Author Topic: RELASE: Trimurti  (Read 8960 times)

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Great campaign, with very good ideas! When I got suspicious that it isn't exactly the same universe than the retail I waited for TAHT moment in the end. That connection brought great satisfaction!:D The only thing I wanted to ask, that why did you use the new type of fighter? For balance reasons? Or just some creator freedom?

Spoiler:
I got a theory and Asteroth can tell me if I'am close or not. The new fighter replaced the GTF Ulysses. The Ulysses was built by Terran and Vasudans engineers together, however in this other universe the Terran - Vasudan relationship was maybe more strained. I point to the mission of taking down the PVN Hope where we are told that the Terrans where not coming to assist as evidence. What we end up getting is a Terran fighter built to match the specs of the Ulysses like high speed and agility but with out the Vasudan input in deployment.

Now that you mention... There really aren't any. I don't know how I overlooked this  :wtf:

 

Offline PVD_Hope

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lol I totally didn't notice that you used my music for the menu until I loaded the mod! Thanks! :D
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This mod really tied BP: AOA together  :cool:

 

Offline rubixcube

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This mod really tied BP: AOA together  :cool:

There are some differences between this and AOA

Spoiler:
  • 1. In AoA the Lucifer beams are red, in Trimurti they are orange
  • 2. Shivan primary weapons in AoA are weak, in keeping with their portrayal in the main game, in this mod they are buffed to make them usable
  • 3. The destruction of earth plays out a little differently; no Shivan cruisers are escorting the Lucifer, nor are their any Terran cruisers protecting earth, in AoA the Bastion is destroyed in front of the lucy by her main beams, in this mod, it is destroyed by Shivan bombers while pursuing the Lucifer
Stuff

  
Spoiler:
in AoA the Bastion is destroyed in front of the lucy by her main beams, in this mod, it is destroyed by Shivan bombers while pursuing the Lucifer
Spoiler:
There's actually no evidence that suggests that's the Bastion in AoA, it has no nameplate, and the mission itself only calls it "GTD Orion". It's certainly a reasonable candidate, but it's these ambiguities that are the nooks and crannies that allow me to take advantage of my artistic license.

 

Offline rubixcube

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Here's an odd thing I noticed

Spoiler:
Why is Tombaugh station 2 Arcadia's stacked on top of each other?
« Last Edit: May 18, 2018, 01:35:15 pm by rubixcube »
Stuff

 
Here's an odd thing I noticed

Spoiler:
Why is Tombaugh station 2 Arcadia's stacked on top of each other?
Eh, just a way to make it seem bigger, since it was described as a "fortress".

 

Offline rubixcube

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Here's an odd thing I noticed

Spoiler:
Why is Tombaugh station 2 Arcadia's stacked on top of each other?
Eh, just a way to make it seem bigger, since it was described as a "fortress".

Fair enough,

I hope this campaign gets more attention, would love to see more content from you.
Stuff

 

Offline DudeMannerisms

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This mod seems like the exact kind of mod I would love to play. Unfortunately, Knossos is telling me that I require the 'MediaVPs" to play it, but the only MediaVP I didn't included was the remixed music and advanced graphics.

EDIT:

« Last Edit: May 26, 2018, 03:58:42 am by DudeMannerisms »

 

Offline ssmit132

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I did finish the campaign shorty after my last post here, so sorry about the long time it took for me to reply :nervous:

Spoiler:
Mission 11: It's kind of scary how easily all of the Terran ships went down here; the mission is very short for that but I think that works well in context.

Mission 12: I got the same Red Alert problem as CKid, with the Hurricane not appearing at the end. Not having read his spoilered post, I kinda wondered whether the resulting impossible fight was intentional to punish the player for dooming humanity :p and so I ended up using cheats to make myself invulnerable. Nevertheless, the effect of the sounds gradually going quiet along with the foreboding music worked quite well.

Good job with this campaign :) I felt the difficulty might fluctuate around a bit, but atmosphere-wise I really like the presentation, and as I said previously, an interesting way of presenting things from a Shivan point of view that still allows them to seem alien.

 

Offline rubixcube

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This mod seems like the exact kind of mod I would love to play. Unfortunately, Knossos is telling me that I require the 'MediaVPs" to play it, but the only MediaVP I didn't included was the remixed music and advanced graphics.

EDIT:



You need the fsport, fsport-mediavps, and regular mediavps. You got all of those?

Also, isn't Knossos still in beta? Might be a problem with the launcher?
Stuff

 

Offline DudeMannerisms

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You need the fsport, fsport-mediavps, and regular mediavps. You got all of those?

