Author Topic: [WIP] Shattered Stars: A Deepness Within Act 0 (DEMO)  (Read 12485 times)

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Re: [WIP] Shattered Stars: A Deepness Within Act 0 (DEMO)
none until he fix things but he didnt do anything bugged still something as hornet
error i did send him trough skype but he skips me everytime
so if he want to release it he has to work on fixing and so i can fred so now you know why it wont be made on that day becouse skipping me so i cant help him its the zevth time he sand me fake fixes so it take awhile if he not fixing it than it wont 6 decamber

 

Offline Bryan See

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Re: [WIP] Shattered Stars: A Deepness Within Act 0 (DEMO)
How many missions are done?
Four in the demo. But needs building. Act 1 hasn't planned, but there are few Acts.
none until he fix things but he didnt do anything bugged still something as hornet
error i did send him trough skype but he skips me everytime
so if he want to release it he has to work on fixing and so i can fred so now you know why it wont be made on that day becouse skipping me so i cant help him its the zevth time he sand me fake fixes so it take awhile if he not fixing it than it wont 6 decamber
I'm sorry for the fake fixes. I'll try. The demo's release date is 6 December.
Bryan See - My FreeSpace Wiki User Page (Talk, Contributions)

Campaigns:
FreeSpace: Reunited - Shattered Stars

Ships:
GTS Hygeia, GTT Argo, SC Raguel

  
Re: [WIP] Shattered Stars: A Deepness Within Act 0 (DEMO)
now fix bryan see if you want it done

 

Offline Nightmare

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Re: [WIP] Shattered Stars: A Deepness Within Act 0 (DEMO)
Bryan, I'd suggest you following:
-get a recent nightly built
-open the debug built
-press F3 in the mainhall
-click on every ship and weapon
-fix all crashes and issues

It might take a while, but having a working modpack is the first thing you'll need if you ever want to get a functional campaign. woutersmits is the only person so far that volunteered to help you with this thing after you called for help earlier, so unless you want to end up doing everything on your own - and it seems you're quite close to that right now - you might want take that advice to heart.

 
Re: [WIP] Shattered Stars: A Deepness Within Act 0 (DEMO)
thanks nightmare for telling that
bryan see you have mutch to lern
« Last Edit: November 10, 2018, 03:10:45 pm by woutersmits »

 

Offline NeonShivan

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Re: [WIP] Shattered Stars: A Deepness Within Act 0 (DEMO)
I'm sorry for the fake fixes. I'll try. The demo's release date is 6 December.

Excuse me?
In German even the most beautiful love letter sounds like an execution order -Mito

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Author of Dusk Wars - A modification for Freespace 2.

 

Offline Bryan See

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Re: [WIP] Shattered Stars: A Deepness Within Act 0 (DEMO)
I'm sorry for the fake fixes. I'll try. The demo's release date is 6 December.

Excuse me?
I have received a PM. That guy told me to focus and not to add new features and to make it to the 6 December release date for the demo.

And here's the screenshot of the UIMS Faker/Twinhook B type fighter:


Bryan See - My FreeSpace Wiki User Page (Talk, Contributions)

Campaigns:
FreeSpace: Reunited - Shattered Stars

Ships:
GTS Hygeia, GTT Argo, SC Raguel

 

Offline Nightmare

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Re: [WIP] Shattered Stars: A Deepness Within Act 0 (DEMO)
How many polies do your ships have?

 
Re: [WIP] Shattered Stars: A Deepness Within Act 0 (DEMO)
frankly bryan should absolutely release the mod with models with 6 polys or less if it means playtested, coherent missions
The good Christian should beware of mathematicians, and all those who make empty prophecies. The danger already exists that the mathematicians have made a covenant with the devil to darken the spirit and to confine man in the bonds of Hell.

 

Offline Colonol Dekker

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Re: [WIP] Shattered Stars: A Deepness Within Act 0 (DEMO)
 :nono:

 

Offline Nightmare

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Re: [WIP] Shattered Stars: A Deepness Within Act 0 (DEMO)
TBH, these weird colorful designs could be considered a piece of art (depending on the definition), I just don't see how they ever could fit in a FS-related setting.

 

Offline Novachen

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Re: [WIP] Shattered Stars: A Deepness Within Act 0 (DEMO)
I just don't see how they ever could fit in a FS-related setting.

It is not only about FS as you know. This monster Freespace sequel what plays in 8000 years into the future also offers Mortal Engines and UGSF relations aswell. And most of UGSF was released in the 1980s... no wonder that these ships do not have many polies.



The most thing i anticipate in this mod are the Ridge Racer ground missions  :) Even i did not see any UGSF cars in the screenies so far.
« Last Edit: November 12, 2018, 10:20:14 am by Novachen »
Female FreeSpace 2 pilot since 1999.
Global moderator in the German FreeSpace Galaxy Forum.

