Go straight for the Kestral. Don't bother trying to keep them off the cargo container. The time it takes it to realize it's jamming, destroy it, and jump out should be enough time to to destroy the Kestral, and certainly with Acerbities. You can also try revealing yourself earlier, making the fighters take longer to take out the jammer.
Oh, that makes sense - for some reason I thought the Faustus in this mission was tougher than it was. Thanks
Other missions I'd like to comment on:
- Mission 4: In my first run I fell for the Medusa bombers distracting me from the cargo hook line and sinker. These smart Terrans, who do they think they are?
- Mission 5: This was a bit shorter than I expected - It makes sense since the GTA doesn't throw wing after wing at things but just having to take down two waves of enemies does seem a tad short.
- Mission 6: I found it amusing that the
Lucifer Hurricane arriving is a
failure condition. It made me imagine some kind of rivalry between the Tempest and the Hurricane. "Geez I have to clean up after these bungling Tempest guys..."
- Mission 7: A fun mission and a bit challenging for me - I ended up taking advantage of having to replay the mission by going to disable the Kamikaze Satis at mission start and sending Shiva to destroy the Thoths before they got near the Cyclone
I did think the sudden kamikaze was a clever touchh; considering the mission's recommendation I did expect more kamikaze attempts though, such as some fighters.
- Mission 8-9: Giving the Nephilim an afterburner but giving it limited fuel was an interesting touch. It took me a little while to adapt to that. Also, is it supposed to keep its shields when regenerating?
I'm enjoying the campaign a lot
Since we've prevented some canon aspects of FS1 such as the destruction of the
Eva Tempest and destroying the Hope, I'm wondering just where this is going...
Also, something I encountered often: If I give my wing or "all fighters" orders while in regeneration, my ship will start responding to that order as well. It can get a bit awkward when I need to give orders while regenerating, since I need to switch out and back in to stop moving. I'm not sure how tricky that would be to fix, though.