Author Topic: Wing Commander Prophecy  (Read 4746 times)

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Re: Wing Commander Prophecy
Anyway the answer is get Wing Commander: Privateer

 

Offline Lorric

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Re: Wing Commander Prophecy
Some time ago I tried getting into Prophecy. The FMV acting is cringey af, and the missions passable but quite bland.
I made it up to the mission where you get to fly a bomber for the first time (Shrike?) and you're tasked with destroying a Nephilim cruiser. But I kept failing because the game is very picky about which parts of capital ships can be damaged when by what weapon (something that also annoyed me in Starlancer).
In the end I was just not interested enough to figure out in which sequence the game wanted me to shoot turrets/subsystems for the mission script to work properly.
So I just stopped playing there with no motivation to try again.
I'm not sure how you managed to get stuck with that. Take out the shield generators (there may be more than one), then use your torpedoes to take out any other target that isn't a turret (bridge and engines.) Again, depending on ship, there can be more than one of each. If you're still stuck, your allies know how to take out such ships, so just keep the other bombers alive, and they'll do it for you.

 

Offline Novachen

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Re: Wing Commander Prophecy
Yeah, that you were able to destruct Capital ships only if you are destroying the Bridge and Engine was a bad idea.

Wing Commander was not very consistent in this one.
In Wing Commander II for example all capital ships were SD Lucifers  :D You could only damage them with Torpedos at all.
In Wing Commander III you were even able to destroy the Kilrathi Dreadnought with your lasers, even it takes ages, so this was like in the first game. Actually i always liked this principle much more.
In Wing Commander IV however you had something like the capital flag in Freespace 2, which i actually do not like also btw., so that the finishing blow have to be caused by a Torpedo, but you were able to cause 99% hulldamage with your lasers.
And now Prophecy, where you have to destroy specific subsystems to take down a capital ship. And you can damage them only with Torpedos or with the Plasma Gun from the Devastator Bomber, at the end of Prophecy and especially in Secret Ops you were able to kill capital ships without problems with your primaries if you were blessed to get the Devastator... ridiculous because you only need 6 hits to destroy the Nephilim Dreadnought in Secret Ops :D.

That is much quicker than even a whole fleet of GTVA Colossus needs to take down a single Sathanas. :D.
« Last Edit: September 28, 2017, 07:20:45 am by Novachen »
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Offline Lorric

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Re: Wing Commander Prophecy
Strange. I actually really like that you can't just find or make a blind spot and sit there shooting at it until it dies, and also that your little popguns aren't going to cut it, thus there is a need to have bombers to destroy them.

Devastator plasma cannon, while fun, is ridiculous. Still should have required torpedoes imo. Maybe there could have been a middle ground of it working on transports but not capships.

 

Offline Col. Fishguts

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Re: Wing Commander Prophecy
I'm not sure how you managed to get stuck with that. Take out the shield generators (there may be more than one), then use your torpedoes to take out any other target that isn't a turret (bridge and engines.)

I'm not saying that it's difficult to do. It's just that the game failed to explain these rules to me. And it failed to engage me enough in the plot to care.
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Offline Novachen

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Re: Wing Commander Prophecy
Strange. I actually really like that you can't just find or make a blind spot and sit there shooting at it until it dies, and also that your little popguns aren't going to cut it, thus there is a need to have bombers to destroy them.

I know what you mean. But actually i liked the concept from WC1 and WC3 more, because every ship still had several different hull segments you have to destroy independently.
The general hull concept for the whole ship you has in Freespace was always inferior to that. You can kill a cruiser with one shot to the engine if you cause the other damage all at the front section of the ship, which did not make any sense.

In Wing Commander 1 and 3 this one was not possible, you were forced to fire on the same segment to bring a ship down. And i never understand why you need any bombs if you were able to rattle down the other 90+% percent with your lasers.

That you are able to sit in a blind spot is the problem that is caused by the bad AI of enemy fighters. Because in principle it is the same like in any submarine game. There you can also sit at a spot and can bring down a carrier with some torpedo hits at the same segment.. but you can also sink it with your Cannon on deck, even that would take much longer.
Only because of the reaction of the escort destroyers it is not soo easy like in most space games.
Female FreeSpace 2 pilot since 1999.
Former Global moderator in the German FreeSpace Galaxy Forum.
Developer of NTP - A Multi-Language Translation Library Interface, which allows to play FreeSpace in YOUR Language.

