAAIIIIIII shout as they worked their triggers, their biceps bulging with sinew after years of Ivan Drago-esque steroid therapy and weight training. - General Battuta

 

Offline CT27

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Re: [Release] Apollo HTL and MK2, Prototype, Bomber variants
It must be that.  I tried putting everything back to the way it was before today (by deleting everything from the Apollo download folder from my fsport-mediavps and fsport-mediavps_2014 folders) and things were back to normal (no oversized icons).


 

Offline AdmiralRalwood

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Re: [Release] Apollo HTL and MK2, Prototype, Bomber variants
Code: [Select]
$Radar Image Size: 160
Cobra, this line is in your apollo-shp.tbm.

If you just want to use the new model with FSPort, then you don't need a TBM anyway because it has the same name as the model FSPort is already looking for. The only reason to use a TBM would be for the thruster effects, which just requires the entry DefCynodont119 posted on the previous page.
Ph'nglui mglw'nafh Codethulhu GitHub wgah'nagl fhtagn.

schrödinbug (noun) - a bug that manifests itself in running software after a programmer notices that the code should never have worked in the first place.

When you gaze long into BMPMAN, BMPMAN also gazes into you.

"I am one of the best FREDders on Earth" -General Battuta

<Aesaar> literary criticism is vladimir putin

<MageKing17> "There's probably a reason the code is the way it is" is a very dangerous line of thought. :P
<MageKing17> Because the "reason" often turns out to be "nobody noticed it was wrong".
(the very next day)
<MageKing17> this ****ing code did it to me again
<MageKing17> "That doesn't really make sense to me, but I'll assume it was being done for a reason."
<MageKing17> **** ME
<MageKing17> THE REASON IS PEOPLE ARE STUPID
<MageKing17> ESPECIALLY ME

<MageKing17> God damn, I do not understand how this is breaking.
<MageKing17> Everything points to "this should work fine", and yet it's clearly not working.
<MjnMixael> 2 hours later... "God damn, how did this ever work at all?!"
(...)
<MageKing17> so
<MageKing17> more than two hours
<MageKing17> but once again we have reached the inevitable conclusion
<MageKing17> How did this code ever work in the first place!?

<@The_E> Welcome to OpenGL, where standards compliance is optional, and error reporting inconsistent

<MageKing17> It was all working perfectly until I actually tried it on an actual mission.

<IronWorks> I am useful for FSO stuff again. This is a red-letter day!
* z64555 erases "Thursday" and rewrites it in red ink

<MageKing17> TIL the entire homing code is held up by shoestrings and duct tape, basically.

 

Offline DefCynodont119

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Re: [Release] Apollo HTL and MK2, Prototype, Bomber variants
It's not like I made a table that has all the updated effects and FSO features but with the retail stats or anything. :wtf:

Derp, sorry mate  :ick: completely missed that attachment.

Code: [Select]
$Radar Image Size: 160
Cobra, this line is in your apollo-shp.tbm.

If you just want to use the new model with FSPort, then you don't need a TBM anyway because it has the same name as the model FSPort is already looking for. The only reason to use a TBM would be for the thruster effects, which just requires the entry DefCynodont119 posted on the previous page.

I think that's what I was trying to say,  :snipe: yeah, sorry for the confusion. 

aside, don't the 3d modeled engine thrusters need a .TBM to work right? or am I wrong again?
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Offline AdmiralRalwood

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Re: [Release] Apollo HTL and MK2, Prototype, Bomber variants
aside, don't the 3d modeled engine thrusters need a .TBM to work right? or am I wrong again?
No; they default to the species-wide thruster textures. The built-in Species_defs.tbl defaults to these for Terrans:
Code: [Select]
$ThrustAnims:
+Normal: thruster01
+Afterburn: thruster01a
$ThrustGlows:
+Normal: thrusterglow01
+Afterburn: thrusterglow01a
Ph'nglui mglw'nafh Codethulhu GitHub wgah'nagl fhtagn.

schrödinbug (noun) - a bug that manifests itself in running software after a programmer notices that the code should never have worked in the first place.

When you gaze long into BMPMAN, BMPMAN also gazes into you.

"I am one of the best FREDders on Earth" -General Battuta

<Aesaar> literary criticism is vladimir putin

<MageKing17> "There's probably a reason the code is the way it is" is a very dangerous line of thought. :P
<MageKing17> Because the "reason" often turns out to be "nobody noticed it was wrong".
(the very next day)
<MageKing17> this ****ing code did it to me again
<MageKing17> "That doesn't really make sense to me, but I'll assume it was being done for a reason."
<MageKing17> **** ME
<MageKing17> THE REASON IS PEOPLE ARE STUPID
<MageKing17> ESPECIALLY ME

<MageKing17> God damn, I do not understand how this is breaking.
<MageKing17> Everything points to "this should work fine", and yet it's clearly not working.
<MjnMixael> 2 hours later... "God damn, how did this ever work at all?!"
(...)
<MageKing17> so
<MageKing17> more than two hours
<MageKing17> but once again we have reached the inevitable conclusion
<MageKing17> How did this code ever work in the first place!?

