Author Topic: beam cannons: exit wounds  (Read 2246 times)

0 Members and 1 Guest are viewing this topic.

Offline Nuke

  • Ka-Boom!
  • 212
  • Mutants Worship Me
beam cannons: exit wounds
shouldnt the vaporization of metals in the hulls of capships when beam cannons pirce through them cause a massive plume of firey death on the other side of the ship?

another special effect for the list
I can no longer sit back and allow communist infiltration, communist indoctrination, communist subversion, and the international communist conspiracy to sap and impurify all of our precious bodily fluids.

Nuke's Scripting SVN

 
beam cannons: exit wounds
This has been discussed in many different formats. Take a little strole around the forums (hense - search).

  

Offline phreak

  • Gun Phreak
  • 211
  • -1
beam cannons: exit wounds
looking into this now
Offically approved by Ebola Virus Man :wtf:
phreakscp - gtalk
phreak317#7583 - discord

 

Offline Bobboau

  • Just a MODern kinda guy
    Just MODerately cool
    And MODest too
  • 213
beam cannons: exit wounds
sure just run the beam colision code in reverse for the object it's hitting
Bobboau, bringing you products that work... in theory
learn to use PCS
creator of the ProXimus Procedural Texture and Effect Generator
My latest build of PCS2, get it while it's hot!
PCS 2.0.3


DEUTERONOMY 22:11
Thou shalt not wear a garment of diverse sorts, [as] of woollen and linen together

 

Offline EdrickV

  • Valued
  • 29
    • http://members.aol.com/HunterComputers
Re: beam cannons: exit wounds
Quote
Originally posted by Nuke
shouldnt the vaporization of metals in the hulls of capships when beam cannons pirce through them cause a massive plume of firey death on the other side of the ship?

another special effect for the list


Only if the beam would be strong enough to actually create a hole entirely through the ship. And, realistically, whether a particular beam will punch a hole through a ship would likely depend on many factors, including exactly what part of the ship the beam is hitting and what's between it and the other side. And if a beam went all the way through the ship and there wasn't a hole, it just wouldn't look right. Making holes through ships due to beams is what has been talked to death. :)
Ground - "Let me help you out, you're clear to taxi any way you can, to any runway you see."

Mesh Gallery/Downloads:
http://members.aol.com/ArisKalzar/Gallery.html
Turreting 101:
http://members.aol.com/EdrickV/FS2/Turreting.html

http://members.aol.com/HunterComputers

 

Offline aldo_14

  • Gunnery Control
  • 213
beam cannons: exit wounds
Don't beams automatically go through ships when they inflict enough damage to destroy it?  (i.e. if they blow it up, they go through).... I'd really like fire plums 'o death on debris as it gets blown away, but methinks that would be very difficult to do effectively.

 
Re: Re: beam cannons: exit wounds
Quote
Originally posted by EdrickV
Making holes through ships due to beams is what has been talked to death. :)


I don't remember where I saw it but someone is making a MOD that allows that to happen(without source code editing!)...
Can the reason that we fear the unknown be that we know ourselves too well?       -The Outer Limits

<*)}}}><  HAPPY FISHIE!!

 

Offline IceFire

  • GTVI Section 3
  • 212
    • http://www.3dap.com/hlp/hosted/ce
beam cannons: exit wounds
Quote
Don't beams automatically go through ships when they inflict enough damage to destroy it? (i.e. if they blow it up, they go through).... I'd really like fire plums 'o death on debris as it gets blown away, but methinks that would be very difficult to do effectively.

Yup, when the hull is weak and a powerful beam sustains fire on it the beam does go right through.
- IceFire
BlackWater Ops, Cold Element
"Burn the land, boil the sea, you can't take the sky from me..."

 

Offline Fineus

  • ...But you *have* heard of me.
  • Administrator
  • 212
    • Hard Light Productions
beam cannons: exit wounds
Now that I think about it is there debris on those when the beam rips through? It'd be nice to have something similar to the debris spew that occurs when a fighter gets shreaded by a beam or when your ship is destroyed in a supernova... it spews debris then - it'd be good to have that from the capital ship as well - even if we can't deform the hull it'd look great when the beam hit...

 

Offline Flipside

  • əp!sd!l£
  • 212
beam cannons: exit wounds
That would be kind of tough because of how debris work in FS2, it's fine on a small scale (i/e engine wake etc) The computer can just throw a few low poly shapes around, but on a capital ship scale, it relies on the debris as defined by the POF file, which may well not be in the right place to look at all effective.
I quite like the idea of multi-layered textures, where beams leave large scorch marks down the side of capital ships, but that is discussed elsewhere on the forum I think :)

Flipside :)