Author Topic: Custom Wingmen HUD Gauge v2.0  (Read 12046 times)

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Offline wookieejedi

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Re: Custom Wingmen HUD Gauge v1.8
Onward to version 1.9
https://www.dropbox.com/s/ykm4dnud5sis46j/Fs2_open_Wings_of_Dawn-EX17-SSE%202018-12-07%2023-53-43-09.webm?dl=0

Indeed! Version 1.9 is released, and hopefully it now works as expected. I replicated what I saw on your screen and I believe the new version works how you'd expect, but of course let me know if not.  :) Thanks again for testing so often, I very much appreciate it!
Custom Wingmen HUD Gauge
https://www.hard-light.net/forums/index.php?topic=95180.0

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Online Spoon

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Urutorahappī!!

[02:42] <@Axem> spoon somethings wrong
[02:42] <@Axem> critically wrong
[02:42] <@Axem> im happy with these missions now
[02:44] <@Axem> well
[02:44] <@Axem> with 2 of them

 

Offline wookieejedi

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Re: Custom Wingmen HUD Gauge v1.9
Not quite there yet.
https://www.dropbox.com/s/xfoxcz21usq06a7/Fs2_open_Wings_of_Dawn-EX17-SSE%202018-12-08%2023-55-01-74.webm?dl=0
I didn't see this happen with a wing of 5

To me, the video seems to show the correct number of alive icons for the correct number of ships in mission for each wing at any time. But I might be thinking about it differently so just for my clarification, are you saying what is in the video is good, but it doesn't work with a wing of 5, or that what is in the video doesn't look good, but it does work with a wing of 5? Thanks!
Custom Wingmen HUD Gauge
https://www.hard-light.net/forums/index.php?topic=95180.0

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Online Spoon

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Re: Custom Wingmen HUD Gauge v1.9
When the next wing arrives, it adds the new dot along side the empty dot. So that wing of 1 is now indicated as a wing of 2. That happens all the way up to a wing of 5.
That's not quite what I'd expect should happen, with the retail hud, the only time an empty extra icon would appear is with cases of threshold triggering. Otherwise it would just fill up the empty circle again with a new fresh one. Which makes sense to me.
Urutorahappī!!

[02:42] <@Axem> spoon somethings wrong
[02:42] <@Axem> critically wrong
[02:42] <@Axem> im happy with these missions now
[02:44] <@Axem> well
[02:44] <@Axem> with 2 of them

 

Offline wookieejedi

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Re: Custom Wingmen HUD Gauge v1.9
When the next wing arrives, it adds the new dot along side the empty dot. So that wing of 1 is now indicated as a wing of 2. That happens all the way up to a wing of 5.
That's not quite what I'd expect should happen, with the retail hud, the only time an empty extra icon would appear is with cases of threshold triggering. Otherwise it would just fill up the empty circle again with a new fresh one. Which makes sense to me.

Ah I see what you mean! I have now added some lines to account for that in Version 2.0. Now, unless there is threshold triggering, the wing dots will match the wing sizes for successive waves.

Version 2.0 is released on the front page. Let me know what you think. Thanks!
Custom Wingmen HUD Gauge
https://www.hard-light.net/forums/index.php?topic=95180.0

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Online Spoon

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Re: Custom Wingmen HUD Gauge v2.0
It looks like V2.0 might be a winner! 
I'll put it under some more testing over the next days, but it looks promising  :yes:
Urutorahappī!!

[02:42] <@Axem> spoon somethings wrong
[02:42] <@Axem> critically wrong
[02:42] <@Axem> im happy with these missions now
[02:44] <@Axem> well
[02:44] <@Axem> with 2 of them

 

Offline wookieejedi

  • 28
  • Intensify Forward Firepower
Re: Custom Wingmen HUD Gauge v2.0
It looks like V2.0 might be a winner! 
I'll put it under some more testing over the next days, but it looks promising  :yes:

Great to hear! Thanks, sounds good!
Custom Wingmen HUD Gauge
https://www.hard-light.net/forums/index.php?topic=95180.0

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