Author Topic: BFG: Armada II - Nom Nom Space Cathedral Nom Nom Nom  (Read 25014 times)

0 Members and 1 Guest are viewing this topic.

Offline Scotty

  • 1.21 gigawatts!
  • Moderator
  • 211
  • Guns, guns, guns.
Re: BFG: Armada II - Nom Nom Space Cathedral Nom Nom Nom
T'au Septs usually carry with them a reputation, and Vior'la's reputation is very in line with Mont'ka.  They are viewed as aggressive, of fiery temperament, and traditionally produce the most aggressive and skilled members of the Fire caste thanks to what is largely regarded as the best fire caste academy in T'au space.  It is basically T'au West Point if West Point were the pride of literally the entire planet.

 

Offline 0rph3u5

  • 211
  • Can we have a better version of this conversation?
    • Steam
    • Twitter
Re: BFG: Armada II - Nom Nom Space Cathedral Nom Nom Nom
T'au society is split into four castes.  The two that will end up in fleet combat most frequently will be the Air (navy) and Fire (marines/infantry).  The T'au name for the Air caste is "Kor".  The T'au name for the Fire caste is "Shas".  When you do anything with boarding or marines, it's the Fire caste engaging, hence the mentions to fire.

You forgot about the Ethereals...

Basically, Ethereals stand outside of the T'Au Caste System and are the "benevolent" dictators of the T'Au Empire. They command the undying loyality and strict obedience of all T'Au.

Ethereal names all start with the syllable "Aun"

T'au Septs usually carry with them a reputation, and Vior'la's reputation is very in line with Mont'ka.  They are viewed as aggressive, of fiery temperament, and traditionally produce the most aggressive and skilled members of the Fire caste thanks to what is largely regarded as the best fire caste academy in T'au space.  It is basically T'au West Point if West Point were the pride of literally the entire planet.

Vior'la is also the point of origin for the off-shoot of the T'Au Empire known as the Farsight Enclaves. They are basically the T'Au Empire if no Ethereals were in charge.

Their leader, known as Commander Farsight or O'Shovah, has begun to suspect that the rule of the Ethereals is not as straight foward as advertised; that the "Greater Good" the T'Au aspire to is a lie (Hi, Grimdark). He has also outlived the normal lifespan of a Fire Caste T'Au and is quite possibly under the influcence of an alien force.
Despite being a renegade, and his capturing being ordered by the Ethereals, Farsight does command great respect across the entire Fire Caste.
« Last Edit: January 24, 2019, 10:44:33 am by 0rph3u5 »
"When you work with water, you have to know and respect it. When you labour to subdue it, you have to understand that one day it may rise up and turn all your labours into nothing. For what is water, which seeks to make all things level, which has no taste or colour of its own, but a liquid form of Nothing?" - Graham Swift, Waterland

"As you sought to steal a kingdom for yourself, so must you do again, a thousand times over. For a theft, a true theft, must be practiced to be earned." - The terms of Nysa's curse, Pathfinder: Kingmaker

"...because they are not Dragons."

 

Offline 0rph3u5

  • 211
  • Can we have a better version of this conversation?
    • Steam
    • Twitter
Re: BFG: Armada II - Nom Nom Space Cathedral Nom Nom Nom
Dinner's served





... yeah, Full Version is live
"When you work with water, you have to know and respect it. When you labour to subdue it, you have to understand that one day it may rise up and turn all your labours into nothing. For what is water, which seeks to make all things level, which has no taste or colour of its own, but a liquid form of Nothing?" - Graham Swift, Waterland

"As you sought to steal a kingdom for yourself, so must you do again, a thousand times over. For a theft, a true theft, must be practiced to be earned." - The terms of Nysa's curse, Pathfinder: Kingmaker

"...because they are not Dragons."

 

Offline Scotty

  • 1.21 gigawatts!
  • Moderator
  • 211
  • Guns, guns, guns.
Re: BFG: Armada II - Nom Nom Space Cathedral Nom Nom Nom
T'au society is split into four castes.  The two that will end up in fleet combat most frequently will be the Air (navy) and Fire (marines/infantry).  The T'au name for the Air caste is "Kor".  The T'au name for the Fire caste is "Shas".  When you do anything with boarding or marines, it's the Fire caste engaging, hence the mentions to fire.

You forgot about the Ethereals...

Basically, Ethereals stand outside of the T'Au Caste System and are the "benevolent" dictators of the T'Au Empire. They command the undying loyality and strict obedience of all T'Au.

Ethereal names all start with the syllable "Aun"

T'au Septs usually carry with them a reputation, and Vior'la's reputation is very in line with Mont'ka.  They are viewed as aggressive, of fiery temperament, and traditionally produce the most aggressive and skilled members of the Fire caste thanks to what is largely regarded as the best fire caste academy in T'au space.  It is basically T'au West Point if West Point were the pride of literally the entire planet.

