Author Topic: High Resolution UI system  (Read 2915 times)

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Offline Nightmare

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Re: High Resolution UI system
It shouldn't be a problem anyway unless the game doesn't switch to low-res interface automatically.
Could be a problem in case somebody ever finishes the Android port though, don't know which resolution mobile devices use.

 

Offline Novachen

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Re: High Resolution UI system
It shouldn't be a problem anyway unless the game doesn't switch to low-res interface automatically.
Could be a problem in case somebody ever finishes the Android port though, don't know which resolution mobile devices use.

Current ones are actually also at Full HD, 2560x1080 or even 2K+ already.
Some older ones have maybe something like 720p or 900p... but 800x600? Actually i am not sure if there was ever a smartphone which such low resolution.

But because you should not develop an Android port with Android 5.0 or something in mind, i am not sure if there is any 720p mobile device that supports Android 7 or 8.
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Offline mjn.mixael

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Re: High Resolution UI system
Retail resolution art is at 1024x768... greater than Bryan's 800x600.  :lol:
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Offline Bryan See

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Re: High Resolution UI system
Retail resolution art is at 1024x768... greater than Bryan's 800x600.  :lol:
Just saying in case you are amiss...
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Offline Nightmare

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Re: High Resolution UI system
In case nothing else helps you can switch to the low-res retail interface with 640x480. ;)

 

Offline chief1983

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Re: High Resolution UI system
Actually I thought 800x600 was supposed to use the low-res interface art, and the high res stuff kicks in at 1024x768.  For weird non-4:3 resolutions it's a little more complicated though, for instance I think 720p actually uses the low res stuff, since that's < 768pixels vertically.
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Online m!m

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Re: High Resolution UI system
The new UI system is always active regardless of the resolution,

I'm not sure if you meant that by "high res stuff" but I wanted to clarify that anyway :p

 

Offline Bryan See

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Re: High Resolution UI system
The new UI system is always active regardless of the resolution,

I'm not sure if you meant that by "high res stuff" but I wanted to clarify that anyway :p
That includes 1024x768 resolution...

What of librocket mainhall support?
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Offline Nightmare

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Re: High Resolution UI system
The idea behind this was AFAIK to make the interface as modifyable as the mainhall.

 

Offline chief1983

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Re: High Resolution UI system
If it is active regardless of resolution then shouldn't it work with all supported retail resolutions?
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Online m!m

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Re: High Resolution UI system
On 800x600 resolutions and lower, the fonts and UI look distorted in the screenshot below.


For completeness sake, I checked  what happens at 800x600 and I can't reproduce your issue so I'm going to assume that this is caused by the same driver bug that makes the standard TTF text disappear.

 

Offline Bryan See

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Re: High Resolution UI system
On 800x600 resolutions and lower, the fonts and UI look distorted in the screenshot below.


For completeness sake, I checked  what happens at 800x600 and I can't reproduce your issue so I'm going to assume that this is caused by the same driver bug that makes the standard TTF text disappear.
Try the -res and/or -center_res command lines and specify 800x600 and below.
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Online m!m

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Re: High Resolution UI system
Try the -res and/or -center_res command lines and specify 800x600 and below.
Thank you, I know how the command line options work and if you actually read my post you would know that I set the resolution and could not reproduce your issue.

 

Offline Bryan See

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Re: High Resolution UI system
Try the -res and/or -center_res command lines and specify 800x600 and below.
Thank you, I know how the command line options work and if you actually read my post you would know that I set the resolution and could not reproduce your issue.
May be someone who can reproduce it.
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