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That would explain why it works in the 32 bit build. However the central HUD was "jittery" It kept bouncing around a little bit like it was trying to center. The slewable parts all follow your head movement just fine and I noticed that it now has the zoom capability which is very cool
The 32 bit version seems to be working fine for me. I did edit my own HUD table so that the rest of the elements are bound to the view point, so that eliminated that distraction for me.
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