Vior'la is also the point of origin for the off-shoot of the T'Au Empire known as the Farsight Enclaves. They are basically the T'Au Empire if no Ethereals were in charge.

Their leader, known as Commander Farsight or O'Shovah, has begun to suspect that the rule of the Ethereals is not as straight foward as advertised; that the "Greater Good" the T'Au aspire to is a lie (Hi, Grimdark). He has also outlived the normal lifespan of a Fire Caste T'Au and is quite possibly under the influcence of an alien force.
Despite being a renegade, and his capturing being ordered by the Ethereals, Farsight does command great respect across the entire Fire Caste.

I didn't forget, I left them out deliberately. :P  Vior'la is less "point of origin for the Farsight Enclaves" than it is "where Commander Farsight is from".  He is very explicitly (but unknowingly to himself) kept youthful by a relic called the Dawn Blade.

 

Offline 0rph3u5

  • 211
  • Can we have a better version of this conversation?
    • Steam
    • Twitter
Re: BFG: Armada II - Nom Nom Space Cathedral Nom Nom Nom
I didn't forget, I left them out deliberately. :P 

  :D
"When you work with water, you have to know and respect it. When you labour to subdue it, you have to understand that one day it may rise up and turn all your labours into nothing. For what is water, which seeks to make all things level, which has no taste or colour of its own, but a liquid form of Nothing?" - Graham Swift, Waterland

"As you sought to steal a kingdom for yourself, so must you do again, a thousand times over. For a theft, a true theft, must be practiced to be earned." - The terms of Nysa's curse, Pathfinder: Kingmaker

"...because they are not Dragons."

 

Offline crizza

  • 210
Re: BFG: Armada II - Nom Nom Space Cathedral Nom Nom Nom
So, as I'm currently playing through the campaign to defend his glorious empire, I noticed my IF Battle Barge is named "Shiel of Erebus", ok :shaking:
I enjoy the game, it is fun, but there are some nitpicks:

Fleet management is the biggest. As you progress though the single tonnage classes, you unlock heavier combatants. Naturally for me I want heavier ship classes, can't have spire run around in a measly Lunar-class cruiser. And here is the point: If there a two fleets in the same system, why do I have to scrap one or even more ships to make room? Why not including the option to send an experienced ship to a new fleet?
Nope, we send it back to the nearest Forgeworld to be broken up.

Formations... I'm doing just fine micromaniging the abilities of my ships. Trapping enemies in Stasis bombs and then giving them a massive barrage of Nova cannons, no big deal. Aligning torpedo paths of several ships to wreak havoc in an enemy fleet? Consider it done. But come on, my ships moving abreast?! For the opening shots I can live with that just fine, but once combat is raging, a staggered line would be awesome and this gets rather difficult if you try to micro that. Same goes for speed, a nifty little button saying "Ships will move at the speed of the slowest ship of the fleet" would be fine.

But overall, the game is awesome. Too bad playtime will go done once AC7 releases on Steam.
Check out my blog:

http://geo.schulzbert.de/

 

Offline Aesaar

  • 210
Re: BFG: Armada II - Nom Nom Space Cathedral Nom Nom Nom
I'm waiting for balance patches before playing through.  Lances are utter trash right now, what with the buffs to armor and massive increase in hitpoints across the board compared to beta 1.

And I really don't get why they encrypted the ship and weapon stats files.  They're already using an anti-cheat.  Let me mod my own game, ffs.

 

Offline crizza

  • 210
Re: BFG: Armada II - Nom Nom Space Cathedral Nom Nom Nom
The thing with the strange name for my Battle Barge sparked something in me.
So I'm working through the Lexicanum for names and the Battle Barge now goes under the name Hammer of Terra, a Battle Barge being destroyed during the Heresy at Phall.
Is anyone else doing useless things like that or is it just me?
Check out my blog:

http://geo.schulzbert.de/

 

Offline HLD_Prophecy

  • PVD_Hope in a former life
  • 29
Re: BFG: Armada II - Nom Nom Space Cathedral Nom Nom Nom
Does anyone know of a good online storefront from the OOP METAL miniatures?

I know my chances are low, I'd have to shell out on eBay if I wanted to stock up...  :rolleyes:

 

Offline Scotty

  • 1.21 gigawatts!
  • Moderator
  • 211
  • Guns, guns, guns.
Re: BFG: Armada II - Nom Nom Space Cathedral Nom Nom Nom
Or just wait like a year for GW to re-release BFG like every other specialist game of the last three decades.

 

Offline HLD_Prophecy

  • PVD_Hope in a former life
  • 29
Re: BFG: Armada II - Nom Nom Space Cathedral Nom Nom Nom
Or just wait like a year for GW to re-release BFG like every other specialist game of the last three decades.

Fair enough.  :lol: