Fair points, all around.
May I ask a question? Beside myself, how many QG decks have you seen in casual play or ladder? I wonder if the Matchmaker has been taking the piss just with me, or whether they are truly rare in lower tiers. If they are, why do you think that is the case (if QG is so powerful)?
Regarding Queensguard, in particular: one interesting nerf that I saw suggested was this:
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Veteran 1
When a Queensguard enters play,
Resurrect this unit.
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Do you see the difference? Locking this Unit would keep it in the Graveyard, unlike now (where a Queensguard immediately resurrects all her copies, locked or not). Comments?
You may be right on the Hunters; I need to have a better look at potential synergy with longships. I grant you that an 18+ strength Hunter in the lategame is ridiculous and that something needed to be done; I still find the nerf too drastic, for now, but I am more than willing to change my mind pending post-patch testing.
And as for the medics: my argument is that, for every other faction, they steal a graveyard unit and play it on their side. Other factions
do have options to resurrect, but that is
not a main part of their gameplay as is the case with Skellige. When a Medic steals a Skellige card (QG or otherwise), they don't just spawn a (usually) powerful unit on their side; they also
deny the Skellige player that Unit. Until now, Skellige players had
one option to counter this: the Bears (and, in turn, NG players always had the option of nuking / locking the Bears to let their Medics have free reign). So, no: it's not "everybody elses' problems" here, because nobody else is as
massively susceptible to graverobbing as Skellige, and their
one counter to it is being removed.