Author Topic: [IN PROGRESS] Operation: Cloak and Dagger  (Read 1682 times)

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Re: [IN PROGRESS] Operation: Cloak and Dagger
I'll do it tomorrow, when I'm back in my room where my hdd is.

It's kind of stolen from Exile, but I think the placement of the buttons (more bottom than top) is being used by several mods.

 
Re: [IN PROGRESS] Operation: Cloak and Dagger
There you go:

http://www.mediafire.com/file/p3a007w8w2hq969/New.zip/file

Once unzipped, put the files in the respective folders. The buttons are important, you just might want to change the image and its name, it's still from my mod.

EDIT: And you might want to change the +Door Descrition in the .tbl file ;)

 

Offline Strygon

  • 26
  • I am become weeb, desu-troyer of worlds
    • Steam
Re: [IN PROGRESS] Operation: Cloak and Dagger
Thank you very much.
Lead Developer of Operation: Cloak And Dagger and A Cold Day in Hell, both of which are TC mods.

Anime Artist for Dimensional Eclipse

[23:22] strypolygon: andrew
[23:22] strypolygon: i have one favor to ask of you
[23:22] strypolygon: never try speaking german again
[23:23] Andrewofdoom: No.

[18:50] 島風改八百三: the duck has multipli
[18:50] 島風改八百三: many duck
[18:50] 島風改八百三: left side
[18:50] 島風改八百三: even side
[18:50] 島風改八百三: handle it

 

Offline Strygon

  • 26
  • I am become weeb, desu-troyer of worlds
    • Steam
Re: [IN PROGRESS] Operation: Cloak and Dagger
Facing minor issues with pacing, misison number has been knocked down to 6.

Also I may not be able to get it done by the 31st, but I'll try to get it done as fast as possible nonetheless.
Lead Developer of Operation: Cloak And Dagger and A Cold Day in Hell, both of which are TC mods.

Anime Artist for Dimensional Eclipse

[23:22] strypolygon: andrew
[23:22] strypolygon: i have one favor to ask of you
[23:22] strypolygon: never try speaking german again
[23:23] Andrewofdoom: No.

[18:50] 島風改八百三: the duck has multipli
[18:50] 島風改八百三: many duck
[18:50] 島風改八百三: left side
[18:50] 島風改八百三: even side
[18:50] 島風改八百三: handle it

 
Re: [IN PROGRESS] Operation: Cloak and Dagger
Also I may not be able to get it done by the 31st, but I'll try to get it done as fast as possible nonetheless.

Just take as much time as it needs. :)

you know what happens with people that don't test.. ;)

 

Offline Colonol Dekker

  • HLP is my mistress
  • 213
  • Aken Tigh Dekker
    • My old squad sub-domain
Re: [IN PROGRESS] Operation: Cloak and Dagger
Enjoy the holiday season and have fun making the project as right as you feel it needs to be.  Take as much time as you need. :yes:
Your friendly Orestes tactical controller
GO GO DEKKER RANGERSSSS!!!!!!!!!!!!!!!!!
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The only good Zod is a dead Zod
NEWGROUNDS COMEDY GOLD, UPDATED DAILY
http://badges.steamprofile.com/profile/default/steam/76561198011784807.png

 

Offline Strygon

  • 26
  • I am become weeb, desu-troyer of worlds
    • Steam
Re: [IN PROGRESS] Operation: Cloak and Dagger
Enjoy the holiday season and have fun making the project as right as you feel it needs to be.  Take as much time as you need. :yes:

I'd love to enjoy the holidays as is, but I'm currently in a weird state where the only thing I can actually do is work on the mod.
I've been working day and night, because I don't want to cut any corners.

All missions are complete. Two of them need a tiny bit of finetuning, but I can start working on interface and Intel soon, then get to playtesting, final adjustments, and then, finally, public release.
Lead Developer of Operation: Cloak And Dagger and A Cold Day in Hell, both of which are TC mods.

Anime Artist for Dimensional Eclipse

[23:22] strypolygon: andrew
[23:22] strypolygon: i have one favor to ask of you
[23:22] strypolygon: never try speaking german again
[23:23] Andrewofdoom: No.

[18:50] 島風改八百三: the duck has multipli
[18:50] 島風改八百三: many duck
[18:50] 島風改八百三: left side
[18:50] 島風改八百三: even side
[18:50] 島風改八百三: handle it

  

Offline Strygon

  • 26
  • I am become weeb, desu-troyer of worlds
    • Steam
Re: [IN PROGRESS] Operation: Cloak and Dagger
Finetuning has been completed, I've made a small stress testing run of my mod and ironed some bigger issues out. All that is left now is beta testing.

Speaking of, is anyone up for testing it? I've got a testing build up and running on Knossos.
Lead Developer of Operation: Cloak And Dagger and A Cold Day in Hell, both of which are TC mods.