Responsible for the german translation project FreiRaum - FreeSpace auf Deutsch.
Also responsible for the Nova Upgrade Project, which upgrades and fix older campaigns to make them play- and solveable again with current builds and MediaVPs.

Release List:
German Translations:
Between the Ashes 1, FreeSpace Port, Silent Threat: Reborn & The Destiny of Peace.

Nova Upgrades:
A Walk in the Sun, Into the Halls of Valhalla, Luyten Civil War, Renegade Resurgence, Rogues!, Storm Front Saga, The Deuterium Connection & Venice Mirror

 
Re: [WIP] Shattered Stars: A Deepness Within Act 0 (DEMO)
it's unclear to me whether this branch of the bryan see cinematic universe incorporates mortal engines into its story (despite being a sequel to the film mortal engines released on the same day)
The good Christian should beware of mathematicians, and all those who make empty prophecies. The danger already exists that the mathematicians have made a covenant with the devil to darken the spirit and to confine man in the bonds of Hell.

 

Offline Bryan See

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Re: [WIP] Shattered Stars: A Deepness Within Act 0 (DEMO)
How many polies do your ships have?
Low, because they are placeholders for the eventually hi-poly versions. The high-poly Faker/Twinhook B type is going to be based on the Star Ixiom version, while others get a very unique hi-poly makeovers, with PBR and heightmaps :)

TBH, these weird colorful designs could be considered a piece of art (depending on the definition), I just don't see how they ever could fit in a FS-related setting.
It may be accidental, but it is done to help line the mod up more with Galaxian 3, a key influence. The storyline must have something to do with it, as with the Raiders, Advanced Raiders, Heavy Raiders and Basestars.

It is not only about FS as you know. This monster Freespace sequel what plays in 8000 years into the future also offers Mortal Engines and UGSF relations aswell. And most of UGSF was released in the 1980s... no wonder that these ships do not have many polies.



The most thing i anticipate in this mod are the Ridge Racer ground missions  :) Even i did not see any UGSF cars in the screenies so far.
I agree with you, and that alludes to the prediction made by Admiral Aken Bosch in one of his monologues, speaking of a future race:

Quote
How close did we come to being a footnote in the history of a future species that would happen upon our ruins ten thousand years from now? Would they indulge in the fiction of their own immortality until the Shivans came for them, and how long had this gone on?

The future race Bosch speaks of is either the UIMS, the Battura, the Bosconians, and the Sadeen. What about the Nightmares? Vishnans? Brahmans? And even the Ancients? And what of the Vasudans and Terrans and the GTVA 8000 years from now?

Speaking of Ridge Racer ground missions and UGSF ground cars, it is possible :)

it's unclear to me whether this branch of the bryan see cinematic universe incorporates mortal engines into its story (despite being a sequel to the film mortal engines released on the same day)
There's uncertainity to the film's success, and if it does badly or average at the box office, there's a chance sequels don't wind up happening and their prospects being put to sleep.

To end this post, here's the WIP shot of the UIMS Talken, straight from Galaxian 3:

« Last Edit: November 12, 2018, 12:58:51 pm by Bryan See »
Bryan See - My FreeSpace Wiki User Page (Talk, Contributions)

Campaigns:
FreeSpace: Reunited - Shattered Stars

Ships:
GTS Hygeia, GTT Argo, SC Raguel

 

Offline Colonol Dekker

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Re: [WIP] Shattered Stars: A Deepness Within Act 0 (DEMO)
Needs more Bydo empire.

 
Re: [WIP] Shattered Stars: A Deepness Within Act 0 (DEMO)
lol

 

Offline Bryan See

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Re: [WIP] Shattered Stars: A Deepness Within Act 0 (DEMO)
Needs more Bydo empire.
I do. Anyway "Bydo" reminds me of "Aldo". And possibly Esarai and Aesaar.

And here's the WIP shot of the UIMS Scutter.



And I've posted an update on the mod's ModDB page.
Bryan See - My FreeSpace Wiki User Page (Talk, Contributions)

Campaigns:
FreeSpace: Reunited - Shattered Stars

Ships:
GTS Hygeia, GTT Argo, SC Raguel

 

Offline Rampage

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Re: [WIP] Shattered Stars: A Deepness Within Act 0 (DEMO)
Eagerly looking forward for more progress.

R

 

Offline NeonShivan

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Re: [WIP] Shattered Stars: A Deepness Within Act 0 (DEMO)
You know what, I say we celebrate your release with a stream.
In German even the most beautiful love letter sounds like an execution order -Mito

(•_•)
 <)  )/
 /  \ All the Single Ladies

( •_•)
\(  (>
  /  \ All the Single Ladies

(•_•)
 <)  )/
 /  \  Oh Oh Oh

Author of Dusk Wars - A modification for Freespace 2.

 
Re: [WIP] Shattered Stars: A Deepness Within Act 0 (DEMO)
xd