BOLITHO COMMAND - The Last Stand submod>>> DOWNLOAD <<< I was wondering how this command mission would play if I was in a ship that was small enough to actually be able to throw itself around in a fight but still large enough to bring MAXIMUM FIREPOWER to bear. So I spent a few hours tweaking up and putting together a minimod for JSRN's mod.
Download and extract the data folder into the same folder as JRSN's mod VPs. The mission should be selectable in the techroom under the mission simulator.
The hero ship: The Bolitho. She's small and sexy and perfect for the role. I stripped out the larger turrets, kept the underslung dual battery for forward primary firepower and added a broadside bank of dumbfire torpedoes as secondaries. This thing is meant to play like a ww2 destroyer - you pull up alongside a larger target and ripple fire a broadside into the hull (somewhat like how Rebel Galaxy does it, but in 3 dimensions). Unless you're very good at aiming, you'll want to release your payload at basically point blank range.
She's smaller than the Moscow and more fragile. You'll be able to get out of the way of beams easier, but if they hit you'll feel it more.
Other than the improved manoeuvrability and new broadside torpedoes, this ship differs from the Moscow in that she does not use lateral beams, beam overload or antifighter missiles. However she still has repair and active armour, as well as the Capacitor and Heat system. Watch that afterburner - it's powerful but heat builds up like a mofo and before you know it you're dead in the water and vulnerable to beams.
Weapons recharge energy is also linked to point defense firepower - use this to your advantage against bombers.