Author Topic: Mechwarrior: Living Legends! — i stackpoled among the cherry blossoms  (Read 721 times)

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Offline General Battuta

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Mechwarrior: Living Legends! — i stackpoled among the cherry blossoms
Hey, you nerds should come join the fun on Mechwarrior: Living Legends! It's a free, standalone combined-arms Battletech game built off Crysis Wars. Installation's a breeze and it recently got a fan patch — I picked it up again for the first time in years when I heard about the patch, and bafflingly the player base is at an all-time high.

Wow! Oh boy! What's so great about this game?

14v14 combined arms matches! You can play as a 'mech, a vehicle, a VTOL or ASF, artillery (well, just the Long Tom, although I guess Arrow IV unit counts too) and even as Elemental battle armor! Everything comes in a wide range of variants, and you can even load out your Elemental with man-pack PPCs and C8 charges if you want to play as dedicated infantry.

All the super nerdy tabletop **** is modeled! ATMs, RACs, x-pulse lasers, C3, NARC and TAG, the heavy gauss with its damage dropoff, heavy lasers that will burn your own mech apart if you don't watch your heat. You can toggle between active and passive sensors to balance awareness and stealth, but ECM, active probes, and C3 create big information advantages.

A weirdly well-balanced game design! For maybe the first time ever in a Battletech computer game, every type of unit is viable and important. Light mechs are useful scouts and skirmishers! Vehicles are perfect for flanking and harassment! The key to balance between such unequal unit types is the in-game economy: you build up money by doing damage, then spend it to buy bigger and better units. Mechs are the best all-rounders, but comparatively expensive. Vehicles are economical and specialized. Mid-range trooper mechs are great ways to build up money; assault mechs require escort and protection, or they'll be caught and swarmed; fire-support mechs can lay down huge barrages of missile fire but don't do enough damage to hold off a direct attack by brawlers. VTOLs make pop-up attacks and pick off damaged targets. And battle armor can't survive in the open — but if armed with heavy weapons they can be an incredible nuisance in built-up control points.

Aerospace fighters are my one true love (there's a dude who has a grudge against me and demands that ASF be deleted every time I join his server). The barrier to entry is high, because they're the only unit you can lose with a single bad twitch of the mouse, and landing is probably the single most dangerous task in the whole game. But they're a lot of fun when mastered! You can poke and zap with a little Sparrowhawk, but you'll melt under ground fire. The Sulla gives you a range of hard-hitting Clan loadouts, the Corsair is ugly as **** but lets you dump bombs or pretend you're a BSG Viper with triple RAC/2s, the Visigoth is the high-end Omnifighter with one loadout starring a NARC, 30 LRMs and 18 ATMs (you can make off-bore missile attacks against a NARC'd target ) and the Shiva is a ludicrous flying brick with loadouts ranging from 'bomb avalanche' to 'flying Fafnir'.

Game's free! Game's fun! It's only kind of stable (expect about one crash or disconnect per hour-long match: you'll keep your money, though) but it's worth it. The matches are too big and chaotic for single players to **** all over everyone else, but anyone who runs around capturing objectives can make a big difference. Pubbies are predictably terrible at doing anything but slamming their faces into each other, so most objectives are left unguarded if you want to sneak in and nab them.

Come play, my First Lord!

 

Offline Aesaar

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Re: Mechwarrior: Living Legends! — i stackpoled among the cherry blossoms
Can confirm, game is both very fun and easy to install.

 

Offline Scotty

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Re: Mechwarrior: Living Legends! — i stackpoled among the cherry blossoms
The Corsair is a beautiful killing machine and I will install this game just to blow things up with it.

 

Offline StarSlayer

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Re: Mechwarrior: Living Legends! — i stackpoled among the cherry blossoms
Is there a single player component?  Even just a bot arena?
“Think lightly of yourself and deeply of the world”

 

Offline General Battuta

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Re: Mechwarrior: Living Legends! — i stackpoled among the cherry blossoms
Negative, Ghost Rider. There is a sandbox training server with unlimited money, though.

It's pretty easy to do well, just get a tank and follow a big mech. Or flank in a leetle hover.

 
Re: Mechwarrior: Living Legends! — i stackpoled among the cherry blossoms
Oh lord. And now you've started Kenny Logins - Danger Zone in my head with that "Negative, Ghost Rider." bit, General. Oy...
There are only 10 kinds of people in the world;
those who understand binary and those who don't.

 
Re: Mechwarrior: Living Legends! — i stackpoled among the cherry blossoms
Hey, you nerds should come join the fun on Mechwarrior: Living Legends!


