I am still a bit concerned that the matchmaking algorithms can't really handle such a skewed navy. When I get into a fight with another navy that has cruisers operating, two things can happen:
- Either you get two lategame destroyers fighting against a lategame light cruiser or (heaven forbid) a lategame heavy cruiser, in which case you get utterly trashed if you try to fight him head-on, because lategame cruisers with electronic fire control can shoot an apple off the head of the son of Wilhelm Tell at 20kyards. One solution I've found, in this particular scenario, is to keep the cruiser at the maximum of your visual / radar range, keep him spotted, and wait for land-based aircraft to blow her out of the sea. If you're operating away from your airbases, then you're **** outta luck and you can only run. Hail-Mary torpedo charges can also work, but cruisers can ususally run away for long enough to kill your DDs before they catch up.
- You get an invasion battle, or a 'fleet battle', where you send out everything that floats, the kitchen sink included, and face minimal resistance. In my last war VS the Brits, I sent six CVs, two CVLs a BC, a BB, and twenty DDs to the Indian Ocean and hit the beaches of Burma with a D-Day like landing after five months of planning, which is exactly as awesome and cathartic as it sounds. EVERY SINGLE ONE of my ships showed up in the invasion battle. The CVs hit the coastal fortifications and the enemy airfields, the CVLs and DDs provided AA support to the BBs and the landing transports, and the BBs utterly annihilated the single cruiser, two destroyers and five corvettes that the Brits had on-station.
When the latter scenario happens it feels amazing; when the former scenario occurs, you can't help but feel bitter that your DDs have been hung out to dry when you have placed several CVs and CVLs in the same map sector, specifically
so they can engage isolated enemy ships like that ****ing CA that just blew poor Minekaze
Kinda feels like this: