Author Topic: [WIP] Shattered Stars: A Deepness Within  (Read 128423 times)

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Re: [WIP] Shattered Stars: A Deepness Within
Yay!

 

Offline Bryan See

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Re: [WIP] Shattered Stars: A Deepness Within
I've informed Mongoose about this, and a release thread will be unlocked shortly.

 
Re: [WIP] Shattered Stars: A Deepness Within
In the first mission both goals become true immediatly after the cutscene part is over so I can jump out directly and proceed to the next mission. It's absolutly an improvement. :nod:

 

Offline Novachen

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Re: [WIP] Shattered Stars: A Deepness Within
I already gave up on this after i replayed the capship mission  :(

I think about to play Second Great War Part 2 instead.
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Re: [WIP] Shattered Stars: A Deepness Within
I think about to play Second Great War Part 2 instead.

From what I remember, SGWP2 actually had some good and some hilarious ideas yet technical part it was working.

Mission2c gives me an AWOL DB although I received a RTB directive.

  

Offline Bryan See

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Re: [WIP] Shattered Stars: A Deepness Within
It's campaign branching. No one has tried this in demos before.

Plus, aside from their appearance at Mission2c, the Hammerhead, Deltanose and Daggerhead vessels are undergoing hi-poly makeovers.
« Last Edit: December 27, 2018, 01:34:58 pm by Bryan See »

 

Offline Novachen

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Re: [WIP] Shattered Stars: A Deepness Within
It's campaign branching. No one has tried this in demos before.

Sometimes the mission made the impression that you do not played them either  :D
Female FreeSpace 2 pilot since 1999.
Former Global moderator in the German FreeSpace Galaxy Forum.

Is one of my releases broken or not working? Please send a PM here or on Twitter, a public tweet @NovachenFS2 or write a reply in my own release threads here on HLP, because these are the only threads i am still participating in.

 
Re: [WIP] Shattered Stars: A Deepness Within
It's campaign branching. No one has tried this in demos before.

It's rather campaign breaking than campaign branching...

BTW Mission2c has only a failure and a no-RTB state but no win state.

 

Offline Bryan See

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Re: [WIP] Shattered Stars: A Deepness Within
It's campaign branching. No one has tried this in demos before.

Sometimes the mission made the impression that you do not played them either  :D
Is this the drawback? I wanted the players choose what mission to play from Mission 1 onwards. To get to the capship mission, you must get a visual on the enemy Flagship Commander and its Sub-Commanders. To get to a bomber mission, fly a bomber. To get to a fighter mission, fly a fighter.

The story is simple. The Shivans are engaging the UIMS some time after the last scene of the 2018 Mortal Engines film, only to be attacked by the Battura, Bosconians and Sadeen.

EDIT: I'll take a look at it.
« Last Edit: December 27, 2018, 01:42:00 pm by Bryan See »

 
Re: [WIP] Shattered Stars: A Deepness Within
Did you wrote the path how to get to which mission somewhere in-game? Last time I looked at the SEXPs there was no written instruction aside "unite".

 

Offline Bryan See

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Re: [WIP] Shattered Stars: A Deepness Within
Did you wrote the path how to get to which mission somewhere in-game? Last time I looked at the SEXPs there was no written instruction aside "unite".
I did, but I changed it into a cutscene ending that ends the teaser with the title. That is if you fulfilled the mission objectives without losing the destroyer in the Guari system.

There's no victory debriefings here. That is the issue.

I forgot to mention there are Shivan persona dialogue from Trimurti. The debriefing/briefing/special dialogue text are in English, not Trimurti Shivan language.
« Last Edit: December 27, 2018, 02:19:32 pm by Bryan See »

 

Offline Bryan See

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Re: [WIP] Shattered Stars: A Deepness Within
Here's the fixed Mission 2c file containing the fix.

[attachment eaten by a Shivan]

 
Re: [WIP] Shattered Stars: A Deepness Within
I was referring to mission 1 there. Without having opened the mission in editor or FRED you don't know how to reach the latter missions. All Im told is to "unite".

 

Offline Bryan See

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Re: [WIP] Shattered Stars: A Deepness Within
I'm looking into it.

 

Offline Bryan See

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Re: [WIP] Shattered Stars: A Deepness Within
Here are the fixed missions.

[attachment eaten by a Shivan]

 

Offline Colonol Dekker

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Re: [WIP] Shattered Stars: A Deepness Within
Why are you releasing missions here instead of updating the release on knossos? Fix the WHOLE thing then update knossos.


Make sure it works first.

 
Re: [WIP] Shattered Stars: A Deepness Within
Fix the WHOLE thing then update knossos.

Make sure it works first.

Do you want to make sure that Bryan never again uploads something to Knossos? ;)

 

Offline Bryan See

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Re: [WIP] Shattered Stars: A Deepness Within
I'm fixing.

 

Offline Bryan See

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Re: [WIP] Shattered Stars: A Deepness Within
I've done the testing of Mission 2b, and I've found out there are issues than you have expected.

Firstly, there are shield inconsistencies of the Danube Class corvettes. I plan to shield them.

Secondly, the UIMS Nova Class seem to collide with the Basestar.

Thirdly, the Lambda freighters don't seem to warp out.

Mission 1 is mostly fixed, but I need to test it thoroughly. This will be the case of Mission 2a and Mission 2c.

There's no point of never allowing me to upload my mod to Knossos.

 

Offline Colonol Dekker

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Re: [WIP] Shattered Stars: A Deepness Within
Nobody is saying you're not allowed, what I'M saying is there's no point uploading something you'll need to rectify later.  Keep being Bryan See, ensure everything is FIXED before you upload it to Knossos though.