Author Topic: RELASE: Trimurti  (Read 4060 times)

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Great campaign, with very good ideas! When I got suspicious that it isn't exactly the same universe than the retail I waited for TAHT moment in the end. That connection brought great satisfaction!:D The only thing I wanted to ask, that why did you use the new type of fighter? For balance reasons? Or just some creator freedom?

Spoiler:
I got a theory and Asteroth can tell me if I'am close or not. The new fighter replaced the GTF Ulysses. The Ulysses was built by Terran and Vasudans engineers together, however in this other universe the Terran - Vasudan relationship was maybe more strained. I point to the mission of taking down the PVN Hope where we are told that the Terrans where not coming to assist as evidence. What we end up getting is a Terran fighter built to match the specs of the Ulysses like high speed and agility but with out the Vasudan input in deployment.

Now that you mention... There really aren't any. I don't know how I overlooked this  :wtf:

 

Offline PVD_Hope

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  • A Typhon-class destroyer.
lol I totally didn't notice that you used my music for the menu until I loaded the mod! Thanks! :D
This signature is under construction. You can check out my minimod! Lost

Have a look at my eBay page, where I sell Legos and things to raise money for myself and for the Polaris Project!

Here's my Zazzle store! I make a small commission on everything sold here. And here's my Bandcamp!

 
This mod really tied BP: AOA together  :cool:

 

Offline rubixcube

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This mod really tied BP: AOA together  :cool:

There are some differences between this and AOA

Spoiler:
  • 1. In AoA the Lucifer beams are red, in Trimurti they are orange
  • 2. Shivan primary weapons in AoA are weak, in keeping with their portrayal in the main game, in this mod they are buffed to make them usable
  • 3. The destruction of earth plays out a little differently; no Shivan cruisers are escorting the Lucifer, nor are their any Terran cruisers protecting earth, in AoA the Bastion is destroyed in front of the lucy by her main beams, in this mod, it is destroyed by Shivan bombers while pursuing the Lucifer
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Spoiler:
in AoA the Bastion is destroyed in front of the lucy by her main beams, in this mod, it is destroyed by Shivan bombers while pursuing the Lucifer
Spoiler:
There's actually no evidence that suggests that's the Bastion in AoA, it has no nameplate, and the mission itself only calls it "GTD Orion". It's certainly a reasonable candidate, but it's these ambiguities that are the nooks and crannies that allow me to take advantage of my artistic license.

 

Offline rubixcube

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Here's an odd thing I noticed

Spoiler:
Why is Tombaugh station 2 Arcadia's stacked on top of each other?
« Last Edit: May 18, 2018, 01:35:15 pm by rubixcube »
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Here's an odd thing I noticed

Spoiler:
Why is Tombaugh station 2 Arcadia's stacked on top of each other?
Eh, just a way to make it seem bigger, since it was described as a "fortress".

 

Offline rubixcube

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Here's an odd thing I noticed

Spoiler:
Why is Tombaugh station 2 Arcadia's stacked on top of each other?
Eh, just a way to make it seem bigger, since it was described as a "fortress".

Fair enough,

I hope this campaign gets more attention, would love to see more content from you.
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Offline DudeMannerisms

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This mod seems like the exact kind of mod I would love to play. Unfortunately, Knossos is telling me that I require the 'MediaVPs" to play it, but the only MediaVP I didn't included was the remixed music and advanced graphics.

EDIT:

« Last Edit: May 26, 2018, 03:58:42 am by DudeMannerisms »

 

Offline ssmit132

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I did finish the campaign shorty after my last post here, so sorry about the long time it took for me to reply :nervous:

Spoiler:
Mission 11: It's kind of scary how easily all of the Terran ships went down here; the mission is very short for that but I think that works well in context.

Mission 12: I got the same Red Alert problem as CKid, with the Hurricane not appearing at the end. Not having read his spoilered post, I kinda wondered whether the resulting impossible fight was intentional to punish the player for dooming humanity :p and so I ended up using cheats to make myself invulnerable. Nevertheless, the effect of the sounds gradually going quiet along with the foreboding music worked quite well.

Good job with this campaign :) I felt the difficulty might fluctuate around a bit, but atmosphere-wise I really like the presentation, and as I said previously, an interesting way of presenting things from a Shivan point of view that still allows them to seem alien.

 

Offline rubixcube

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This mod seems like the exact kind of mod I would love to play. Unfortunately, Knossos is telling me that I require the 'MediaVPs" to play it, but the only MediaVP I didn't included was the remixed music and advanced graphics.

EDIT:



You need the fsport, fsport-mediavps, and regular mediavps. You got all of those?

Also, isn't Knossos still in beta? Might be a problem with the launcher?
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Offline DudeMannerisms

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You need the fsport, fsport-mediavps, and regular mediavps. You got all of those?

Also, isn't Knossos still in beta? Might be a problem with the launcher?

I do. The only Media VPs I don't have are the advanced graphics, and the remixed music.

And I could run all my other modules just fine. Trimurti is the only mod I have a problem with

 

Offline rubixcube

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Maybe try it with advanced graphics and remixed music to see if that solves your problem?
Stuff

 
Spoiler:
Mission 12: I got the same Red Alert problem as CKid, with the Hurricane not appearing at the end. Not having read his spoilered post, I kinda wondered whether the resulting impossible fight was intentional to punish the player for dooming humanity :p and so I ended up using cheats to make myself invulnerable. Nevertheless, the effect of the sounds gradually going quiet along with the foreboding music worked quite well.
Are you using 1.0.5 or later? This shouldn't be happening in the later versions.

This mod seems like the exact kind of mod I would love to play. Unfortunately, Knossos is telling me that I require the 'MediaVPs" to play it, but the only MediaVP I didn't included was the remixed music and advanced graphics.
And I unfortunately can't diagnose this issue more than already has been until after the weekend.
« Last Edit: May 26, 2018, 05:49:59 pm by Asteroth »

 

Offline DudeMannerisms

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Maybe try it with advanced graphics and remixed music to see if that solves your problem?
That worked! Thanks for the help. Now I'll see if my computer can handle the advanced graphics.


EDIT: This campaign is so awesome. I love how alien it is.
« Last Edit: May 26, 2018, 08:45:05 pm by DudeMannerisms »

 

Offline DudeMannerisms

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Got a taste of all the missions through the Tech Room (yes I'm lazy)


Sorry to doublepost, but it's possible to play all the missions without having to play the campaign in order?

 
Sorry to doublepost, but it's possible to play all the missions without having to play the campaign in order?
Ctrl+Shift+S at the campaign missions screen unlocks all of them, makes testing significantly easier.

 

Offline DudeMannerisms

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Sorry to doublepost, but it's possible to play all the missions without having to play the campaign in order?
Ctrl+Shift+S at the campaign missions screen unlocks all of them, makes testing significantly easier.
Thanks, and your mod is heavily underrated.