<@The_E> Welcome to OpenGL, where standards compliance is optional, and error reporting inconsistent

<MageKing17> It was all working perfectly until I actually tried it on an actual mission.

<IronWorks> I am useful for FSO stuff again. This is a red-letter day!
* z64555 erases "Thursday" and rewrites it in red ink

<MageKing17> TIL the entire homing code is held up by shoestrings and duct tape, basically.

 

Offline Cobra

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Re: [Release] Apollo HTL and MK2, Prototype, Bomber variants
Code: [Select]
$Radar Image Size: 160
Cobra, this line is in your apollo-shp.tbm.

If you just want to use the new model with FSPort, then you don't need a TBM anyway because it has the same name as the model FSPort is already looking for. The only reason to use a TBM would be for the thruster effects, which just requires the entry DefCynodont119 posted on the previous page.

Yes, I know the line is in there, yet the result on my computer is nowhere near the size CT27 mentions. I don't have anything else influencing radar icon sizes.
To consider the Earth as the only populated world in infinite space is as absurd as to assert that in an entire field of millet, only one grain will grow. - Metrodorus of Chios
I wept. Mysterious forces beyond my ken had reached into my beautiful mission and energized its pilots with inhuman bomb-firing abilities. I could only imagine the GTVA warriors giving a mighty KIAAIIIIIII shout as they worked their triggers, their biceps bulging with sinew after years of Ivan Drago-esque steroid therapy and weight training. - General Battuta

 

Offline AdmiralRalwood

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Re: [Release] Apollo HTL and MK2, Prototype, Bomber variants
Yes, I know the line is in there, yet the result on my computer is nowhere near the size CT27 mentions. I don't have anything else influencing radar icon sizes.
That's because you're using 3D radar.
Ph'nglui mglw'nafh Codethulhu GitHub wgah'nagl fhtagn.

schrödinbug (noun) - a bug that manifests itself in running software after a programmer notices that the code should never have worked in the first place.

When you gaze long into BMPMAN, BMPMAN also gazes into you.

"I am one of the best FREDders on Earth" -General Battuta

<Aesaar> literary criticism is vladimir putin

<MageKing17> "There's probably a reason the code is the way it is" is a very dangerous line of thought. :P
<MageKing17> Because the "reason" often turns out to be "nobody noticed it was wrong".
(the very next day)
<MageKing17> this ****ing code did it to me again
<MageKing17> "That doesn't really make sense to me, but I'll assume it was being done for a reason."
<MageKing17> **** ME
<MageKing17> THE REASON IS PEOPLE ARE STUPID
<MageKing17> ESPECIALLY ME

<MageKing17> God damn, I do not understand how this is breaking.
<MageKing17> Everything points to "this should work fine", and yet it's clearly not working.
<MjnMixael> 2 hours later... "God damn, how did this ever work at all?!"
(...)
<MageKing17> so
<MageKing17> more than two hours
<MageKing17> but once again we have reached the inevitable conclusion
<MageKing17> How did this code ever work in the first place!?

<@The_E> Welcome to OpenGL, where standards compliance is optional, and error reporting inconsistent

<MageKing17> It was all working perfectly until I actually tried it on an actual mission.

<IronWorks> I am useful for FSO stuff again. This is a red-letter day!
* z64555 erases "Thursday" and rewrites it in red ink

<MageKing17> TIL the entire homing code is held up by shoestrings and duct tape, basically.

  

Offline Cobra

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Re: [Release] Apollo HTL and MK2, Prototype, Bomber variants
Yes, I know the line is in there, yet the result on my computer is nowhere near the size CT27 mentions. I don't have anything else influencing radar icon sizes.
That's because you're using 3D radar.

Well, that's ass-backwards. Maybe that flag should be $2D Radar Image Size.
To consider the Earth as the only populated world in infinite space is as absurd as to assert that in an entire field of millet, only one grain will grow. - Metrodorus of Chios
I wept. Mysterious forces beyond my ken had reached into my beautiful mission and energized its pilots with inhuman bomb-firing abilities. I could only imagine the GTVA warriors giving a mighty KIAAIIIIIII shout as they worked their triggers, their biceps bulging with sinew after years of Ivan Drago-esque steroid therapy and weight training. - General Battuta

 

Offline CT27

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Re: [Release] Apollo HTL and MK2, Prototype, Bomber variants
I think I got it to work.

I followed Admiral Ralwood's suggestion about not putting any of the Apollo download tbm/table files in fsportmediavps or fsport-mediavps_2014 and it worked.  I got the new Apollo in the mission and the radar icons were all normal.  The only thing that's missing like people said were those little puffs of smoke on the side of the Apollo when turning but I think I can live.

Thanks again everyone for your help.