Also, isn't Knossos still in beta? Might be a problem with the launcher?

I do. The only Media VPs I don't have are the advanced graphics, and the remixed music.

And I could run all my other modules just fine. Trimurti is the only mod I have a problem with

 

Offline rubixcube

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Maybe try it with advanced graphics and remixed music to see if that solves your problem?
Stuff

 
Spoiler:
Mission 12: I got the same Red Alert problem as CKid, with the Hurricane not appearing at the end. Not having read his spoilered post, I kinda wondered whether the resulting impossible fight was intentional to punish the player for dooming humanity :p and so I ended up using cheats to make myself invulnerable. Nevertheless, the effect of the sounds gradually going quiet along with the foreboding music worked quite well.
Are you using 1.0.5 or later? This shouldn't be happening in the later versions.

This mod seems like the exact kind of mod I would love to play. Unfortunately, Knossos is telling me that I require the 'MediaVPs" to play it, but the only MediaVP I didn't included was the remixed music and advanced graphics.
And I unfortunately can't diagnose this issue more than already has been until after the weekend.
« Last Edit: May 26, 2018, 05:49:59 pm by Asteroth »

 

Offline DudeMannerisms

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Maybe try it with advanced graphics and remixed music to see if that solves your problem?
That worked! Thanks for the help. Now I'll see if my computer can handle the advanced graphics.


EDIT: This campaign is so awesome. I love how alien it is.
« Last Edit: May 26, 2018, 08:45:05 pm by DudeMannerisms »

 

Offline DudeMannerisms

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Got a taste of all the missions through the Tech Room (yes I'm lazy)


Sorry to doublepost, but it's possible to play all the missions without having to play the campaign in order?

 
Sorry to doublepost, but it's possible to play all the missions without having to play the campaign in order?
Ctrl+Shift+S at the campaign missions screen unlocks all of them, makes testing significantly easier.

 

Offline DudeMannerisms

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Sorry to doublepost, but it's possible to play all the missions without having to play the campaign in order?
Ctrl+Shift+S at the campaign missions screen unlocks all of them, makes testing significantly easier.
Thanks, and your mod is heavily underrated.

 
I'm enjoying this a lot. The main difficulty is that the descriptions of the weapons are a little confusing, since they use terms such as 'shell' 'sheath', 'essence' etc., and there is no description for the missiles, so it's a bit of trial and error guessing game as to which does what, but I guess that is kinda the point ;-)

 

Offline Novachen

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This was indeed one of the strangest FreeSpace experiences i ever had.

Because this whole campaign is a single mystery. What is going on, what i have to do and what i have for weapons?
This is a campaign where you have to find out everything by yourself.

And the biggest mystery is... why is the god damn Scorpion by far the best fighter i can play as a Shivan? :D
Its gunpoints were simply the best. And also it is fast and quite maneuverable. It is even better fighter than the Dragon.

But well, fair enough, i never had so much problems with PVF Anubis than in this campaign... that is a enemy ship and not a flying tomb after all :eek2:

I did not understand what really happened here and i have to buy a Shivan translator software next time, but yes, it was an unique experience i wait for since the demo of Hidden Terror over nearly one and a half decade ago.


Small bugs nevertheless:
I actually would like to see Nameplates for the terran ships :).
There is no shivan speaking tech database  :D
Eschaton: Actually i was not sure, if i had to press ALT+J or to fly back to the Hangar of the Lucy to end this mission... i tried to land and it did not work.
False Hope: The Aten has a visible name.
False Hope: It is intended, that i am able to destroy the Karnak Core from the outside? Or is this one of the mentioned bugs for Nightlies? I have to repeat this mission a couple of times, because my AI shivans had the same idea.
The End: I can see and target the ROFL and LOL wings... even i do not understand their purpose in general (or are they a trigger for something?)


Spoiler:
And it is nice, that you are able to change the history for the Shivans. Even the last mission was a little strange in my opinion, because it miss sound effects and have a very long fade out, where i have to fight blind for nearly half a minute, before the mission ends in a cutscene that also seem to imply some sort of sequel...

Or is this a different ending, because i was able to find all Spoons? Even i miss a hint even in this thread, that there is this archivement system and i miss some hints in-game, too.
« Last Edit: June 10, 2018, 04:18:05 pm by Novachen »
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Even my original meaning of this name is more like "Sweet pretty deadly (Super)Nova" ;).

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Between the Ashes 1, FreeSpace Port, The Destiny of Peace, Silent Threat: Reborn, Awakenings (in development)