 

Offline CKid

Re: Mechwarrior: Living Legends! — i stackpoled among the cherry blossoms
After 2 hour of playing, I think I finally getting the hang of it. Really enjoying the aircraft. Reminds me of air combat in BF2.
If I agreed with you, we would both be wrong

 

Offline Cobra

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Re: Mechwarrior: Living Legends! — i stackpoled among the cherry blossoms
Is Living Legends making a comeback or something? I remember it kind of died off when MWO launched.
To consider the Earth as the only populated world in infinite space is as absurd as to assert that in an entire field of millet, only one grain will grow. - Metrodorus of Chios
I wept. Mysterious forces beyond my ken had reached into my beautiful mission and energized its pilots with inhuman bomb-firing abilities. I could only imagine the GTVA warriors giving a mighty KIAAIIIIIII shout as they worked their triggers, their biceps bulging with sinew after years of Ivan Drago-esque steroid therapy and weight training. - General Battuta

 
Re: Mechwarrior: Living Legends! — i stackpoled among the cherry blossoms
Is Living Legends making a comeback or something? I remember it kind of died off when MWO launched.

If memory serves, the group that was working on Living Legends at the time got a C&D and had to stop work.  Recently, a new team (that apparently gives no ****s about Microsoft's or PGI's lawyers) stepped up to the plate to continue development.  A lot of recent missteps and catastrophic failures in MWO's development that occurred around the same time as the LL ressurgence ensured that there was a reasonable audience looking for a MechWarrior-style game in that/this moment.

 

Offline Col. Fishguts

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Re: Mechwarrior: Living Legends! — i stackpoled among the cherry blossoms
What's happening in MWO these days? Last I checked they just introduced the community warfare thing. Did this ever take off they way it was intended? (Knowing PGI, probably not)
« Last Edit: January 24, 2017, 05:43:38 am by Col. Fishguts »
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Offline Cobra

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Re: Mechwarrior: Living Legends! — i stackpoled among the cherry blossoms
Community Warfare is something you slog through. And unless your team is comprised entirely of your friends, the other team absolutely stomps you. There's no real reward for successfully attacking and defending. It's a grind for XP that allows you to rank up for C-bills and mech bays once you hit a certain rank in a faction. I haven't seen any new maps get added either, so it's all the same goddamn maps.
To consider the Earth as the only populated world in infinite space is as absurd as to assert that in an entire field of millet, only one grain will grow. - Metrodorus of Chios
I wept. Mysterious forces beyond my ken had reached into my beautiful mission and energized its pilots with inhuman bomb-firing abilities. I could only imagine the GTVA warriors giving a mighty KIAAIIIIIII shout as they worked their triggers, their biceps bulging with sinew after years of Ivan Drago-esque steroid therapy and weight training. - General Battuta

 
Re: Mechwarrior: Living Legends! — i stackpoled among the cherry blossoms
What's happening in MWO these days? Last I checked they just introduced the community warfare thing. Did this ever take off they way it was intended? (Knowing PGI, probably not)

Nope.  They added the Invasion game mode and a bunch of UI elements and let it languish for a year.  Then they came in and added Scouting mode for Phase 3, wherein victories would result in instant-death nukes falling on the Invasion battles every two minutes.  Somehow, organized units were dissatisfied with this addition.  PGI then let the game languish in that state for months, while organized units moved on and the player base hemorraged.

It took a community-organized intervention with Russ to convince PGI that something was wrong.  In a rare moment of lucidity, they implemented all of the changes that were suggested in the community roundtable, though it took an additional four months to even begin rolling those changes out, all while players continued to move on.  Oh, then PGI perma-banned the guy who was chiefly responsible for that meeting actually happening (as opposed to being an empty promise that came up in Russ' semi-regular filibuster of the NGNG podcast).  No good deed goes unpunished.

So with the most recent revamp of Community Warfare, the player population has stabilized, but it's still critically and noticeably small.  Part of the Community Warfare revamp was to collapse the number of queues to accomodate the smaller player base.  On top of that, the solo queue has had its matchmaker adjusted to the point of basically turning it off.  (After sixty seconds of search time, the matchmaker drops all the normal restrictions, allowing day-one newbies to be matched with top-tier veterans.)  You can get fast matches, but unless you're playing during prime time, on a weekend, during an event, the skill levels of each team will be all over the place, resulting in frequent, lopsided stomps.

In what I view as a desperate ploy to draw players back in, PGI recently announced that they're advancing the timeline to 3060 to introduce new tech to the game.  This comes after a recent raft of balance changes that have collapsed the number of viable builds to about three.  I could go on about the balance changes, but I recently had a rant about one of those changes on another forum.  Suffice to say, when they don't understand how easily they can **** up the precarious balance that the game had achieved, I'm not optimistic about their ability to add a truckload of new equipment in a way that won't backfire, driving off much of the remaining population.

Really, the timeline advance smells of a final, desperate cash grab.  3060 will be half-assedly implemented this summer.  The Mad Cat II preorder will be announced within a month of that (because sweet Christ, the ForumWarriors will not shut up about that chassis), and PGI will shutter MWO by the end of Q1 2018.

I'm sorry if that comes across as excessively salty, but being a long-time MWO player is a frustrating experience.

 

Offline General Battuta

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Re: Mechwarrior: Living Legends! — i stackpoled among the cherry blossoms
It was great playing with you, CKid!