Anime Artist for Dimensional Eclipse

[23:22] strypolygon: andrew
[23:22] strypolygon: i have one favor to ask of you
[23:22] strypolygon: never try speaking german again
[23:23] Andrewofdoom: No.

[18:50] 島風改八百三: the duck has multipli
[18:50] 島風改八百三: many duck
[18:50] 島風改八百三: left side
[18:50] 島風改八百三: even side
[18:50] 島風改八百三: handle it

 

Offline Nyctaeus

  • Betrayal is his middle name
  • 211
  • Your local priest of cheeki breeki!
    • Minecraft
    • Exile
Re: [IN PROGRESS] Operation: Cloak and Dagger
I promised a review. I'm not good at writing coherent reviews, so I think I just share some feelings. May be a bit messy :P

I like ambitious projects and deep storylines, but I also enjoy simpler things. OCaD belong to the second category, with fluid gameplay and intuitive objectives. I don't like situation such as having no idea what to do despite directives and stuff. First interation of BP: Tenebra is a nightmare in this case. Missions may be challenging of course, but their mechanics should be clear for players. OCaD fulfill this point well.
Spoiler:
The only fail I had was hacking satellites mission. At first I wasn't sure if enemy fighters are going to scan me, or they ignore me or whatever. I flew too close, engaged, destroyed one wing... Than I realized I screwed up, so I replayed and this time I circled around enemy wings. Maybe some messages warning about proximity to enemy wing would help?

Gosh... Move the hangarbay of Centurion or make it bigger :P. I had no idea how to scan this thing, so eventually I just glided into the hangarbay recess facing forwards. I almost died. Don't get me wrong. That scanning was one of the most interesting scanning mission I ever played, along with one nebula recon mission in Scroll. Whole concept of doing scans on glide is appealing to me. Some intercepted chatter of rebel ships around would significantly enchance that part.

I wasn't bored playing OCaD. I was flying different crafts, each one with it's own soul. Although your mod is quite minimalistic in terms of modpack, I didn't feel like I'm shooting the same things over and over again.
Spoiler:
Gameplay is faster than standard FS flying model, but not too fast at least. I was skeptical about autoaim at first glance, than I realized it balances lack of missiles on some ships well. Still I think that every playable craft should be equipped in at least some token, Tempest-like dumbfires.
Overally missions were well-balanced. I had to do some maneuvering to achieve my goals, but also I never felt overwhelmed by neverending waves of enemy ships. OCaD was... Relaxing in terms of gameplay.

Original universe is a challenge. Ship design mixed music and nebulae created healthy and fresh experience. I would like to know more about the lore, our faction, systems and everything else when I play anything. Command briefings are powerful tool useful for worldbuilding, so next time gimme something more to read :P.

In terms of bugs, there were very few and I don't remember anything significant. Nothing game-breaking, and some of them are likely to be fixed by this day. No popping errors, no broken missions, everything was working correctly.

Spoiler:
The only thing that bothered me was the last mission. I just fly and shoot more and more fighters lashing pirate command ship with stream of bullets and missiles from time to time, while pirate warship just stand idle... Same as our ships. Gimme more action! Make our homeship attacking the Centurion. Add some dramatic maneuvers and exchange of fire between them. Maybe hold the pirate cruiser, and deploy it to attack our battleship when Centurion is almost dead? Dunno... People expect some epic **** from the last mission. And ehh, the Gladius died so stupidly...
Overally I found OCaD as nice, first project of aspiring modder. Something fresh, original and introducing new setting with plenty of stories to tell. OCaD is a good foundation for future projects and relaxing experience on it's own. Perfect for some long evening, when you just want to drink a beer or two, and shoot some stuff.
Exile | Shadow Genesis | DA Profile | P3D Profile

Proud owner of NyctiShipyards. Remember - Nyx will fix it!

All of my assets including models, textures, skyboxes, effects may be used under standard CC BY-NC 4.0 license.

 

Offline Strygon

  • 26
  • I am become weeb, desu-troyer of worlds
    • Steam
Re: [IN PROGRESS] Operation: Cloak and Dagger
Glad to hear that you liked it, Nyctaeus. I've already begun work on a new project set in the same universe, describing things from a different faction's perspective, so I hope you'll stay tuned for that.
And this time I'm not gonna rush the last mission like before.
Lead Developer of Operation: Cloak And Dagger and A Cold Day in Hell, both of which are TC mods.

Anime Artist for Dimensional Eclipse

[23:22] strypolygon: andrew
[23:22] strypolygon: i have one favor to ask of you
[23:22] strypolygon: never try speaking german again
[23:23] Andrewofdoom: No.

[18:50] 島風改八百三: the duck has multipli
[18:50] 島風改八百三: many duck
[18:50] 島風改八百三: left side
[18:50] 島風改八百三: even side
[18:50] 島風改八百三: handle it