Is one of my releases broken or not working? Please send a PM here, on Discord at @novachen or on Twitter @NovachenFS2, a public tweet or write a reply in my own release threads here on HLP, because these are the only threads i am still participating in.

  
Re: Wing Commander Prophecy
In Wing Commander IV however you had something like the capital flag in Freespace 2, which i actually do not like also btw., so that the finishing blow have to be caused by a Torpedo, but you were able to cause 99% hulldamage with your lasers.
Actually I've played through IV recently, and like in III shooting down warships with your guns works just fine. In fact there's a few missions where I ditched the bombers in favor of a light fighter in order to be able to properly dogfight the more dangerous fighters. Because good gods capship AA defenses were pathetic.

 

Offline Novachen

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Re: Wing Commander Prophecy
In Wing Commander IV however you had something like the capital flag in Freespace 2, which i actually do not like also btw., so that the finishing blow have to be caused by a Torpedo, but you were able to cause 99% hulldamage with your lasers.
Actually I've played through IV recently, and like in III shooting down warships with your guns works just fine. In fact there's a few missions where I ditched the bombers in favor of a light fighter in order to be able to properly dogfight the more dangerous fighters. Because good gods capship AA defenses were pathetic.

Ah i do not remember it exactly. I remember that i have always used the Flashpak to destroy the Vesuvius, because i had always the impression that it was not destroyable only with lasers... but with missiles.
Female FreeSpace 2 pilot since 1999.
Former Global moderator in the German FreeSpace Galaxy Forum.
Developer of NTP - A Multi-Language Translation Library Interface, which allows to play FreeSpace in YOUR Language.

Is one of my releases broken or not working? Please send a PM here, on Discord at @novachen or on Twitter @NovachenFS2, a public tweet or write a reply in my own release threads here on HLP, because these are the only threads i am still participating in.

 

Offline Spoon

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Re: Wing Commander Prophecy
The vesuvius takes significantly more damage if you shoot at it from inside the hangarbay, torpedoes take a much larger chunk of health off of it too from inside the hangarbay.

Edit: which the game never tells you about, I remember getting stuck in the mission vs the vesuvius because I fired all of my torpedoes at it from the outside and then it wasnt even close to dying. With no way to rearm in the game. I think I reloaded a save before using the disk on the superbase because I thought I couldnt destroy the carrier without it at all.
« Last Edit: September 28, 2017, 12:45:29 pm by Spoon »
Urutorahappī!!

[02:42] <@Axem> spoon somethings wrong
[02:42] <@Axem> critically wrong
[02:42] <@Axem> im happy with these missions now
[02:44] <@Axem> well
[02:44] <@Axem> with 2 of them

 

Offline Lorric

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Re: Wing Commander Prophecy
Anyone who's interested, you cab grab Secret Ops and Standoff here:

http://standoff.solsector.net/downloads.shtml

Windows 98 (or 95) compatibility mode is required to play.

A tip for Secret Ops, your carrier, the Cerberus, has an enormous gun that fires shots that are bigger than any fighter. If it hits a fighter, it dies. If that gun engages your target, or is firing anywhere remotely in your vicinity, get the hell out of the way. I've learned the hard way that it's all too easy to get tagged by that thing, and it's really jarring to have your mission ended in an instant like that, especially late on.

Standoff, if you start taking fire from anywhere, MOVE! Don't think you'll just land the last couple of shots to kill your target first, move or you will die.

 

Offline Novachen

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Re: Wing Commander Prophecy
If you have played and survived Freespace 2's bigger battles with capship involvement, the Cerberus main cannon should not be a problem.

Another Secret Ops Mod is Unknown Enemy which take place in the Border Worlds during the Nephilim war. Also interesting one.
Female FreeSpace 2 pilot since 1999.
Former Global moderator in the German FreeSpace Galaxy Forum.
Developer of NTP - A Multi-Language Translation Library Interface, which allows to play FreeSpace in YOUR Language.

Is one of my releases broken or not working? Please send a PM here, on Discord at @novachen or on Twitter @NovachenFS2, a public tweet or write a reply in my own release threads here on HLP, because these are the only threads i am still participating in.

 
Re: Wing Commander Prophecy
Isn't that the one that pits you against the Nephilim in WC1 era ships?

 

Offline Det. Bullock

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Re: Wing Commander Prophecy
I didn't know there were mods for secret ops, I might give them a try.
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