Thanks for the submission Ian!
I no longer enjoy writing my thoughts about written works. I'm going to make an exception here and simply highlight this comment:
"Most video games fail when it comes to character development. "
I beg pardon for this - but this was the tipping point where I really felt like this article was TOO happy about BP and, by extension, came off as disdainful of anything and anyone outside of that fan circle. There are things to like about BP, but it isn't necessarily the favorite of every HLP'er. I guess the article felt... sugary, sickly sweet, to me.
But that is just my one thought.
Thanks!
Everyone is entitled to their opinion, and I respect yours even if I do not agree with it.
I will stand by my claim about character progression in games, since it is something few games attempt to do in the narrative sense (so increasing stats in an RPG doesn't count here). Many iconic characters have remind constant since their inception. Gordon Freeman is still a mute in an orange suit with a crowbar. John 117 is still a faceless guy in a green suit with a gun. Marcus Fenix is still a pissed off dude voiced by a bandanna wearing Bender. Sonic is still a smarmy little git who can run fast but never learnt to swim etc etc.
There are some good examples of course. The player characters in Bioshock and Deus Ex spring to mind, but truly transformational character development is pretty rare in all mediums.
Breaking Bad and GoT nailed it, since many characters undergo quite significant changes, swinging from villain to hero and back again as the series progress. (Walter White and Jamie Lannister for example)
Babylon 5 actually did a good job of this back in the '90s. londo Mollari went from being a somewhat pitiful and almost comic drunkard to becoming a sinister machiavellian warmonger, then saviour of the republic, and finally the tragic emperor of a dying civilisation.
Gradual transormational character development is kinda my thing - one of the reasons I prefer TV over most movies since two hours isn't enough to do it properly, but 50 odd hours is.