Author Topic: Jim Boone, FS2 Mission Designer, rejoins Volition as Development Director  (Read 1631 times)

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Offline Kiloku

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Jim Boone, FS2 Mission Designer, rejoins Volition as Development Director
http://www.gamesindustry.biz/articles/2017-10-09-life-after-agents-of-mayhem-where-now-for-volition

The article itself also calls him a Producer in the Freespace Series, but what's listed in FS2's credits is only Mission Design
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Offline Colonol Dekker

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Re: Jim Boone, FS2 Mission Designer, rejoins Volition as Development Director
I thought making was producing in some regards.


This is very pleasing news though.
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-Uncharted Territory
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-War Machine
(Others lost to the mists of time and no discernible audit trail)

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Offline The E

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Re: Jim Boone, FS2 Mission Designer, rejoins Volition as Development Director
It would be great if he could turn things around there. I think good ole :V: is in a lot of trouble right now; Agents of Mayhem was a big flop, and I think they need a completely fresh start to get away from Saint's Row and open world games completely.
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I really need lifе to touch me
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Offline Novachen

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Re: Jim Boone, FS2 Mission Designer, rejoins Volition as Development Director
Yeah, he was the producer(?) or atleast Mission Designer of Silent Threat also :D So a bright future awaits us.  :shaking:

Actually Agents of Mayhem was too much of another Saints Row 4 addon in my opinion. Did not had enough of unique features to be a whole new IP.

And i have to say, that i liked the first three Saints Row titles more than 4 and GAT. The first three titles were still serious games with much humorous elements, good enough for a different experience to GTA. With SR4 they get rid of all the serious elements and this series become a big joke.
« Last Edit: October 09, 2017, 11:44:19 am by Novachen »
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Offline Charismatic

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Re: Jim Boone, FS2 Mission Designer, rejoins Volition as Development Director
 :v-old: needs to make FS3 now. Don't we have a FS3 beam or emoje?
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Offline Novachen

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Re: Jim Boone, FS2 Mission Designer, rejoins Volition as Development Director
:v-old: needs to make FS3 now. Don't we have a FS3 beam or emoje?

And i still hope they do not do that   :)

If they do want to make a new space game. I would prefer a new IP then. Not only because to get rid of all the Ties of the Past.
Female FreeSpace 2 pilot since 1999.
Former Global moderator in the German FreeSpace Galaxy Forum.
Developer of NTP - A Multi-Language Translation Library Interface, which allows to play FreeSpace in YOUR Language.

Is one of my releases broken or not working? Please send a PM here, on Discord at @novachen or on Twitter @NovachenFS2, a public tweet or write a reply in my own release threads here on HLP, because these are the only threads i am still participating in.

 

Offline Det. Bullock

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Re: Jim Boone, FS2 Mission Designer, rejoins Volition as Development Director
:v-old: needs to make FS3 now. Don't we have a FS3 beam or emoje?

I'm curious if they have the right to the IP since Freespace is often listed as an "interplay title" on GOG.com when on sale.
I'd be content with a new spacesim IP really, we need more single player spacesims that aren't sandboxes.
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Offline The E

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Re: Jim Boone, FS2 Mission Designer, rejoins Volition as Development Director
:v-old: needs to make FS3 now. Don't we have a FS3 beam or emoje?

I'm curious if they have the right to the IP since Freespace is often listed as an "interplay title" on GOG.com when on sale.
I'd be content with a new spacesim IP really, we need more single player spacesims that aren't sandboxes.

They don't. They really, really don't -- In fact, I'm not entirely sure who does at the moment. There was an auction a while back where the remnants of Interplay's IP was sold off, and as far as I am aware, no results of that were ever published.
If I'm just aching this can't go on
I came from chasing dreams to feel alone
There must be changes, miss to feel strong
I really need lifе to touch me
--Evergrey, Where August Mourns