 

Offline mr.WHO

  • 29
Re: [Release] Apollo HTL and MK2, Prototype, Bomber variants
This is a bit random idea, but is there a chance to have another Apollo mk.2 version that is more sleek and curvy (kinda like Hercules mk.2 comparing to Hercules mk.1)?

Something like Perseus with more muscules.

 
Re: [Release] Apollo HTL and MK2, Prototype, Bomber variants
That would mean someone making an entirely new model, which is entirely outside the scope of this thread.
The good Christian should beware of mathematicians, and all those who make empty prophecies. The danger already exists that the mathematicians have made a covenant with the devil to darken the spirit and to confine man in the bonds of Hell.

 

Offline BirdofPrey

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Re: [Release] Apollo HTL and MK2, Prototype, Bomber variants
Yes, I know the line is in there, yet the result on my computer is nowhere near the size CT27 mentions. I don't have anything else influencing radar icon sizes.
That's because you're using 3D radar.

Well, that's ass-backwards. Maybe that flag should be $2D Radar Image Size.
As someone who has mucked with the radar, the 3D radar does not at all cope well with the use or radar icons; tabling doesn't affect icon size on the 3D radar, only the actual icon size, and sadly 3D radar also seems to be a bit of low hanging fruit (it likely needs an update, but no one who can actually code it seems to care).
For 2D radar, the icon size should be set somewhere around 20.

Also, at this point it's probably best to leave the radar icons to the radar icons portion of the MVPs
The Great War ended 30 years ago.
Our elders tell stories of a glorious civilization; of people with myths of humanity everlasting, who hurled themselves into the void of space with no fear.

In testing: Radar Icons

 

Offline Jackho

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Re: [Release] Apollo HTL and MK2, Prototype, Bomber variants
Finally downloaded... and why exactly are you not using certain retail values? Why does the .tbm have "no pain flash"? Why do the allowed primary banks and secondary banks include weapons not present in FSPort, as well as omit weapons that have always been allowed on the fighter? This is the job for the mod using the fighter differently to change, not for an upgrade. Apparently I can't use MX-50s because it's outright not listed. Interceptors aren't even listed; instead I see "longbow" and "crossbow".

Hell, the some of the rest of the stats don't seem to match what they should be.

[EDIT] Fixed GTF Apollo-only .tbm with proper values.

[EDIT2] The Apollo's warpout seems to be ridiculously fast. Of course, that's fixed by removing the flight model .tbm which again seems to be based on personal preference.

I had non blocking errors with this apollo-shp.tbm file and because I'm trying to start modding I just wanted to understand. I figured out that if there's
Code: [Select]
$Armor Type: LightArmor
So shouldn't there be also
Code: [Select]
$Shield Armor Type: LightArmor
I saw LightShield instead and that's what triggers the error.

Am I right?

PS: sorry for the offtopic question.
« Last Edit: September 09, 2016, 03:35:24 am by Jackho »
A+
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Offline Cobra

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Re: [Release] Apollo HTL and MK2, Prototype, Bomber variants
That only happens if you're running debug (which you should really only run if you experience bugs and crashes and need to know the cause or if you're beta testing a mod), and I'm unfamiliar with armor types and how they work so I left them in. It's better to not use my tbm, in all honesty. Preferably, no tbm at all except for the variants.
« Last Edit: September 11, 2016, 08:21:00 am by Cobra »
To consider the Earth as the only populated world in infinite space is as absurd as to assert that in an entire field of millet, only one grain will grow. - Metrodorus of Chios
I wept. Mysterious forces beyond my ken had reached into my beautiful mission and energized its pilots with inhuman bomb-firing abilities. I could only imagine the GTVA warriors giving a mighty KIAAIIIIIII shout as they worked their triggers, their biceps bulging with sinew after years of Ivan Drago-esque steroid therapy and weight training. - General Battuta

 

Offline Mad Bomber

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Re: [Release] Apollo HTL and MK2, Prototype, Bomber variants
These are so freaking boss.  :D

I hope you don't mind if I make a six-gun Apollo out of these.

Edit: Six-gun Apollo seems to be working fine in-game, but for some reason team colors won't show up in my FS2. Making a new thread to that effect and removing a pile of stuff I had posted here.
« Last Edit: September 11, 2016, 07:21:05 pm by Mad Bomber »
"What the hell!? I've got a Snuffleupagus on my scanners! The Snuffleupagus is active!"

 

Offline Rvn

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Re: [Release] Apollo HTL and MK2, Prototype, Bomber variants
 It's beautiful

 

Offline FlamingCobra

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Re: [Release] Apollo HTL and MK2, Prototype, Bomber variants
That is one sexy ship.

 

Offline Charismatic

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Re: [Release] Apollo HTL and MK2, Prototype, Bomber variants
Looks so pretty!
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Offline antsa

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Re: [Release] Apollo HTL and MK2, Prototype, Bomber variants
Holy moly!
this looks GREAT