Never mind, I'm just so glad you could finally help me to progress. You know, I see by reading the forum that you take time to test several missions we newbies come up with and we say 'this is good, try it!'. I've read every walkthroughs and tutorials you made and part of that gave me wish to do this one mission (and more to come). So please don't ever apologize for doing things other peoples don't.
-The mission is a little empty...
Good lord! So you were so quick at it? It takes me ages to get rid of the escort, that's why I made Delta available as reinforcement, otherwise I can get either the bonus or Radich but not both. I guess I'm not the skilled pilot my mom thought I could once be
Ok I'll see to it that there's a bit more excitement on this part of the mission then.
-When the enemy appear, the directives don't change....
I must admit you're right on this (almost), because I did add them but then I removed them on purpose. As a matter of fact it was intended. What if you are told with a directive to nuke everyone and then you see in the debriefing that the mission went 'not so well'? Well I'll find a way to add a directive but I don't want to spoil the importance of scanning before killing. That's why I made it an order from Alpha2's wing leader instead, remember that? He didn't tell Alpha2 to kill, but to investigate (scan). I thought that would suffice but I was apparently wrong. And also did you notice that you can kill the transport and get the mission success? I'll write more on this below.
- At the end of the mission I get told to warp out. To where?...
Yes I had this question too. Problem is the station is more than 6000 units far away from where Doogi gets disabled. Then it's a long way doing nothing but taking the elysium back to the station. Maybe I can make alpha warp out with it and take him to wherever it goes to. Do you think end-mission after a fade-out SEXP will do? Because I just learned how to do a fade-out. I'll rethink of that too.
- If you blow the transport away, you fail the mission and get complained at that you were told to scan it. No you weren't....
Yes you were, but you didn't, did you? And if you didn't then you're exactly where I wanted you to be. How many MANY missions are set up as to kill the fighters and bombers before doing anything else? This time you had to let the job be done by your wingmen and assume the boring part. Ok let's be Alpha2 again will you? This is a daily patrol, your daily job is such a thing as nothing unusual ever happens and this patrol is nothing different. So you get bored, you ARE bored. So when the red dots appear on your sensors then you rush at them and get the kills, and then you wait for the fun part. But it's not anymore. And then it's boring again, as usual. But you had the choice! And that's what my future campaign is all about. You have the choice to play the game as usual or notice the little sentence that will make your day a different day. You have the chance to take the road to fulfill your dream (Alpha2 wants to be a great pilot, a hero but this is still not happening) or just kill the transport and get back home, and be just another GTA pilot. I gave you choice, you want to kill the transport? Then so be it. That's why the mission is still a success after you destroyed Doogi. But if I put a directive there then there's no choice anymore, no free will, no educated guesses, just orders staring at you from the left part of your HUD.
And if you don't feel that way then I failed. The thing is this mission will not be the first one, it will be in the middle of the first part of the story, closer to the starting point. So there's not enough info given in the command briefing. But there's more in the preceding command briefings but they're not finished yet. (yes you can call me weird because I didn't start my campaign with it's first mission). There's this thing you people call 'willful suspension of disbelief' which is a very clever word for what we just call 'immersion' in french (not english immersion, don't get fooled!). I think I'll have to work more on this. I wonder if you see my point now. Does it make any more sense to you? If not then I failed more!
...Well done for spotting you need a fail briefing...
Thank you so much, this means a lot to me. I learned about these details because I really want my missions to be played.
- The setting seems a bit wrong....
Well I don't really know where my confusion comes from, I have to make a more solid plot (is this the appropriate word?) because I want my story to end during the first era of the great war, anywhere before the lucifer's destruction, maybe just before, maybe just after, but then in the sol part of the newly separated world. mostly because I can't mix both FS1 and FS2 ships. Anyway there WILL be Apollos and unshielded ships. I want these. I just have to go back to do my homework.
- It's nitpicking but it's something several of us mission designers will notice. The planet has been placed in such a way that although the sun is behind it, it is strongly lit from the front. How? There's no light source to do that!
Yep, corrected. This one was easy and quick to solve!
- There are quite a few grammatical errors...
I knew I'd had to discuss that sooner or later. My poor english prevents me from ever seeing such errors, and I guess an editor could help me with grammar, but not semantics. Proof is, after rereading entire texts I wrote I still do not see those errors you're pointing me at. I used google for many translations. I'm afraid they last long before I can find a French speaking guy to help me.
Anyway thanks for the feedback, I didn't expected so much from you (or anyone else). Be sure I'll be back but I keep this thread for FREDding issues or questions. I will talk about missions and campaign in the appropriate forum, lastly I saw there's a dedicated one.