Author Topic: RELEASE: The Aftermath Reboot  (Read 24845 times)

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Re: RELEASE: The Aftermath Reboot
Yeah, he is making a sequel.

I also like this one - there is a lot of work put into graphics and while the plot is strange at some moments and many missions aren't really made well, there are just as many that work fine and are enjoyable.
Mito [PL] - Today at 8:52 PM
I was supposed to make a short presentation about basics of optical fibers and here I am, listening to Eurobeat while reading about quantum cryptography.

 
Re: RELEASE: The Aftermath Reboot
One thing I think he did really well were the massive, large-scale battles. I've never seen so many cap ships and fighters firing at one another at the same time. And it rarely ever feels overwhelming, either, since despite the enormous numbers, your wingmen tend to be pretty capable in dispatching them.

Also, just how the general scope and scale of things gets crazier and crazier as the game goes on. The mission where you defend the....Warlock, I think it was called? using that special ship I forget the name of, where you down like 50+ Shivan cap ships single-handedly, at extreme distances too....it was incredible.

 

Offline Thaeris

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Re: RELEASE: The Aftermath Reboot
Quick question - is this campaign listed in the Wiki anywhere?
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It's the Duke Nukem Forever of prophecies..."


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Everyone else takes normal damage.
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Re: RELEASE: The Aftermath Reboot
A quick search through the campaign list... no results. I think it's safe to assume it's not listed on the Wiki, then. Neither is it included in this list too.
However, it is listed and available through Knossos, in the "Explore" tab.
Mito [PL] - Today at 8:52 PM
I was supposed to make a short presentation about basics of optical fibers and here I am, listening to Eurobeat while reading about quantum cryptography.

 

Offline Nightmare

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Re: RELEASE: The Aftermath Reboot
I was told that most project heads were contacted by the HLP staff at some point whether they could have more media coverage (or atleast an entry on the wiki) for their projects here, but I think that was while Herkie was away.

 
Re: RELEASE: The Aftermath Reboot
Mhm, that seems like it's the case here. Well, I suppose Herkie reads this topic, it might get his attention. I'll probably ask in the campaign list topic to include this campaign there, if I didn't do it yet. There also seems to be a couple gameplay videos on Youtube, maybe a ceratin Ilain Baker (I probably typod the hell out of this name) would be interested in them.
Mito [PL] - Today at 8:52 PM
I was supposed to make a short presentation about basics of optical fibers and here I am, listening to Eurobeat while reading about quantum cryptography.

 

Offline Nightmare

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Re: RELEASE: The Aftermath Reboot
I hope so. But Exile for example doesn't have a Wiki article too.

Quote
I'll probably ask in the campaign list topic to include this campaign there, if I didn't do it yet.

Good. :) Iain Baker is the one responsible for HLPs social media right now, though I don't see a YT channel in the navbar yet. Here's another related thread: https://www.hard-light.net/forums/index.php?topic=95266.0

 

Offline herkie423

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Re: RELEASE: The Aftermath Reboot
... In the Adhara Exodus's case, I can usually do well and keep the Damascus up to 60-80% integrity until near the end, where the final few waves of enemies come in, one of them being Taurvi bombers. This part threw me off the first few times as at this point, the Damascus would get utterly obliterated, and I couldn't figure out what was doing so much damage to it. Certainly not the larger, slower Shivan bombs that you can shoot down. But this time, I realized they were firing much smaller, faster missiles at it that were doing like 5% damage a pop. At least, I think it was the Taurvis that were firing those? I think there were 2 or 3 Taurvis left, I was facing the Damascus and trying to figure out what was damaging it so much, and saw those flying into it from behind me.

So maybe not so luck based after all, just gotta figure out what enemy wing is shooting those missiles... Haha, truth be told I'm not the best FS player, maybe because I don't use the mouse for movement...Ever since I was a kid, I always played using the numpad. Mouse movement lets you aim easier, but it also makes it much slower to turn around, at least for me, even with the sensitivity at max. :P Never had a joystick either..

Anyway...phenomenal work on this campaign, again, it is a joy to play. I read in a post up above you're making a sequel? :D

Thanks. I'm glad you liked it. Just some hints: Closer to the end of the "Adhara Exodus," a squadron of Maras packing trebuchets will jump in and target the Damascus. They do not jump in as a group but scattered all over. They will be coming at the starboard side of Damascus just above the Lucifer destyroyer. You have a little more than a minute before those trebuchets are loose and the Tuarvis on the left are a diversion, don't pay attention to them. It is a Shivan tactic. You don't have to destroy them all which is impossible but if you manage to disrupt or take out 6 of them, the Damascus MIGHT survive. I say "Might" because it will depend on how it fared early in the mission. Another hint, forget the fighters or capital ships and focus on those torpedoes. Oh, yes, there is a random event that Seraphim bombers will jump in and this is bad news.
« Last Edit: December 31, 2018, 12:42:51 am by herkie423 »

  

Offline herkie423

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Re: RELEASE: The Aftermath Reboot
I was told that most project heads were contacted by the HLP staff at some point whether they could have more media coverage (or atleast an entry on the wiki) for their projects here, but I think that was while Herkie was away.

They haven't contacted me yet. checked my inbox and I did not receive any message about it. But it's fine really.